KlassischeKeplerKriege/game
2016-10-02 17:22:47 +02:00
..
network added switch for developer mode and fixed crash with removing missiles 2016-09-30 19:03:22 +02:00
renderer_polygon_2d fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
renderer_polygon_3d making code for particle batch modular. 2016-10-02 17:22:47 +02:00
renderer_ray_tracer fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
state improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
CMakeLists.txt added working particle engine. needs improvement. 2016-09-28 21:26:11 +02:00
game.cpp improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
game.hpp improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
game_window.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
game_window.hpp improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
glclasses.cpp + added glclasses for texture, fbo & rbo 2016-10-02 11:25:53 +02:00
glclasses.hpp + added glclasses for texture, fbo & rbo 2016-10-02 11:25:53 +02:00
main.cpp planet distribution is nice now and one sun is always placed with bigger radius and space nearby. 2016-09-30 23:15:51 +02:00
opengl.cpp improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
opengl.hpp fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
options.hpp added flag for autorun. 2016-09-28 21:38:13 +02:00
renderer.cpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
renderer.hpp improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
util.cpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
util.hpp renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00