New upstream version 18.0.1+dfsg1

This commit is contained in:
Sebastian Ramacher 2017-04-15 21:02:06 +02:00
parent 6efda2859e
commit a03541a0f8
763 changed files with 69366 additions and 2632 deletions

View file

@ -72,7 +72,7 @@ void gs_vertex_buffer::MakeBufferList(gs_vertex_shader *shader,
}
}
inline void gs_vertex_buffer::InitBuffer(const size_t elementSize,
void gs_vertex_buffer::InitBuffer(const size_t elementSize,
const size_t numVerts, void *array, ID3D11Buffer **buffer)
{
D3D11_BUFFER_DESC bd;
@ -93,9 +93,43 @@ inline void gs_vertex_buffer::InitBuffer(const size_t elementSize,
throw HRError("Failed to create buffer", hr);
}
void gs_vertex_buffer::BuildBuffers()
{
InitBuffer(sizeof(vec3), vbd.data->num, vbd.data->points,
&vertexBuffer);
if (vbd.data->normals)
InitBuffer(sizeof(vec3), vbd.data->num, vbd.data->normals,
&normalBuffer);
if (vbd.data->tangents)
InitBuffer(sizeof(vec3), vbd.data->num, vbd.data->tangents,
&tangentBuffer);
if (vbd.data->colors)
InitBuffer(sizeof(uint32_t), vbd.data->num, vbd.data->colors,
&colorBuffer);
for (size_t i = 0; i < vbd.data->num_tex; i++) {
struct gs_tvertarray *tverts = vbd.data->tvarray+i;
if (tverts->width != 2 && tverts->width != 4)
throw "Invalid texture vertex size specified";
if (!tverts->array)
throw "No texture vertices specified";
ComPtr<ID3D11Buffer> buffer;
InitBuffer(tverts->width * sizeof(float), vbd.data->num,
tverts->array, &buffer);
uvBuffers.push_back(buffer);
uvSizes.push_back(tverts->width * sizeof(float));
}
}
gs_vertex_buffer::gs_vertex_buffer(gs_device_t *device, struct gs_vb_data *data,
uint32_t flags)
: device (device),
: gs_obj (device, gs_type::gs_vertex_buffer),
dynamic ((flags & GS_DYNAMIC) != 0),
vbd (data),
numVerts (data->num)
@ -105,37 +139,5 @@ gs_vertex_buffer::gs_vertex_buffer(gs_device_t *device, struct gs_vb_data *data,
if (!data->points)
throw "No points specified for vertex buffer";
InitBuffer(sizeof(vec3), data->num, data->points,
vertexBuffer.Assign());
if (data->normals)
InitBuffer(sizeof(vec3), data->num, data->normals,
normalBuffer.Assign());
if (data->tangents)
InitBuffer(sizeof(vec3), data->num, data->tangents,
tangentBuffer.Assign());
if (data->colors)
InitBuffer(sizeof(uint32_t), data->num, data->colors,
colorBuffer.Assign());
for (size_t i = 0; i < data->num_tex; i++) {
struct gs_tvertarray *tverts = data->tvarray+i;
if (tverts->width != 2 && tverts->width != 4)
throw "Invalid texture vertex size specified";
if (!tverts->array)
throw "No texture vertices specified";
ComPtr<ID3D11Buffer> buffer;
InitBuffer(tverts->width * sizeof(float), data->num,
tverts->array, buffer.Assign());
uvBuffers.push_back(buffer);
uvSizes.push_back(tverts->width * sizeof(float));
}
if (!dynamic)
vbd.Clear();
BuildBuffers();
}