very nice particles with heat in the center of the explosion and moving in 3d space.
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067cfb6203
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6 changed files with 97 additions and 37 deletions
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@ -1,8 +1,11 @@
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#version 120
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varying vec2 vertex;
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varying vec2 velocity;
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varying vec2 vertex;
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varying vec3 velocity;
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varying float decay;
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varying float explCenterDist;
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uniform vec3 explCenter;
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vec3 hsv2rgb(vec3 c)
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{
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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@ -17,10 +20,16 @@ void main()
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if (r > 1.0) {
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discard;
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}
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float d = decay;
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float d = decay/(1.0+max(0.0, 1.0-explCenterDist));
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float h = (1.0-d)/6.0;
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float v = max(0.0, (1.0-d/2.0) - 0.1*(d*d*d));
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float v = max(0.0, (1.0-log(d)));
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float s = 1.0;
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//v /= decay * 10.0*length(vertex-explCenter);
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//v /= 1.0+2.0*length(vertex-explCenter);
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v /= 1.0 + max(0.0, min(35.0*(decay-0.2), 1.0)) * 15.0 * explCenterDist;
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gl_FragColor = vec4(hsv2rgb(vec3(h, s, v)), 1.0);
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//gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
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@ -1,26 +1,37 @@
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#version 120
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attribute vec2 in_vertex;
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attribute vec2 in_position;
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attribute vec2 in_velocity;
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attribute vec3 in_position;
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attribute vec3 in_velocity;
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uniform float maxAge;
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varying float decay;
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varying vec2 velocity;
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varying vec2 vertex;
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uniform float time;
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uniform float age;
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uniform float size;
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uniform float maxVelocity;
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uniform float maxAge;
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uniform vec3 explCenter;
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varying float decay;
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varying vec3 velocity;
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varying vec2 vertex;
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varying float explCenterDist;
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// TODO: rotate to face the user!
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void main()
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{
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//decay = min(1.0, time+5.0*length(velocity)) / maxAge;
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//decay = min(1.0, age+5.0*length(velocity)) / maxAge;
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//decay = max(decay*decay, sqrt(decay));
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decay = time / maxAge;
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decay = age / maxAge;
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// faster particles are smaller
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float s = size * (1.0-length(in_velocity)/maxVelocity);
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vec2 base = in_vertex;
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vec2 p = size*base;
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p += log(1.0+time) * in_velocity;
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p += in_position;
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gl_Position = vec4(p, 0.0, 1.0);
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vec3 p = s*vec3(base, 0.0);
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vec3 offset = log(1.0+age) * in_velocity + in_position;
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p += offset;
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vertex = base;
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gl_Position = vec4(p, 1.0);
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vertex = base.xy;
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velocity = in_velocity;
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explCenterDist = length(explCenter-offset);
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}
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