This commit is contained in:
j3d1 2016-10-05 18:16:04 +02:00
parent 756e98fe9f
commit 63b5954631
2 changed files with 3 additions and 3 deletions

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data/img/background_3.png Normal file

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@ -42,7 +42,7 @@ namespace endofthejedi {
addModel("../data/mesh/ship_ufo.stl", &m_shipModel);
m_texture = nullptr;
m_backgroundTexturePath = "../data/img/test.png";
m_backgroundTexturePath = "../data/img/background_3.png";
loadBackgroundTexture();
developer::DeveloperConsole::instance().addCallback("reload_bg", [=](const std::string &)
@ -475,7 +475,7 @@ namespace endofthejedi {
exit(-1);
}
(*dest)->setup(&m_shader_game_objects);
(*dest)->setup(&m_shader_game_objects);
(*dest)->uploadToOpenGl();
m_models.push_back(*dest);
@ -563,7 +563,7 @@ namespace endofthejedi {
// TODO: use the sun planet color for this!
glm::vec3 c = glm::vec3(1.0, 1.0, 0.8);
glm::vec3 p = glm::vec3(0.3f, 0.4f, 0.0f);
glm::vec3 p = glm::vec3(0.3f, 0.4f, 0.0f);
for (const game::Planet *planet : m_state->planets) {
if (planet->material == game::Planet::Material::Sun) {