* merged
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@ -50,6 +50,7 @@ namespace endofthejedi {
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GLint result = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &result);
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if (result == GL_FALSE) {
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
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char *error = (char *)malloc(len+1);
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