explosions make light now.
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1 changed files with 2 additions and 2 deletions
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@ -31,8 +31,8 @@ void main()
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vec3 color = materialColor;
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color = max(vec3(0.0), min(vec3(1.0), color));
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//vec3 light = lightColor * max(dot(normal, lightDirection), 0.0);
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vec3 light = vec3(0.0);
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vec3 light = lightColor * max(dot(normal, lightDirection), 0.0);
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//vec3 light = vec3(0.0);
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int i;
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for (i=0; i<explLightsNum; i++) {
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