KlassischeKeplerKriege/game/CMakeLists.txt

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CMake
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set(CMAKE_INCLUDE_CURRENT_DIRS ON)
find_package(OpenGL REQUIRED)
find_package(epoxy REQUIRED)
find_package(X11 REQUIRED)
find_package(assimp REQUIRED)
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find_package(PNG REQUIRED)
set(GAME_SRC
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main.cpp
opengl.cpp
glclasses.cpp
game_window.cpp
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renderer.cpp
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developer_console.cpp
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renderer_polygon_2d/renderer_polygon_2d.cpp
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renderer_polygon_3d/renderer_polygon_3d.cpp
renderer_polygon_3d/camera.cpp
renderer_polygon_3d/polygon_model.cpp
renderer_polygon_3d/particle_batch.cpp
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renderer_polygon_3d/image_texture.cpp
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renderer_ray_tracer/renderer_ray_tracer.cpp
network/session.cpp
sound/sound_effects.cpp
util.cpp
game.cpp
state/object.cpp
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state/explosion.cpp
state/trace.cpp
state/state.cpp
state/player.cpp
state/planet.cpp
state/missile.cpp
state/commands.cpp
state/state.cpp
)
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set(SOUND_LIBRARIES "")
# TODO: make optional!
#set(GAME_SRC ${GAME_SRC} sound/sound.cpp)
#set(SOUND_LIBRARIES -lportaudio -lsndfile)
set(GAME_SRC ${GAME_SRC} sound/dummy_sound.cpp)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${OPENGL_INCLUDE_DIR})
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include_directories(${PNG_INCLUDE_DIR})
include_directories(${CMAKE_SOURCE_DIR}/libs/glm/)
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include_directories(${CMAKE_SOURCE_DIR}/libs/asio/asio/include/)
include_directories(${assimp_INCLUDE_DIRS})
add_executable(game ${GAME_SRC})
setup_target(game)
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target_link_libraries(game X11 epoxy pthread ${assimp_LIBRARIES} assimp
${SOUND_LIBRARIES} ${PNG_LIBRARIES})