KlassischeKeplerKriege/game
2016-10-03 20:11:10 +02:00
..
network adding event meachinsm for game items that change and sound support. 2016-10-02 23:49:40 +02:00
renderer_polygon_2d fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
renderer_polygon_3d event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
renderer_ray_tracer fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
sound ignore the sound for now. event mechanism is working good with renderer. 2016-10-03 18:56:49 +02:00
state ignore the sound for now. event mechanism is working good with renderer. 2016-10-03 18:56:49 +02:00
CMakeLists.txt ignore the sound for now. event mechanism is working good with renderer. 2016-10-03 18:56:49 +02:00
game.cpp improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
game.hpp improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
game_window.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
game_window.hpp improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
glclasses.cpp * fixed fbo classes 2016-10-03 20:11:10 +02:00
glclasses.hpp * fixed fbo classes 2016-10-03 20:11:10 +02:00
main.cpp sound is so buggy. 2016-10-03 18:45:24 +02:00
opengl.cpp sound is so buggy. 2016-10-03 18:45:24 +02:00
opengl.hpp fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
options.hpp added flag for autorun. 2016-09-28 21:38:13 +02:00
renderer.cpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
renderer.hpp improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
util.cpp event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
util.hpp added test script to lauch rockets, nicer explosions. 2016-10-02 21:06:02 +02:00