KlassischeKeplerKriege/game/renderer_polygon_3d/renderer_polygon_3d.hpp

42 lines
1.1 KiB
C++

#include "renderer.hpp"
#include "glclasses.hpp"
#include "game.hpp"
#include "state/trace.hpp"
#include "state/object.hpp"
#include "state/missile.hpp"
#include "state/player.hpp"
#include "state/planet.hpp"
#include "state/ship.hpp"
#include "state/explosion.hpp"
class PolygonModel;
namespace endofthejedi {
class RendererPolygon3d : public Renderer {
public:
void setup();
void render(const game::State *state) override;
private:
void renderPlanets(const game::State *state);
void renderMissiles(const game::State *state);
//void renderShips(const game::State *state);
void addModel(const std::string &filename, PolygonModel **dest);
private:
// all models are also here (for easy reloading etc.)
std::vector<PolygonModel*> m_models;
// and with a specific variable name here
PolygonModel *m_missileModel;
PolygonModel *m_planetModel;
// for rendering everything
Shader m_shader;
};
}