Commit graph

149 commits

Author SHA1 Message Date
Andreas Ortmann
8ec3f47276 removed debug/info statements. 2016-10-05 23:37:27 +02:00
end
9e4bda9242 + added line width of 2 2016-10-05 23:37:46 +02:00
70b0fee526 post processing light 2016-10-05 23:26:55 +02:00
f15213db1b post processing 2016-10-05 20:53:37 +02:00
Andreas Ortmann
fc7213fe03 fixed texture being wrongly loaded. 2016-10-05 19:12:15 +02:00
63b5954631 png 2016-10-05 18:16:04 +02:00
756e98fe9f Merge branch 'master' of http://git.j3d1.de/KKK/KlassischeKeplerKriege 2016-10-05 17:34:44 +02:00
834df4c713 backgrounds 2016-10-05 17:31:52 +02:00
end
1fff1fbce2 Revert "adding camera to 3d render. angles not yet working."
This reverts commit 602d0bb342.
2016-10-04 19:12:04 +02:00
end
8dd2f2b292 Revert "playing more with camera."
This reverts commit 55274ec3cf.
2016-10-04 19:11:59 +02:00
Andreas Ortmann
55274ec3cf playing more with camera. 2016-10-04 16:25:23 +02:00
Andreas Ortmann
602d0bb342 adding camera to 3d render. angles not yet working. 2016-10-04 16:09:15 +02:00
Andreas Ortmann
14e08db4ca developer console working. can reload or change the background image now with network connection. 2016-10-03 23:08:34 +02:00
Andreas Ortmann
ed32f515a3 adding developer console connect with 'dev bl bla bla lb' command. 2016-10-03 22:58:52 +02:00
Andreas Ortmann
4e46d65c27 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege 2016-10-03 21:17:07 +02:00
Andreas Ortmann
a56f688204 loading texture from png and rendering on the screen (quad) works. 2016-10-03 21:14:07 +02:00
Andreas Ortmann
dfda49c027 adding texture loading. 2016-10-03 20:12:09 +02:00
end
68467772b9 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege 2016-10-03 20:11:47 +02:00
end
9da97611e0 * fixed fbo classes 2016-10-03 20:11:10 +02:00
Andreas Ortmann
7eac02328d added missing 128 faces planet model 2016-10-03 19:40:56 +02:00
Andreas Ortmann
5e8a04c54f ignore the sound for now. event mechanism is working good with renderer. 2016-10-03 18:56:49 +02:00
Andreas Ortmann
550556e0e4 sound is so buggy. 2016-10-03 18:45:24 +02:00
Andreas Ortmann
becf8602d7 event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
Andreas Ortmann
2d0608b205 explosions make light now. 2016-10-03 10:49:01 +02:00
Andreas Ortmann
fc2d4c5028 explosions make light now. 2016-10-03 10:47:02 +02:00
Andreas Ortmann
544282dd84 adding event stuff to renderer to notify of new explosions 2016-10-03 00:23:21 +02:00
Andreas Ortmann
f49d07fdc5 adding event meachinsm for game items that change and sound support. 2016-10-02 23:49:40 +02:00
Andreas Ortmann
9ce106c179 added test script to lauch rockets, nicer explosions. 2016-10-02 21:06:02 +02:00
Andreas Ortmann
4712926be2 nicer particles, adding code so that particles don't penetrate through planets. added not-yet compeleted intersection code. 2016-10-02 20:10:43 +02:00
Andreas Ortmann
57e6e56217 making code for particle batch modular. 2016-10-02 17:22:47 +02:00
Andreas Ortmann
a81b549126 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege 2016-10-02 16:19:45 +02:00
end
c3b84633f9 Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege 2016-10-02 11:26:28 +02:00
end
415465df71 + added glclasses for texture, fbo & rbo 2016-10-02 11:25:53 +02:00
Andreas Ortmann
4353609580 improving aspect ratio and window resize/scaling. done for game objects. 2016-10-02 11:00:03 +02:00
Andreas Ortmann
1562dbe8a7 adding another rocket model. 2016-10-02 03:10:47 +02:00
Andreas Ortmann
0b71aad1f7 planet distribution is nice now and one sun is always placed with bigger radius and space nearby. 2016-09-30 23:15:51 +02:00
Andreas Ortmann
f2bdadd49f one planet is always the sun and rendering the sun dynamically now. 2016-09-30 22:47:28 +02:00
Andreas Ortmann
e1102e3231 more fine tuning and removed test code. 2016-09-30 22:30:50 +02:00
Andreas Ortmann
03998dc74a fine tuned explosion parameters. 2016-09-30 22:25:37 +02:00
Andreas Ortmann
c950d6a54d particles are even nicer now. 2016-09-30 22:04:14 +02:00
Andreas Ortmann
3a30a20043 maxAge of particle is now halfAge and it lives for 5*halfAge time. 2016-09-30 21:48:15 +02:00
Andreas Ortmann
a6b9078c21 very nice particles with heat in the center of the explosion and moving in 3d space. 2016-09-30 21:24:06 +02:00
Andreas Ortmann
067cfb6203 finally fixed the particle system. 2016-09-30 20:19:10 +02:00
Andreas Ortmann
185f7d2748 spawn explosions only when really hitting thingsn. 2016-09-30 19:05:58 +02:00
Andreas Ortmann
5a4e6aaaed added switch for developer mode and fixed crash with removing missiles 2016-09-30 19:03:22 +02:00
Andreas Ortmann
b5efac002e added missing changes. 2016-09-30 14:21:04 +02:00
Andreas Ortmann
b6f99e6498 minor improvements for gl error checcking/printing and shot defaults. 2016-09-29 18:11:00 +02:00
Andreas Ortmann
c06e138b3e merged 2016-09-29 17:54:01 +02:00
Andreas Ortmann
677e749ac2 redesigned model a bit. 2016-09-29 13:11:01 +02:00
end
2568c13b15 * shader are now dynamically loaded 2016-09-29 12:28:35 +02:00