Commit graph

23 commits

Author SHA1 Message Date
end
34c5334a68 sun in the middle 2016-09-29 09:08:09 +02:00
Andreas Ortmann
44a7048c4a light working. 2016-09-29 08:28:56 +02:00
end
1ee349e1fb * fixes, refactoring & color attribute for planets 2016-09-29 02:50:51 +02:00
Andreas Ortmann
a5ff1bc20d replaced vectors with lists for easier managment. 2016-09-28 17:38:32 +02:00
Andreas Ortmann
b71cb5cc52 refactored code for positions to use matrix only. 2016-09-28 16:12:25 +02:00
Andreas Ortmann
0105bfe430 fixed much stuff with bad usage of constructor mixed with virtual functions in gl stuff. added model loading with assimp. 2016-09-28 13:00:40 +02:00
Andreas Ortmann
c8288d7a25 renamed renderer classes. fixed shooting taking rad instead of degrees as parameter. 2016-09-28 11:35:56 +02:00
78b9b2436c stuff to test 2016-09-28 05:52:23 +02:00
244f98178a merge from master 2016-09-28 03:42:21 +02:00
eaff023ed3 networking parse command 2016-09-28 03:35:05 +02:00
ef38da703e networking addPlayer 2016-09-28 01:48:34 +02:00
Andreas Ortmann
1e90a1c9c8 adding small stuff to limit traces 2016-09-28 00:13:03 +02:00
Andreas Ortmann
bfa7be68a9 added not complete take over playeer command. 2016-09-27 23:50:44 +02:00
Andreas Ortmann
1b3702db8a added sun 2016-09-27 23:29:26 +02:00
Andreas Ortmann
eaba518ce4 fiexd cleartraces command. 2016-09-27 23:07:11 +02:00
Andreas Ortmann
67f43de22c added a few more commands. 2016-09-27 22:35:16 +02:00
Andreas Ortmann
cc17c10e1f adding really nice explosion (in simple renderer) 2016-09-27 21:16:55 +02:00
Andreas Ortmann
2b85397674 traces working and nice (on simple renderer) 2016-09-27 20:23:33 +02:00
Andreas Ortmann
fd8d56bf95 traces are now managed by state/missile code. 2016-09-27 20:13:09 +02:00
Andreas Ortmann
1b6c8d4fba added trace implemention 2016-09-27 19:43:40 +02:00
Andreas Ortmann
64428d2068 implementing trace class. 2016-09-27 19:32:12 +02:00
Andreas Ortmann
56ccdfb1fd adding explosion stuff, adding trace file. 2016-09-27 19:26:16 +02:00
Andreas Ortmann
183a26412a added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00