Commit graph

  • 3a07155756 end foo jedi/dev Tim Blume 2022-03-09 01:01:07 +0100
  • e1a41a526d wip jedi 2022-03-09 00:56:20 +0100
  • fb73ec7c7f cint master /jedi/ 2016-10-06 05:10:30 +0200
  • a92e7da0f8 finetuning gameplay and disconnect fix /jedi/ 2016-10-06 04:42:20 +0200
  • 654fca9e67 fix merge /jedi/ 2016-10-06 04:06:14 +0200
  • 34d2c82fd9 fix merge /jedi/ 2016-10-06 03:52:36 +0200
  • 6e6a28c9ff merge end stuff /jedi/ 2016-10-06 03:37:07 +0200
  • 03a271c731 a quickfix in the morning /jedi/ 2016-10-06 03:30:09 +0200
  • 1046fc644f Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege end 2016-10-06 00:17:40 +0200
  • 6da68e1667 * refactoring end 2016-10-06 00:17:04 +0200
  • dc5cc89792 added player ship delete event and for missiles too. Andreas Ortmann 2016-10-05 23:53:22 +0200
  • 8ec3f47276 removed debug/info statements. Andreas Ortmann 2016-10-05 23:37:27 +0200
  • 9e4bda9242 + added line width of 2 end 2016-10-05 23:37:46 +0200
  • 70b0fee526 post processing light /jedi/ 2016-10-05 23:26:55 +0200
  • f15213db1b post processing /jedi/ 2016-10-05 20:53:37 +0200
  • fc7213fe03 fixed texture being wrongly loaded. Andreas Ortmann 2016-10-05 19:12:15 +0200
  • 63b5954631 png /jedi/ 2016-10-05 18:16:04 +0200
  • 756e98fe9f Merge branch 'master' of http://git.j3d1.de/KKK/KlassischeKeplerKriege /jedi/ 2016-10-05 17:34:44 +0200
  • 834df4c713 backgrounds /jedi/ 2016-10-05 17:31:52 +0200
  • 1fff1fbce2 Revert "adding camera to 3d render. angles not yet working." end 2016-10-04 19:12:04 +0200
  • 8dd2f2b292 Revert "playing more with camera." end 2016-10-04 19:11:59 +0200
  • 55274ec3cf playing more with camera. Andreas Ortmann 2016-10-04 16:25:23 +0200
  • 602d0bb342 adding camera to 3d render. angles not yet working. Andreas Ortmann 2016-10-04 16:09:15 +0200
  • 14e08db4ca developer console working. can reload or change the background image now with network connection. Andreas Ortmann 2016-10-03 23:08:34 +0200
  • ed32f515a3 adding developer console connect with 'dev bl bla bla lb' command. Andreas Ortmann 2016-10-03 22:58:52 +0200
  • 4e46d65c27 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege Andreas Ortmann 2016-10-03 21:17:07 +0200
  • a56f688204 loading texture from png and rendering on the screen (quad) works. Andreas Ortmann 2016-10-03 21:14:07 +0200
  • dfda49c027 adding texture loading. Andreas Ortmann 2016-10-03 20:12:09 +0200
  • 68467772b9 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege end 2016-10-03 20:11:47 +0200
  • 9da97611e0 * fixed fbo classes end 2016-10-03 20:11:10 +0200
  • 7eac02328d added missing 128 faces planet model Andreas Ortmann 2016-10-03 19:40:56 +0200
  • 5e8a04c54f ignore the sound for now. event mechanism is working good with renderer. Andreas Ortmann 2016-10-03 18:56:49 +0200
  • 550556e0e4 sound is so buggy. Andreas Ortmann 2016-10-03 18:45:24 +0200
  • becf8602d7 event stuff working again. a bit too much boiler plate code but functionality counts. Andreas Ortmann 2016-10-03 13:37:49 +0200
  • 2d0608b205 explosions make light now. Andreas Ortmann 2016-10-03 10:49:01 +0200
  • fc2d4c5028 explosions make light now. Andreas Ortmann 2016-10-03 10:47:02 +0200
  • 544282dd84 adding event stuff to renderer to notify of new explosions Andreas Ortmann 2016-10-03 00:23:21 +0200
  • f49d07fdc5 adding event meachinsm for game items that change and sound support. Andreas Ortmann 2016-10-02 23:49:40 +0200
  • 9ce106c179 added test script to lauch rockets, nicer explosions. Andreas Ortmann 2016-10-02 21:06:02 +0200
  • 4712926be2 nicer particles, adding code so that particles don't penetrate through planets. added not-yet compeleted intersection code. Andreas Ortmann 2016-10-02 20:10:43 +0200
  • 57e6e56217 making code for particle batch modular. Andreas Ortmann 2016-10-02 17:22:47 +0200
  • a81b549126 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege Andreas Ortmann 2016-10-02 16:19:45 +0200
  • c3b84633f9 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege end 2016-10-02 11:26:28 +0200
  • 415465df71 + added glclasses for texture, fbo & rbo end 2016-10-02 11:25:53 +0200
  • 4353609580 improving aspect ratio and window resize/scaling. done for game objects. Andreas Ortmann 2016-10-02 11:00:03 +0200
  • 1562dbe8a7 adding another rocket model. Andreas Ortmann 2016-10-02 03:10:47 +0200
  • 0b71aad1f7 planet distribution is nice now and one sun is always placed with bigger radius and space nearby. Andreas Ortmann 2016-09-30 23:15:51 +0200
  • f2bdadd49f one planet is always the sun and rendering the sun dynamically now. Andreas Ortmann 2016-09-30 22:47:28 +0200
  • e1102e3231 more fine tuning and removed test code. Andreas Ortmann 2016-09-30 22:30:50 +0200
  • 03998dc74a fine tuned explosion parameters. Andreas Ortmann 2016-09-30 22:25:37 +0200
  • c950d6a54d particles are even nicer now. Andreas Ortmann 2016-09-30 22:04:14 +0200
  • 3a30a20043 maxAge of particle is now halfAge and it lives for 5*halfAge time. Andreas Ortmann 2016-09-30 21:48:15 +0200
  • a6b9078c21 very nice particles with heat in the center of the explosion and moving in 3d space. Andreas Ortmann 2016-09-30 21:24:06 +0200
  • 067cfb6203 finally fixed the particle system. Andreas Ortmann 2016-09-30 20:19:10 +0200
  • 185f7d2748 spawn explosions only when really hitting thingsn. Andreas Ortmann 2016-09-30 19:05:58 +0200
  • 5a4e6aaaed added switch for developer mode and fixed crash with removing missiles Andreas Ortmann 2016-09-30 19:03:22 +0200
  • b5efac002e added missing changes. Andreas Ortmann 2016-09-30 14:21:04 +0200
  • b6f99e6498 minor improvements for gl error checcking/printing and shot defaults. Andreas Ortmann 2016-09-29 18:11:00 +0200
  • c06e138b3e merged Andreas Ortmann 2016-09-29 17:54:01 +0200
  • 677e749ac2 redesigned model a bit. Andreas Ortmann 2016-09-29 13:11:01 +0200
  • 2568c13b15 * shader are now dynamically loaded end 2016-09-29 12:28:35 +0200
  • aff49c268b * fixed end 2016-09-29 12:00:08 +0200
  • 26e1d4fd19 merge + trace fade out fix Andreas Ortmann 2016-09-29 11:43:00 +0200
  • 9c1ce0d935 refactoring. Andreas Ortmann 2016-09-29 11:38:26 +0200
  • 11fb091b34 nicer traces Andreas Ortmann 2016-09-29 09:36:57 +0200
  • b15cc1304d adding nice trace-fadeout. Andreas Ortmann 2016-09-29 09:32:56 +0200
  • 924eecbe78 - removed sunplanet end 2016-09-29 09:22:48 +0200
  • ebe9fda67d * sun now behind end 2016-09-29 09:22:15 +0200
  • 1a3fd63250 simple (but inefficent) traces added. Andreas Ortmann 2016-09-29 09:16:34 +0200
  • 62e38d1d0b add missing planet. Andreas Ortmann 2016-09-29 09:06:22 +0200
  • ac90b1a613 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege Andreas Ortmann 2016-09-29 09:06:07 +0200
  • 12e0a8ac43 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege end 2016-09-29 09:09:19 +0200
  • 34c5334a68 sun in the middle end 2016-09-29 09:08:09 +0200
  • 70b7233043 nicer explosion effects Andreas Ortmann 2016-09-29 09:05:35 +0200
  • 1123be9860 adding rendered ufo Andreas Ortmann 2016-09-29 08:47:32 +0200
  • 582e30670b adding nice ufo. Andreas Ortmann 2016-09-29 08:42:52 +0200
  • 0f52038a8e fixed light. Andreas Ortmann 2016-09-29 08:30:32 +0200
  • 44a7048c4a light working. Andreas Ortmann 2016-09-29 08:28:56 +0200
  • d7970ed797 + added light shit end 2016-09-29 04:24:14 +0200
  • a86d4e5d92 * merged end 2016-09-29 02:55:04 +0200
  • 1ee349e1fb * fixes, refactoring & color attribute for planets end 2016-09-29 02:50:51 +0200
  • 6b8227b0c3 ups Andreas Ortmann 2016-09-29 00:52:58 +0200
  • 6168407973 yeah, particle rendering is working. Andreas Ortmann 2016-09-29 00:50:14 +0200
  • eb3c0f5cd4 added flag for autorun. Andreas Ortmann 2016-09-28 21:38:13 +0200
  • a92d3d2120 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege Andreas Ortmann 2016-09-28 21:26:48 +0200
  • 61a7f6f9ba added working particle engine. needs improvement. Andreas Ortmann 2016-09-28 21:26:11 +0200
  • cdd029f4c0 tests /jedi/ 2016-09-28 21:12:41 +0200
  • a5ff1bc20d replaced vectors with lists for easier managment. Andreas Ortmann 2016-09-28 17:38:32 +0200
  • b71cb5cc52 refactored code for positions to use matrix only. Andreas Ortmann 2016-09-28 16:12:25 +0200
  • ff74da1c03 rockets rotate in their direction now. Andreas Ortmann 2016-09-28 15:33:35 +0200
  • 3b5b5da02f rotations working :) Andreas Ortmann 2016-09-28 15:22:16 +0200
  • 07437fac3c try to get rotation model matrix working. Andreas Ortmann 2016-09-28 15:10:57 +0200
  • 35cbd01a52 adding simple dummy ship model. Andreas Ortmann 2016-09-28 14:41:31 +0200
  • 4906777e9a adding simple dummy ship model. Andreas Ortmann 2016-09-28 14:41:15 +0200
  • 1ad020dbd4 can render models with scale and translation and color now. Andreas Ortmann 2016-09-28 14:19:05 +0200
  • 123e0aaa46 model rendering is working :) Andreas Ortmann 2016-09-28 13:38:53 +0200
  • 722e9f53cd model rendering is working :) Andreas Ortmann 2016-09-28 13:38:31 +0200
  • 85b8139872 got minimal vertex shader working. Andreas Ortmann 2016-09-28 13:36:22 +0200
  • 92c27a1ef8 added model loading into opengl. not yet seeing output. Andreas Ortmann 2016-09-28 13:16:11 +0200
  • 0105bfe430 fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. Andreas Ortmann 2016-09-28 13:00:40 +0200