particles are even nicer now.
This commit is contained in:
parent
3a30a20043
commit
c950d6a54d
5 changed files with 13 additions and 15 deletions
|
|
@ -77,7 +77,8 @@ int main(int argc, char *argv[])
|
|||
asio::io_service io_service;
|
||||
Server s(io_service, game.state(), atoi(port) );
|
||||
|
||||
GameWindow window(500, 500, &game);
|
||||
//GameWindow window(500, 500, &game);
|
||||
GameWindow window(750, 750, &game);
|
||||
window.set_maxfps(60.0);
|
||||
window.open();
|
||||
|
||||
|
|
|
|||
|
|
@ -137,9 +137,9 @@ namespace endofthejedi {
|
|||
|
||||
glUniform1f(m_shader.location("age"), m_age);
|
||||
glUniform1f(m_shader.location("maxVelocity"), m_maxVelocity);
|
||||
glUniform1f(m_shader.location("halfAge"), m_halfAge);
|
||||
glUniform1f(m_shader.location("halfAge"), m_halfAge);
|
||||
glUniform1f(m_shader.location("size"), m_particleRadius);
|
||||
glUniform3f(m_shader.location("center"), m_center.x, m_center.y, m_center.z);
|
||||
glUniform3f(m_shader.location("explCenter"), m_center.x, m_center.y, m_center.z);
|
||||
|
||||
bind();
|
||||
|
||||
|
|
|
|||
|
|
@ -95,7 +95,7 @@ namespace endofthejedi {
|
|||
{
|
||||
//float particleRadius = 0.005;
|
||||
//float particleRadius = 0.003;
|
||||
float particleRadius = 0.01;
|
||||
float particleRadius = 0.007;
|
||||
|
||||
// TODO: use this as shader input too and make the area 2x around this
|
||||
// so that it stays hot/yellow for 2/3 of the time
|
||||
|
|
@ -119,7 +119,7 @@ namespace endofthejedi {
|
|||
//glm::vec3 v = 0.5f*glm::vec3(sin(t), cos(t), util::randf_m1_1());
|
||||
|
||||
glm::vec3 v = glm::ballRand(maxVelocity);
|
||||
v *= util::randf_0_1() * util::randf_0_1();
|
||||
v *= util::randf_0_1() * util::randf_0_1() * util::randf_0_1();
|
||||
|
||||
batch->setParticle(i, glm::vec3(pos, 0.0) + glm::ballRand(explSize), v);
|
||||
}
|
||||
|
|
@ -141,12 +141,12 @@ namespace endofthejedi {
|
|||
}
|
||||
|
||||
if (!gotIt) {
|
||||
addExplosionEffect(expl->id, expl->position, 500, 5.0);
|
||||
addExplosionEffect(expl->id, expl->position, 1000, 2.0);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_particles.size() == 0) {
|
||||
addExplosionEffect(0, glm::vec2(0.0, 0.0), 1000, 5.0);
|
||||
addExplosionEffect(0, glm::vec2(0.0, 0.0), 1000, 2.0);
|
||||
}
|
||||
|
||||
std::vector<ParticleBatch*> rm;
|
||||
|
|
@ -284,7 +284,7 @@ namespace endofthejedi {
|
|||
fade_out = 1.0 - (trace->age / trace->maxAge);
|
||||
}
|
||||
|
||||
glColor3f(0.0, 0.0, 1.0*fade_out);
|
||||
glColor3f(0.0, 0.5*fade_out, 0.5*fade_out);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
for (const game::Trace::TracePoint &tp : trace->points) {
|
||||
glVertex2f(tp.position.x, tp.position.y);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue