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network
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added switch for developer mode and fixed crash with removing missiles
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2016-09-30 19:03:22 +02:00 |
renderer_polygon_2d
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fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp.
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2016-09-28 13:00:40 +02:00 |
renderer_polygon_3d
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improving aspect ratio and window resize/scaling. done for game objects.
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2016-10-02 11:00:03 +02:00 |
renderer_ray_tracer
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fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp.
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2016-09-28 13:00:40 +02:00 |
state
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improving aspect ratio and window resize/scaling. done for game objects.
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2016-10-02 11:00:03 +02:00 |
CMakeLists.txt
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added working particle engine. needs improvement.
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2016-09-28 21:26:11 +02:00 |
game.cpp
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improving aspect ratio and window resize/scaling. done for game objects.
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2016-10-02 11:00:03 +02:00 |
game.hpp
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improving aspect ratio and window resize/scaling. done for game objects.
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2016-10-02 11:00:03 +02:00 |
game_window.cpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
game_window.hpp
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improving aspect ratio and window resize/scaling. done for game objects.
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2016-10-02 11:00:03 +02:00 |
glclasses.cpp
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+ added glclasses for texture, fbo & rbo
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2016-10-02 11:25:53 +02:00 |
glclasses.hpp
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+ added glclasses for texture, fbo & rbo
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2016-10-02 11:25:53 +02:00 |
main.cpp
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planet distribution is nice now and one sun is always placed with bigger radius and space nearby.
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2016-09-30 23:15:51 +02:00 |
opengl.cpp
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improving aspect ratio and window resize/scaling. done for game objects.
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2016-10-02 11:00:03 +02:00 |
opengl.hpp
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fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp.
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2016-09-28 13:00:40 +02:00 |
options.hpp
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added flag for autorun.
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2016-09-28 21:38:13 +02:00 |
renderer.cpp
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renamed renderer classes. fixed shooting taking rad instead of degrees as parameter.
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2016-09-28 11:35:56 +02:00 |
renderer.hpp
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improving aspect ratio and window resize/scaling. done for game objects.
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2016-10-02 11:00:03 +02:00 |
util.cpp
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renamed renderer classes. fixed shooting taking rad instead of degrees as parameter.
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2016-09-28 11:35:56 +02:00 |
util.hpp
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renamed renderer classes. fixed shooting taking rad instead of degrees as parameter.
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2016-09-28 11:35:56 +02:00 |