Andreas Ortmann
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2d0608b205
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explosions make light now.
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2016-10-03 10:49:01 +02:00 |
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Andreas Ortmann
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fc2d4c5028
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explosions make light now.
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2016-10-03 10:47:02 +02:00 |
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Andreas Ortmann
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4712926be2
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nicer particles, adding code so that particles don't penetrate through planets. added not-yet compeleted intersection code.
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2016-10-02 20:10:43 +02:00 |
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Andreas Ortmann
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57e6e56217
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making code for particle batch modular.
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2016-10-02 17:22:47 +02:00 |
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Andreas Ortmann
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4353609580
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improving aspect ratio and window resize/scaling. done for game objects.
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2016-10-02 11:00:03 +02:00 |
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Andreas Ortmann
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0b71aad1f7
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planet distribution is nice now and one sun is always placed with bigger radius and space nearby.
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2016-09-30 23:15:51 +02:00 |
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Andreas Ortmann
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f2bdadd49f
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one planet is always the sun and rendering the sun dynamically now.
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2016-09-30 22:47:28 +02:00 |
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Andreas Ortmann
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e1102e3231
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more fine tuning and removed test code.
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2016-09-30 22:30:50 +02:00 |
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Andreas Ortmann
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03998dc74a
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fine tuned explosion parameters.
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2016-09-30 22:25:37 +02:00 |
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Andreas Ortmann
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c950d6a54d
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particles are even nicer now.
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2016-09-30 22:04:14 +02:00 |
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Andreas Ortmann
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3a30a20043
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maxAge of particle is now halfAge and it lives for 5*halfAge time.
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2016-09-30 21:48:15 +02:00 |
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Andreas Ortmann
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a6b9078c21
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very nice particles with heat in the center of the explosion and moving in 3d space.
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2016-09-30 21:24:06 +02:00 |
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Andreas Ortmann
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067cfb6203
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finally fixed the particle system.
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2016-09-30 20:19:10 +02:00 |
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end
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2568c13b15
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* shader are now dynamically loaded
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2016-09-29 12:28:35 +02:00 |
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