rebuild structure.

This commit is contained in:
Andreas Ortmann 2016-09-27 18:07:21 +02:00
parent 5b3c598744
commit 3a24f4e1e9
24 changed files with 25 additions and 380 deletions

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@ -12,4 +12,3 @@ function(setup_target NAME)
endfunction(setup_target)
add_subdirectory(game)
add_subdirectory(tests)

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@ -1,4 +0,0 @@
Klassische Kepler Kriege
===
Game based on NewtonWars (https://github.com/Draradech/NewtonWars), rewritten in C++ with some more fancy OpenGL shitz.

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@ -1,341 +0,0 @@
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@ -1,2 +0,0 @@
#include <include/config.h>

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@ -1,2 +0,0 @@
#include <include/simulation.h>

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@ -1,7 +0,0 @@
set(TEST_SRC
src/main.cpp
)
add_executable(tests ${TEST_SRC})
setup_target(tests)
target_include_directories(tests PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/Catch/include)

@ -1 +0,0 @@
Subproject commit 35f510545d55a831372d3113747bf1314ff4f2ef

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@ -1,2 +0,0 @@
#define CATCH_CONFIG_MAIN
#include <catch.hpp>

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@ -1,2 +1,4 @@
# KlassischeKeplerKriege
Klassische Kepler Kriege
===
Game based on NewtonWars (https://github.com/Draradech/NewtonWars), rewritten in C++ with some more fancy OpenGL shitz.

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@ -1,26 +1,25 @@
set(CMAKE_INCLUDE_CURRENT_DIRS ON)
set(CMAKE_AUTOMOC ON)
find_package(OpenGL REQUIRED)
find_package(epoxy REQUIRED)
find_package(X11 REQUIRED)
set(GAME_SRC
src/main.cpp
src/opengl.cpp
src/glclasses.cpp
src/config.cpp
src/simulation.cpp
src/renderer.cpp
main.cpp
opengl.cpp
glclasses.cpp
config.cpp
simulation.cpp
renderer.cpp
)
set(GAME_HEADERS
include/opengl.h
include/glclasses.h
include/vector.h
include/config.h
include/simulation.h
include/renderer.h
opengl.h
glclasses.h
vector.h
config.h
simulation.h
renderer.h
)
include_directories(${CMAKE_CURRENT_BINARY_DIR})

2
game/config.cpp Normal file
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@ -0,0 +1,2 @@
#include "config.h"

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@ -1,4 +1,4 @@
#include <include/glclasses.h>
#include "glclasses.h"
endofthejedi::VAO::VAO() { glGenVertexArrays(1, &m_name); }

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@ -1,4 +1,4 @@
#include <include/opengl.h>
#include "opengl.h"
#include <iostream>
class MainWindow : public endofthejedi::GLWindow {

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@ -1,4 +1,4 @@
#include <include/opengl.h>
#include "opengl.h"
#include <iostream>
#include <sys/time.h>

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@ -1,4 +1,4 @@
#include <include/renderer.h>
#include "renderer.h"
endofthejedi::Renderer::Renderer() {

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@ -5,7 +5,7 @@
#include <epoxy/gl.h>
#include <epoxy/glx.h>
#include <include/glclasses.h>
#include "glclasses.h"
namespace endofthejedi {

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game/simulation.cpp Normal file
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@ -0,0 +1,2 @@
#include "simulation.h"

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@ -1,6 +1,6 @@
#pragma once
#include <include/vector.h>
#include "vector.h"
typedef struct
{

0
libs/.keep Normal file
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