particles are even nicer now.
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3a30a20043
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c950d6a54d
5 changed files with 13 additions and 15 deletions
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@ -15,7 +15,6 @@ vec3 hsv2rgb(vec3 c)
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void main()
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{
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gl_FragColor = vec4(0.5+0.5*vertex.x, 0.5+0.5*vertex.y, 0.0, 1.0);
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float r = length(vertex);
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if (r > 1.0) {
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discard;
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@ -26,8 +25,6 @@ void main()
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float v = max(0.0, (1.0-log(d)));
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float s = max(0.0, min(30.0 * sqrt(decay) * explCenterDist, 1.0));
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//v /= decay * 10.0*length(vertex-explCenter);
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//v /= 1.0+2.0*length(vertex-explCenter);
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//v /= 1.0 + max(0.0, min(35.0*(decay-0.2), 1.0)) + 10.0 * explCenterDist;
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v /= 1.0 + 10.0 * explCenterDist;
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@ -22,11 +22,11 @@ void main()
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decay = age / halfAge;
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// faster particles are smaller
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//float s = size * (1.0-length(in_velocity)/maxVelocity);
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float s = size;
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float speedScale = (1.0 - 0.8*length(in_velocity)/maxVelocity);
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float finalSize = size * speedScale;
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vec2 base = in_vertex;
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vec3 p = s*vec3(base, 0.0);
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vec3 offset = (0.1*age + log(1.0+age*5.0)) * in_velocity + in_position;
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vec3 p = finalSize*vec3(base, 0.0);
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vec3 offset = (0.2*age + log(1.0+age*5.0)) * in_velocity + in_position;
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p += offset;
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gl_Position = vec4(p, 1.0);
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