New upstream version 18.0.1+dfsg1
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1337 changed files with 41178 additions and 84670 deletions
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@ -30,7 +30,7 @@ struct ShaderProcessor {
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void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
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void BuildParams(vector<gs_shader_param> ¶ms);
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void BuildSamplers(vector<ShaderSampler> &samplers);
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void BuildSamplers(vector<unique_ptr<ShaderSampler>> &samplers);
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void BuildString(string &outputString);
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void Process(const char *shader_string, const char *file);
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