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f15213db1b
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post processing
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2016-10-05 20:53:37 +02:00 |
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63b5954631
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png
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2016-10-05 18:16:04 +02:00 |
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756e98fe9f
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Merge branch 'master' of http://git.j3d1.de/KKK/KlassischeKeplerKriege
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2016-10-05 17:34:44 +02:00 |
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834df4c713
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backgrounds
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2016-10-05 17:31:52 +02:00 |
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end
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1fff1fbce2
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Revert "adding camera to 3d render. angles not yet working."
This reverts commit 602d0bb342 .
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2016-10-04 19:12:04 +02:00 |
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end
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8dd2f2b292
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Revert "playing more with camera."
This reverts commit 55274ec3cf .
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2016-10-04 19:11:59 +02:00 |
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Andreas Ortmann
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55274ec3cf
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playing more with camera.
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2016-10-04 16:25:23 +02:00 |
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Andreas Ortmann
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602d0bb342
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adding camera to 3d render. angles not yet working.
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2016-10-04 16:09:15 +02:00 |
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Andreas Ortmann
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a56f688204
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loading texture from png and rendering on the screen (quad) works.
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2016-10-03 21:14:07 +02:00 |
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Andreas Ortmann
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7eac02328d
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added missing 128 faces planet model
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2016-10-03 19:40:56 +02:00 |
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Andreas Ortmann
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becf8602d7
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
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Andreas Ortmann
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2d0608b205
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explosions make light now.
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2016-10-03 10:49:01 +02:00 |
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Andreas Ortmann
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fc2d4c5028
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explosions make light now.
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2016-10-03 10:47:02 +02:00 |
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Andreas Ortmann
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4712926be2
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nicer particles, adding code so that particles don't penetrate through planets. added not-yet compeleted intersection code.
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2016-10-02 20:10:43 +02:00 |
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Andreas Ortmann
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57e6e56217
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making code for particle batch modular.
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2016-10-02 17:22:47 +02:00 |
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Andreas Ortmann
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4353609580
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improving aspect ratio and window resize/scaling. done for game objects.
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2016-10-02 11:00:03 +02:00 |
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Andreas Ortmann
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1562dbe8a7
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adding another rocket model.
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2016-10-02 03:10:47 +02:00 |
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Andreas Ortmann
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0b71aad1f7
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planet distribution is nice now and one sun is always placed with bigger radius and space nearby.
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2016-09-30 23:15:51 +02:00 |
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Andreas Ortmann
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f2bdadd49f
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one planet is always the sun and rendering the sun dynamically now.
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2016-09-30 22:47:28 +02:00 |
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Andreas Ortmann
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e1102e3231
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more fine tuning and removed test code.
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2016-09-30 22:30:50 +02:00 |
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Andreas Ortmann
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03998dc74a
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fine tuned explosion parameters.
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2016-09-30 22:25:37 +02:00 |
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Andreas Ortmann
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c950d6a54d
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particles are even nicer now.
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2016-09-30 22:04:14 +02:00 |
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Andreas Ortmann
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3a30a20043
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maxAge of particle is now halfAge and it lives for 5*halfAge time.
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2016-09-30 21:48:15 +02:00 |
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Andreas Ortmann
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a6b9078c21
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very nice particles with heat in the center of the explosion and moving in 3d space.
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2016-09-30 21:24:06 +02:00 |
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Andreas Ortmann
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067cfb6203
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finally fixed the particle system.
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2016-09-30 20:19:10 +02:00 |
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end
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2568c13b15
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* shader are now dynamically loaded
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2016-09-29 12:28:35 +02:00 |
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Andreas Ortmann
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62e38d1d0b
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add missing planet.
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2016-09-29 09:06:22 +02:00 |
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Andreas Ortmann
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1123be9860
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adding rendered ufo
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2016-09-29 08:47:32 +02:00 |
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Andreas Ortmann
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582e30670b
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adding nice ufo.
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2016-09-29 08:42:52 +02:00 |
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Andreas Ortmann
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35cbd01a52
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adding simple dummy ship model.
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2016-09-28 14:41:31 +02:00 |
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Andreas Ortmann
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4906777e9a
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adding simple dummy ship model.
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2016-09-28 14:41:15 +02:00 |
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Andreas Ortmann
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1ad020dbd4
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can render models with scale and translation and color now.
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2016-09-28 14:19:05 +02:00 |
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Andreas Ortmann
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123e0aaa46
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model rendering is working :)
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2016-09-28 13:38:53 +02:00 |
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Andreas Ortmann
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0105bfe430
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fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp.
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2016-09-28 13:00:40 +02:00 |
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