.. |
commands.cpp
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added missing changes.
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2016-09-30 14:21:04 +02:00 |
commands.hpp
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added missing changes.
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2016-09-30 14:21:04 +02:00 |
explosion.cpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
explosion.hpp
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adding really nice explosion (in simple renderer)
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2016-09-27 21:16:55 +02:00 |
missile.cpp
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replaced vectors with lists for easier managment.
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2016-09-28 17:38:32 +02:00 |
missile.hpp
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adding small stuff to limit traces
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2016-09-28 00:13:03 +02:00 |
missile_hit_type.hpp
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adding really nice explosion (in simple renderer)
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2016-09-27 21:16:55 +02:00 |
object.cpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
object.hpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
planet.cpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
planet.hpp
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* fixes, refactoring & color attribute for planets
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2016-09-29 02:50:51 +02:00 |
player.cpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
player.hpp
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added switch for developer mode and fixed crash with removing missiles
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2016-09-30 19:03:22 +02:00 |
ship.cpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
ship.hpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
state.cpp
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spawn explosions only when really hitting thingsn.
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2016-09-30 19:05:58 +02:00 |
state.hpp
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added missing changes.
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2016-09-30 14:21:04 +02:00 |
trace.cpp
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redesigned model a bit.
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2016-09-29 13:11:01 +02:00 |
trace.hpp
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merge + trace fade out fix
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2016-09-29 11:43:00 +02:00 |