Andreas Ortmann
|
b6f99e6498
|
minor improvements for gl error checcking/printing and shot defaults.
|
2016-09-29 18:11:00 +02:00 |
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end
|
2568c13b15
|
* shader are now dynamically loaded
|
2016-09-29 12:28:35 +02:00 |
|
Andreas Ortmann
|
9c1ce0d935
|
refactoring.
|
2016-09-29 11:38:26 +02:00 |
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end
|
d7970ed797
|
+ added light shit
|
2016-09-29 04:24:14 +02:00 |
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end
|
a86d4e5d92
|
* merged
|
2016-09-29 02:55:04 +02:00 |
|
Andreas Ortmann
|
6168407973
|
yeah, particle rendering is working.
|
2016-09-29 00:50:14 +02:00 |
|
Andreas Ortmann
|
1ad020dbd4
|
can render models with scale and translation and color now.
|
2016-09-28 14:19:05 +02:00 |
|
Andreas Ortmann
|
0105bfe430
|
fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp.
|
2016-09-28 13:00:40 +02:00 |
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end
|
d2d8039589
|
* switched to shader version
|
2016-09-28 03:33:01 +02:00 |
|
end
|
a46b410717
|
* foo
|
2016-09-27 21:28:26 +02:00 |
|
end
|
7a42e49c2c
|
* KREBOLAIDS
|
2016-09-27 20:56:17 +02:00 |
|
Andreas Ortmann
|
3c716decdd
|
renamed
|
2016-09-27 19:01:21 +02:00 |
|
Andreas Ortmann
|
3a24f4e1e9
|
rebuild structure.
|
2016-09-27 18:07:21 +02:00 |
|