KlassischeKeplerKriege/game/glclasses.cpp
2016-09-27 20:56:17 +02:00

55 lines
1.6 KiB
C++

#include "glclasses.hpp"
#include <iostream>
#include <vector>
endofthejedi::VAO::VAO() { glGenVertexArrays(1, &m_name); }
endofthejedi::VAO::~VAO() { glDeleteVertexArrays(1, &m_name); }
void endofthejedi::VAO::bind() { glBindVertexArray(m_name); }
void endofthejedi::VAO::fill(GLuint index, GLint size, GLenum type,
GLboolean normalized, GLsizei stride,
const GLvoid *pointer) {
glEnableVertexAttribArray(index);
glVertexAttribPointer(index, size, GL_FLOAT, normalized, stride, pointer);
}
endofthejedi::Shader::Shader() { m_program = glCreateProgram(); }
endofthejedi::Shader::~Shader() {}
bool endofthejedi::Shader::check() {
GLint len = 0;
GLint result = 0;
glGetProgramiv(m_program, GL_LINK_STATUS, &result);
glGetProgramiv(m_program, GL_INFO_LOG_LENGTH, &len);
if (len > 1) {
char* error = (char*)malloc(len);
glGetProgramInfoLog(m_program, len, NULL, error);
std::string str(error);
std::cout << str << "\n";
}
return (bool)result;
}
bool endofthejedi::Shader::checkShader() { return false; }
void endofthejedi::Shader::bind() { glUseProgram(m_program); }
void endofthejedi::Shader::unbind() { glUseProgram(0); }
void endofthejedi::Shader::load(std::string path, GLenum shadertype) {
GLuint cheddar = glCreateShader(shadertype);
const char *cheddardata = path.c_str();
glShaderSource(cheddar, 1, &cheddardata, NULL);
glCompileShader(cheddar);
glAttachShader(m_program, cheddar);
glLinkProgram(m_program);
glDeleteShader(cheddar);
check();
}