KlassischeKeplerKriege/game
2016-09-29 12:00:08 +02:00
..
network grouped files in subdirs. 2016-09-28 11:50:35 +02:00
renderer_polygon_2d fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
renderer_polygon_3d * fixed 2016-09-29 12:00:08 +02:00
renderer_ray_tracer fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
state merge + trace fade out fix 2016-09-29 11:43:00 +02:00
CMakeLists.txt added working particle engine. needs improvement. 2016-09-28 21:26:11 +02:00
game.cpp added flag for autorun. 2016-09-28 21:38:13 +02:00
game.hpp * temp 2016-09-28 07:16:24 +02:00
game_window.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
game_window.hpp can render models with scale and translation and color now. 2016-09-28 14:19:05 +02:00
glclasses.cpp refactoring. 2016-09-29 11:38:26 +02:00
glclasses.hpp + added light shit 2016-09-29 04:24:14 +02:00
main.cpp added flag for autorun. 2016-09-28 21:38:13 +02:00
opengl.cpp fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
opengl.hpp fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
options.hpp added flag for autorun. 2016-09-28 21:38:13 +02:00
renderer.cpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
renderer.hpp implemented dummy 3d class. 2016-09-28 11:42:50 +02:00
util.cpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
util.hpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00