Commit graph

41 commits

Author SHA1 Message Date
Andreas Ortmann
550556e0e4 sound is so buggy. 2016-10-03 18:45:24 +02:00
Andreas Ortmann
becf8602d7 event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
Andreas Ortmann
544282dd84 adding event stuff to renderer to notify of new explosions 2016-10-03 00:23:21 +02:00
Andreas Ortmann
f49d07fdc5 adding event meachinsm for game items that change and sound support. 2016-10-02 23:49:40 +02:00
Andreas Ortmann
9ce106c179 added test script to lauch rockets, nicer explosions. 2016-10-02 21:06:02 +02:00
Andreas Ortmann
4353609580 improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
Andreas Ortmann
0b71aad1f7 planet distribution is nice now and one sun is always placed with bigger radius and space nearby. 2016-09-30 23:15:51 +02:00
Andreas Ortmann
f2bdadd49f one planet is always the sun and rendering the sun dynamically now. 2016-09-30 22:47:28 +02:00
Andreas Ortmann
067cfb6203 finally fixed the particle system. 2016-09-30 20:19:10 +02:00
Andreas Ortmann
185f7d2748 spawn explosions only when really hitting thingsn. 2016-09-30 19:05:58 +02:00
Andreas Ortmann
5a4e6aaaed added switch for developer mode and fixed crash with removing missiles 2016-09-30 19:03:22 +02:00
Andreas Ortmann
b5efac002e added missing changes. 2016-09-30 14:21:04 +02:00
Andreas Ortmann
b6f99e6498 minor improvements for gl error checcking/printing and shot defaults. 2016-09-29 18:11:00 +02:00
Andreas Ortmann
677e749ac2 redesigned model a bit. 2016-09-29 13:11:01 +02:00
Andreas Ortmann
26e1d4fd19 merge + trace fade out fix 2016-09-29 11:43:00 +02:00
Andreas Ortmann
b15cc1304d adding nice trace-fadeout. 2016-09-29 09:32:56 +02:00
end
924eecbe78 - removed sunplanet 2016-09-29 09:22:48 +02:00
end
ebe9fda67d * sun now behind 2016-09-29 09:22:15 +02:00
end
34c5334a68 sun in the middle 2016-09-29 09:08:09 +02:00
Andreas Ortmann
44a7048c4a light working. 2016-09-29 08:28:56 +02:00
end
1ee349e1fb * fixes, refactoring & color attribute for planets 2016-09-29 02:50:51 +02:00
Andreas Ortmann
a5ff1bc20d replaced vectors with lists for easier managment. 2016-09-28 17:38:32 +02:00
Andreas Ortmann
b71cb5cc52 refactored code for positions to use matrix only. 2016-09-28 16:12:25 +02:00
Andreas Ortmann
0105bfe430 fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
Andreas Ortmann
c8288d7a25 renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
78b9b2436c stuff to test 2016-09-28 05:52:23 +02:00
244f98178a merge from master 2016-09-28 03:42:21 +02:00
eaff023ed3 networking parse command 2016-09-28 03:35:05 +02:00
ef38da703e networking addPlayer 2016-09-28 01:48:34 +02:00
Andreas Ortmann
1e90a1c9c8 adding small stuff to limit traces 2016-09-28 00:13:03 +02:00
Andreas Ortmann
bfa7be68a9 added not complete take over playeer command. 2016-09-27 23:50:44 +02:00
Andreas Ortmann
1b3702db8a added sun 2016-09-27 23:29:26 +02:00
Andreas Ortmann
eaba518ce4 fiexd cleartraces command. 2016-09-27 23:07:11 +02:00
Andreas Ortmann
67f43de22c added a few more commands. 2016-09-27 22:35:16 +02:00
Andreas Ortmann
cc17c10e1f adding really nice explosion (in simple renderer) 2016-09-27 21:16:55 +02:00
Andreas Ortmann
2b85397674 traces working and nice (on simple renderer) 2016-09-27 20:23:33 +02:00
Andreas Ortmann
fd8d56bf95 traces are now managed by state/missile code. 2016-09-27 20:13:09 +02:00
Andreas Ortmann
1b6c8d4fba added trace implemention 2016-09-27 19:43:40 +02:00
Andreas Ortmann
64428d2068 implementing trace class. 2016-09-27 19:32:12 +02:00
Andreas Ortmann
56ccdfb1fd adding explosion stuff, adding trace file. 2016-09-27 19:26:16 +02:00
Andreas Ortmann
183a26412a added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00