can render models with scale and translation and color now.

This commit is contained in:
Andreas Ortmann 2016-09-28 14:19:05 +02:00
parent 123e0aaa46
commit 1ad020dbd4
7 changed files with 1096 additions and 20 deletions

View file

@ -71,6 +71,7 @@ class PolygonModel {
std::cerr<<"[polygonmodel] warning: try to upload model data "
<< "to OpenGL but no data is loaded!" << std::endl;
exit(-1);
return false;
}
@ -126,6 +127,7 @@ class PolygonModel {
std::cout<<"[polygonmodel] warning: try to bind model vbo "
<< "which was not uploaded to OpenGL!" << std::endl;
exit(-1);
return false;
}
@ -152,6 +154,7 @@ class PolygonModel {
{
if (!m_binding_active || !m_loaded_to_opengl) {
std::cout<<"[polygonmodel] warning: try to render model without bind()" << std::endl;
exit(-1);
return false;
}

View file

@ -2,30 +2,33 @@
#include <iostream>
#include "glm/gtc/type_ptr.hpp"
#include "polygon_model.hpp"
namespace endofthejedi {
void RendererPolygon3d::setup()
{
std::cout<<"setup 3d" << std::endl;
std::cout<<"setup polygon 3d" << std::endl;
m_atomicBomb = new PolygonModel("../data/mesh/small_atomic_bomb.stl");
//m_atomicBomb = new PolygonModel("../data/mesh/quad_screen_coords.stl");
m_atomicBomb->import();
m_atomicBomb->uploadToOpenGl();
//m_missileModel = new PolygonModel("../data/mesh/quad_screen_coords.stl");
m_models.push_back(m_atomicBomb);
addModel("../data/mesh/small_atomic_bomb.stl", &m_missileModel);
//addModel("../data/mesh/planet_128.stl", &m_planetModel);
addModel("../data/mesh/planet_12.stl", &m_planetModel);
std::string vss =
std::string vss_simple =
"#version 120\n"
"varying vec3 vertex;\n"
"void main()\n"
"{\n"
" gl_Position = gl_Vertex;\n"
" vertex = gl_Vertex.xyz;\n"
" vertex = gl_Position.xyz;\n"
"}\n"
;
std::string fss =
std::string fss_simple =
"#version 120\n"
"varying vec3 vertex;\n"
"void main()\n"
"{\n"
@ -34,19 +37,52 @@ namespace endofthejedi {
"}\n"
;
std::string vss_game_objects =
"#version 120\n"
"uniform vec3 position;\n"
"uniform float scale;\n"
"varying vec3 vertex;\n"
"void main()\n"
"{\n"
" vec3 p = scale*gl_Vertex.xyz;\n"
" p += position;\n"
" gl_Position = vec4(p, gl_Vertex.w);\n"
" vertex = p;\n"
"}\n"
;
std::string fss_game_objects =
"#version 120\n"
"varying vec3 vertex;\n"
"uniform vec3 color;\n"
"void main()\n"
"{\n"
//" gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
//" gl_FragColor = vec4(0.5+0.5*vertex.xyz, 1.0);\n"
" gl_FragColor = vec4(color, 1.0);\n"
"}\n"
;
m_shader.init();
m_shader.load(vss.c_str(), GL_VERTEX_SHADER);
m_shader.load(fss.c_str(), GL_FRAGMENT_SHADER);
#if 0
(void) vss_game_objects;
(void) fss_game_objects;
m_shader.load(vss_simple.c_str(), GL_VERTEX_SHADER);
m_shader.load(fss_simple.c_str(), GL_FRAGMENT_SHADER);
#else
(void) vss_simple;
(void) fss_simple;
m_shader.load(vss_game_objects.c_str(), GL_VERTEX_SHADER);
m_shader.load(fss_game_objects.c_str(), GL_FRAGMENT_SHADER);
#endif
}
void RendererPolygon3d::render(const game::State *state)
{
m_shader.bind();
(void) state;
m_atomicBomb->bind();
m_atomicBomb->render();
renderPlanets(state);
//glColor3f(1.0, 0.0, 0.0);
//glBegin(GL_QUADS);
@ -55,7 +91,44 @@ namespace endofthejedi {
//glVertex2f(1.0f, 1.0f);
//glVertex2f(-1.0f, 1.0f);
//glEnd();
}
//std::cout<<"render 3d" << std::endl;
void RendererPolygon3d::renderPlanets(const game::State *state)
{
m_planetModel->bind();
for (const game::Planet *planet : state->planets) {
glm::vec3 c = glm::vec3(0.7, 0.2, 0.1);
const auto &p = planet->position;
glUniform3f(m_shader.location("position"), p.x, p.y, 0.0);
glUniform3f(m_shader.location("color"), c.x, c.y, c.z);
glUniform1f(m_shader.location("scale"), planet->radius);
m_planetModel->render();
}
}
void RendererPolygon3d::renderMissiles(const game::State *state)
{
(void) state;
//m_missileModel->bind();
// TODO
//m_missileModel->render();
}
void RendererPolygon3d::addModel(const std::string &filename, PolygonModel **dest)
{
std::cout<<"adding a model: " << filename << std::endl;
*dest = new PolygonModel(filename);
if (!(*dest)->import()) {
std::cout<<"error: failed to load needed model!!!" << std::endl << std::endl;
exit(-1);
}
(*dest)->uploadToOpenGl();
m_models.push_back(*dest);
}
}

View file

@ -21,12 +21,20 @@ namespace endofthejedi {
void setup();
void render(const game::State *state) override;
private:
void renderPlanets(const game::State *state);
void renderMissiles(const game::State *state);
//void renderShips(const game::State *state);
void addModel(const std::string &filename, PolygonModel **dest);
private:
// all models are also here (for easy reloading etc.)
std::vector<PolygonModel*> m_models;
// and with a specific variable name here
PolygonModel *m_atomicBomb;
PolygonModel *m_missileModel;
PolygonModel *m_planetModel;
// for rendering everything
Shader m_shader;