fixed light.
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@ -155,6 +155,8 @@ namespace endofthejedi {
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bool render(Shader& shader)
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{
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(void) shader;
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if (!m_binding_active || !m_loaded_to_opengl) {
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std::cout<<"[polygonmodel] warning: try to render model without bind()" << std::endl;
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exit(-1);
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