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f15213db1b
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post processing
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2016-10-05 20:53:37 +02:00 |
|
Andreas Ortmann
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fc7213fe03
|
fixed texture being wrongly loaded.
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2016-10-05 19:12:15 +02:00 |
|
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63b5954631
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png
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2016-10-05 18:16:04 +02:00 |
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end
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1fff1fbce2
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Revert "adding camera to 3d render. angles not yet working."
This reverts commit 602d0bb342 .
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2016-10-04 19:12:04 +02:00 |
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end
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8dd2f2b292
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Revert "playing more with camera."
This reverts commit 55274ec3cf .
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2016-10-04 19:11:59 +02:00 |
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Andreas Ortmann
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55274ec3cf
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playing more with camera.
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2016-10-04 16:25:23 +02:00 |
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Andreas Ortmann
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602d0bb342
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adding camera to 3d render. angles not yet working.
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2016-10-04 16:09:15 +02:00 |
|
Andreas Ortmann
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14e08db4ca
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developer console working. can reload or change the background image now with network connection.
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2016-10-03 23:08:34 +02:00 |
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Andreas Ortmann
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ed32f515a3
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adding developer console connect with 'dev bl bla bla lb' command.
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2016-10-03 22:58:52 +02:00 |
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Andreas Ortmann
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4e46d65c27
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Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege
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2016-10-03 21:17:07 +02:00 |
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Andreas Ortmann
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a56f688204
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loading texture from png and rendering on the screen (quad) works.
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2016-10-03 21:14:07 +02:00 |
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Andreas Ortmann
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dfda49c027
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adding texture loading.
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2016-10-03 20:12:09 +02:00 |
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end
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9da97611e0
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* fixed fbo classes
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2016-10-03 20:11:10 +02:00 |
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Andreas Ortmann
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5e8a04c54f
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ignore the sound for now. event mechanism is working good with renderer.
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2016-10-03 18:56:49 +02:00 |
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Andreas Ortmann
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550556e0e4
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sound is so buggy.
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2016-10-03 18:45:24 +02:00 |
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Andreas Ortmann
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becf8602d7
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
|
Andreas Ortmann
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fc2d4c5028
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explosions make light now.
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2016-10-03 10:47:02 +02:00 |
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Andreas Ortmann
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544282dd84
|
adding event stuff to renderer to notify of new explosions
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2016-10-03 00:23:21 +02:00 |
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Andreas Ortmann
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f49d07fdc5
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adding event meachinsm for game items that change and sound support.
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2016-10-02 23:49:40 +02:00 |
|
Andreas Ortmann
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9ce106c179
|
added test script to lauch rockets, nicer explosions.
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2016-10-02 21:06:02 +02:00 |
|
Andreas Ortmann
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4712926be2
|
nicer particles, adding code so that particles don't penetrate through planets. added not-yet compeleted intersection code.
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2016-10-02 20:10:43 +02:00 |
|
Andreas Ortmann
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57e6e56217
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making code for particle batch modular.
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2016-10-02 17:22:47 +02:00 |
|
Andreas Ortmann
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a81b549126
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Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege
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2016-10-02 16:19:45 +02:00 |
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end
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c3b84633f9
|
Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege
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2016-10-02 11:26:28 +02:00 |
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end
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415465df71
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+ added glclasses for texture, fbo & rbo
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2016-10-02 11:25:53 +02:00 |
|
Andreas Ortmann
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4353609580
|
improving aspect ratio and window resize/scaling. done for game objects.
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2016-10-02 11:00:03 +02:00 |
|
Andreas Ortmann
|
1562dbe8a7
|
adding another rocket model.
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2016-10-02 03:10:47 +02:00 |
|
Andreas Ortmann
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0b71aad1f7
|
planet distribution is nice now and one sun is always placed with bigger radius and space nearby.
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2016-09-30 23:15:51 +02:00 |
|
Andreas Ortmann
|
f2bdadd49f
|
one planet is always the sun and rendering the sun dynamically now.
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2016-09-30 22:47:28 +02:00 |
|
Andreas Ortmann
|
e1102e3231
|
more fine tuning and removed test code.
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2016-09-30 22:30:50 +02:00 |
|
Andreas Ortmann
|
03998dc74a
|
fine tuned explosion parameters.
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2016-09-30 22:25:37 +02:00 |
|
Andreas Ortmann
|
c950d6a54d
|
particles are even nicer now.
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2016-09-30 22:04:14 +02:00 |
|
Andreas Ortmann
|
3a30a20043
|
maxAge of particle is now halfAge and it lives for 5*halfAge time.
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2016-09-30 21:48:15 +02:00 |
|
Andreas Ortmann
|
a6b9078c21
|
very nice particles with heat in the center of the explosion and moving in 3d space.
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2016-09-30 21:24:06 +02:00 |
|
Andreas Ortmann
|
067cfb6203
|
finally fixed the particle system.
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2016-09-30 20:19:10 +02:00 |
|
Andreas Ortmann
|
185f7d2748
|
spawn explosions only when really hitting thingsn.
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2016-09-30 19:05:58 +02:00 |
|
Andreas Ortmann
|
5a4e6aaaed
|
added switch for developer mode and fixed crash with removing missiles
|
2016-09-30 19:03:22 +02:00 |
|
Andreas Ortmann
|
b5efac002e
|
added missing changes.
|
2016-09-30 14:21:04 +02:00 |
|
Andreas Ortmann
|
b6f99e6498
|
minor improvements for gl error checcking/printing and shot defaults.
|
2016-09-29 18:11:00 +02:00 |
|
Andreas Ortmann
|
c06e138b3e
|
merged
|
2016-09-29 17:54:01 +02:00 |
|
Andreas Ortmann
|
677e749ac2
|
redesigned model a bit.
|
2016-09-29 13:11:01 +02:00 |
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end
|
2568c13b15
|
* shader are now dynamically loaded
|
2016-09-29 12:28:35 +02:00 |
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end
|
aff49c268b
|
* fixed
|
2016-09-29 12:00:08 +02:00 |
|
Andreas Ortmann
|
26e1d4fd19
|
merge + trace fade out fix
|
2016-09-29 11:43:00 +02:00 |
|
Andreas Ortmann
|
9c1ce0d935
|
refactoring.
|
2016-09-29 11:38:26 +02:00 |
|
Andreas Ortmann
|
11fb091b34
|
nicer traces
|
2016-09-29 09:36:57 +02:00 |
|
Andreas Ortmann
|
b15cc1304d
|
adding nice trace-fadeout.
|
2016-09-29 09:32:56 +02:00 |
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end
|
924eecbe78
|
- removed sunplanet
|
2016-09-29 09:22:48 +02:00 |
|
end
|
ebe9fda67d
|
* sun now behind
|
2016-09-29 09:22:15 +02:00 |
|
Andreas Ortmann
|
1a3fd63250
|
simple (but inefficent) traces added.
|
2016-09-29 09:16:34 +02:00 |
|