rockets rotate in their direction now.
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1 changed files with 6 additions and 3 deletions
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@ -2,8 +2,9 @@
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#include <iostream>
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#include "glm/gtc/type_ptr.hpp"
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/euler_angles.hpp>
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#include "polygon_model.hpp"
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@ -130,8 +131,10 @@ namespace endofthejedi {
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glm::mat4 model(1.0f);
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static float a = 0.0;
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a += 2.0*M_PI * 0.01;
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//static float a = 0.0;
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//a += 2.0*M_PI * 0.01;
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glm::vec2 vn = glm::normalize(missile->velocity);
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float a = std::atan2((float) vn.y, (float) vn.x);
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model = glm::rotate(model, a, glm::vec3(0.0f, 0.0f, 1.0f));
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