100 lines
2.8 KiB
C
100 lines
2.8 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include "obs.h"
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#include "obs-internal.h"
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#include "graphics/matrix4.h"
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/* how obs scene! */
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struct item_action {
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bool visible;
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uint64_t timestamp;
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};
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struct obs_scene_item {
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volatile long ref;
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volatile bool removed;
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bool is_group;
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bool update_transform;
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bool update_group_resize;
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int64_t id;
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struct obs_scene *parent;
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struct obs_source *source;
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volatile long active_refs;
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volatile long defer_update;
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volatile long defer_group_resize;
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bool user_visible;
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bool visible;
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bool selected;
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bool locked;
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gs_texrender_t *item_render;
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struct obs_sceneitem_crop crop;
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struct vec2 pos;
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struct vec2 scale;
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float rot;
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uint32_t align;
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/* last width/height of the source, this is used to check whether
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* the transform needs updating */
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uint32_t last_width;
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uint32_t last_height;
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struct vec2 output_scale;
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enum obs_scale_type scale_filter;
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struct matrix4 box_transform;
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struct vec2 box_scale;
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struct matrix4 draw_transform;
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enum obs_bounds_type bounds_type;
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uint32_t bounds_align;
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struct vec2 bounds;
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obs_hotkey_pair_id toggle_visibility;
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obs_data_t *private_settings;
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pthread_mutex_t actions_mutex;
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DARRAY(struct item_action) audio_actions;
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/* would do **prev_next, but not really great for reordering */
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struct obs_scene_item *prev;
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struct obs_scene_item *next;
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};
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struct obs_scene {
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struct obs_source *source;
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bool is_group;
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bool custom_size;
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uint32_t cx;
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uint32_t cy;
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int64_t id_counter;
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pthread_mutex_t video_mutex;
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pthread_mutex_t audio_mutex;
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struct obs_scene_item *first_item;
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};
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