New upstream version 18.0.1+dfsg1

This commit is contained in:
Sebastian Ramacher 2017-04-15 21:02:06 +02:00
parent 6efda2859e
commit a03541a0f8
763 changed files with 69366 additions and 2632 deletions

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##
## Author: Lasse Collin
##
## This file has been put into the public domain.
## You can do whatever you want with this file.
##
liblzma_la_SOURCES += \
simple/simple_coder.c \
simple/simple_coder.h \
simple/simple_private.h
if COND_ENCODER_SIMPLE
liblzma_la_SOURCES += \
simple/simple_encoder.c \
simple/simple_encoder.h
endif
if COND_DECODER_SIMPLE
liblzma_la_SOURCES += \
simple/simple_decoder.c \
simple/simple_decoder.h
endif
if COND_FILTER_X86
liblzma_la_SOURCES += simple/x86.c
endif
if COND_FILTER_POWERPC
liblzma_la_SOURCES += simple/powerpc.c
endif
if COND_FILTER_IA64
liblzma_la_SOURCES += simple/ia64.c
endif
if COND_FILTER_ARM
liblzma_la_SOURCES += simple/arm.c
endif
if COND_FILTER_ARMTHUMB
liblzma_la_SOURCES += simple/armthumb.c
endif
if COND_FILTER_SPARC
liblzma_la_SOURCES += simple/sparc.c
endif

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///////////////////////////////////////////////////////////////////////////////
//
/// \file arm.c
/// \brief Filter for ARM binaries
///
// Authors: Igor Pavlov
// Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "simple_private.h"
static size_t
arm_code(lzma_simple *simple lzma_attribute((__unused__)),
uint32_t now_pos, bool is_encoder,
uint8_t *buffer, size_t size)
{
size_t i;
for (i = 0; i + 4 <= size; i += 4) {
if (buffer[i + 3] == 0xEB) {
uint32_t src = (buffer[i + 2] << 16)
| (buffer[i + 1] << 8)
| (buffer[i + 0]);
src <<= 2;
uint32_t dest;
if (is_encoder)
dest = now_pos + (uint32_t)(i) + 8 + src;
else
dest = src - (now_pos + (uint32_t)(i) + 8);
dest >>= 2;
buffer[i + 2] = (dest >> 16);
buffer[i + 1] = (dest >> 8);
buffer[i + 0] = dest;
}
}
return i;
}
static lzma_ret
arm_coder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters, bool is_encoder)
{
return lzma_simple_coder_init(next, allocator, filters,
&arm_code, 0, 4, 4, is_encoder);
}
extern lzma_ret
lzma_simple_arm_encoder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters)
{
return arm_coder_init(next, allocator, filters, true);
}
extern lzma_ret
lzma_simple_arm_decoder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters)
{
return arm_coder_init(next, allocator, filters, false);
}

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///////////////////////////////////////////////////////////////////////////////
//
/// \file armthumb.c
/// \brief Filter for ARM-Thumb binaries
///
// Authors: Igor Pavlov
// Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "simple_private.h"
static size_t
armthumb_code(lzma_simple *simple lzma_attribute((__unused__)),
uint32_t now_pos, bool is_encoder,
uint8_t *buffer, size_t size)
{
size_t i;
for (i = 0; i + 4 <= size; i += 2) {
if ((buffer[i + 1] & 0xF8) == 0xF0
&& (buffer[i + 3] & 0xF8) == 0xF8) {
uint32_t src = ((buffer[i + 1] & 0x7) << 19)
| (buffer[i + 0] << 11)
| ((buffer[i + 3] & 0x7) << 8)
| (buffer[i + 2]);
src <<= 1;
uint32_t dest;
if (is_encoder)
dest = now_pos + (uint32_t)(i) + 4 + src;
else
dest = src - (now_pos + (uint32_t)(i) + 4);
dest >>= 1;
buffer[i + 1] = 0xF0 | ((dest >> 19) & 0x7);
buffer[i + 0] = (dest >> 11);
buffer[i + 3] = 0xF8 | ((dest >> 8) & 0x7);
buffer[i + 2] = (dest);
i += 2;
}
}
return i;
}
static lzma_ret
armthumb_coder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters, bool is_encoder)
{
return lzma_simple_coder_init(next, allocator, filters,
&armthumb_code, 0, 4, 2, is_encoder);
}
extern lzma_ret
lzma_simple_armthumb_encoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters)
{
return armthumb_coder_init(next, allocator, filters, true);
}
extern lzma_ret
lzma_simple_armthumb_decoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters)
{
return armthumb_coder_init(next, allocator, filters, false);
}

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///////////////////////////////////////////////////////////////////////////////
//
/// \file ia64.c
/// \brief Filter for IA64 (Itanium) binaries
///
// Authors: Igor Pavlov
// Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "simple_private.h"
static size_t
ia64_code(lzma_simple *simple lzma_attribute((__unused__)),
uint32_t now_pos, bool is_encoder,
uint8_t *buffer, size_t size)
{
static const uint32_t BRANCH_TABLE[32] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
4, 4, 6, 6, 0, 0, 7, 7,
4, 4, 0, 0, 4, 4, 0, 0
};
size_t i;
for (i = 0; i + 16 <= size; i += 16) {
const uint32_t instr_template = buffer[i] & 0x1F;
const uint32_t mask = BRANCH_TABLE[instr_template];
uint32_t bit_pos = 5;
for (size_t slot = 0; slot < 3; ++slot, bit_pos += 41) {
if (((mask >> slot) & 1) == 0)
continue;
const size_t byte_pos = (bit_pos >> 3);
const uint32_t bit_res = bit_pos & 0x7;
uint64_t instruction = 0;
for (size_t j = 0; j < 6; ++j)
instruction += (uint64_t)(
buffer[i + j + byte_pos])
<< (8 * j);
uint64_t inst_norm = instruction >> bit_res;
if (((inst_norm >> 37) & 0xF) == 0x5
&& ((inst_norm >> 9) & 0x7) == 0
/* && (inst_norm & 0x3F)== 0 */
) {
uint32_t src = (uint32_t)(
(inst_norm >> 13) & 0xFFFFF);
src |= ((inst_norm >> 36) & 1) << 20;
src <<= 4;
uint32_t dest;
if (is_encoder)
dest = now_pos + (uint32_t)(i) + src;
else
dest = src - (now_pos + (uint32_t)(i));
dest >>= 4;
inst_norm &= ~((uint64_t)(0x8FFFFF) << 13);
inst_norm |= (uint64_t)(dest & 0xFFFFF) << 13;
inst_norm |= (uint64_t)(dest & 0x100000)
<< (36 - 20);
instruction &= (1 << bit_res) - 1;
instruction |= (inst_norm << bit_res);
for (size_t j = 0; j < 6; j++)
buffer[i + j + byte_pos] = (uint8_t)(
instruction
>> (8 * j));
}
}
}
return i;
}
static lzma_ret
ia64_coder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters, bool is_encoder)
{
return lzma_simple_coder_init(next, allocator, filters,
&ia64_code, 0, 16, 16, is_encoder);
}
extern lzma_ret
lzma_simple_ia64_encoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters)
{
return ia64_coder_init(next, allocator, filters, true);
}
extern lzma_ret
lzma_simple_ia64_decoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters)
{
return ia64_coder_init(next, allocator, filters, false);
}

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///////////////////////////////////////////////////////////////////////////////
//
/// \file powerpc.c
/// \brief Filter for PowerPC (big endian) binaries
///
// Authors: Igor Pavlov
// Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "simple_private.h"
static size_t
powerpc_code(lzma_simple *simple lzma_attribute((__unused__)),
uint32_t now_pos, bool is_encoder,
uint8_t *buffer, size_t size)
{
size_t i;
for (i = 0; i + 4 <= size; i += 4) {
// PowerPC branch 6(48) 24(Offset) 1(Abs) 1(Link)
if ((buffer[i] >> 2) == 0x12
&& ((buffer[i + 3] & 3) == 1)) {
const uint32_t src = ((buffer[i + 0] & 3) << 24)
| (buffer[i + 1] << 16)
| (buffer[i + 2] << 8)
| (buffer[i + 3] & (~3));
uint32_t dest;
if (is_encoder)
dest = now_pos + (uint32_t)(i) + src;
else
dest = src - (now_pos + (uint32_t)(i));
buffer[i + 0] = 0x48 | ((dest >> 24) & 0x03);
buffer[i + 1] = (dest >> 16);
buffer[i + 2] = (dest >> 8);
buffer[i + 3] &= 0x03;
buffer[i + 3] |= dest;
}
}
return i;
}
static lzma_ret
powerpc_coder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters, bool is_encoder)
{
return lzma_simple_coder_init(next, allocator, filters,
&powerpc_code, 0, 4, 4, is_encoder);
}
extern lzma_ret
lzma_simple_powerpc_encoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters)
{
return powerpc_coder_init(next, allocator, filters, true);
}
extern lzma_ret
lzma_simple_powerpc_decoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters)
{
return powerpc_coder_init(next, allocator, filters, false);
}

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///////////////////////////////////////////////////////////////////////////////
//
/// \file simple_coder.c
/// \brief Wrapper for simple filters
///
/// Simple filters don't change the size of the data i.e. number of bytes
/// in equals the number of bytes out.
//
// Author: Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "simple_private.h"
/// Copied or encodes/decodes more data to out[].
static lzma_ret
copy_or_code(lzma_coder *coder, lzma_allocator *allocator,
const uint8_t *restrict in, size_t *restrict in_pos,
size_t in_size, uint8_t *restrict out,
size_t *restrict out_pos, size_t out_size, lzma_action action)
{
assert(!coder->end_was_reached);
if (coder->next.code == NULL) {
lzma_bufcpy(in, in_pos, in_size, out, out_pos, out_size);
// Check if end of stream was reached.
if (coder->is_encoder && action == LZMA_FINISH
&& *in_pos == in_size)
coder->end_was_reached = true;
} else {
// Call the next coder in the chain to provide us some data.
const lzma_ret ret = coder->next.code(
coder->next.coder, allocator,
in, in_pos, in_size,
out, out_pos, out_size, action);
if (ret == LZMA_STREAM_END) {
assert(!coder->is_encoder
|| action == LZMA_FINISH);
coder->end_was_reached = true;
} else if (ret != LZMA_OK) {
return ret;
}
}
return LZMA_OK;
}
static size_t
call_filter(lzma_coder *coder, uint8_t *buffer, size_t size)
{
const size_t filtered = coder->filter(coder->simple,
coder->now_pos, coder->is_encoder,
buffer, size);
coder->now_pos += filtered;
return filtered;
}
static lzma_ret
simple_code(lzma_coder *coder, lzma_allocator *allocator,
const uint8_t *restrict in, size_t *restrict in_pos,
size_t in_size, uint8_t *restrict out,
size_t *restrict out_pos, size_t out_size, lzma_action action)
{
// TODO: Add partial support for LZMA_SYNC_FLUSH. We can support it
// in cases when the filter is able to filter everything. With most
// simple filters it can be done at offset that is a multiple of 2,
// 4, or 16. With x86 filter, it needs good luck, and thus cannot
// be made to work predictably.
if (action == LZMA_SYNC_FLUSH)
return LZMA_OPTIONS_ERROR;
// Flush already filtered data from coder->buffer[] to out[].
if (coder->pos < coder->filtered) {
lzma_bufcpy(coder->buffer, &coder->pos, coder->filtered,
out, out_pos, out_size);
// If we couldn't flush all the filtered data, return to
// application immediately.
if (coder->pos < coder->filtered)
return LZMA_OK;
if (coder->end_was_reached) {
assert(coder->filtered == coder->size);
return LZMA_STREAM_END;
}
}
// If we get here, there is no filtered data left in the buffer.
coder->filtered = 0;
assert(!coder->end_was_reached);
// If there is more output space left than there is unfiltered data
// in coder->buffer[], flush coder->buffer[] to out[], and copy/code
// more data to out[] hopefully filling it completely. Then filter
// the data in out[]. This step is where most of the data gets
// filtered if the buffer sizes used by the application are reasonable.
const size_t out_avail = out_size - *out_pos;
const size_t buf_avail = coder->size - coder->pos;
if (out_avail > buf_avail || buf_avail == 0) {
// Store the old position so that we know from which byte
// to start filtering.
const size_t out_start = *out_pos;
// Flush data from coder->buffer[] to out[], but don't reset
// coder->pos and coder->size yet. This way the coder can be
// restarted if the next filter in the chain returns e.g.
// LZMA_MEM_ERROR.
memcpy(out + *out_pos, coder->buffer + coder->pos, buf_avail);
*out_pos += buf_avail;
// Copy/Encode/Decode more data to out[].
{
const lzma_ret ret = copy_or_code(coder, allocator,
in, in_pos, in_size,
out, out_pos, out_size, action);
assert(ret != LZMA_STREAM_END);
if (ret != LZMA_OK)
return ret;
}
// Filter out[].
const size_t size = *out_pos - out_start;
const size_t filtered = call_filter(
coder, out + out_start, size);
const size_t unfiltered = size - filtered;
assert(unfiltered <= coder->allocated / 2);
// Now we can update coder->pos and coder->size, because
// the next coder in the chain (if any) was successful.
coder->pos = 0;
coder->size = unfiltered;
if (coder->end_was_reached) {
// The last byte has been copied to out[] already.
// They are left as is.
coder->size = 0;
} else if (unfiltered > 0) {
// There is unfiltered data left in out[]. Copy it to
// coder->buffer[] and rewind *out_pos appropriately.
*out_pos -= unfiltered;
memcpy(coder->buffer, out + *out_pos, unfiltered);
}
} else if (coder->pos > 0) {
memmove(coder->buffer, coder->buffer + coder->pos, buf_avail);
coder->size -= coder->pos;
coder->pos = 0;
}
assert(coder->pos == 0);
// If coder->buffer[] isn't empty, try to fill it by copying/decoding
// more data. Then filter coder->buffer[] and copy the successfully
// filtered data to out[]. It is probable, that some filtered and
// unfiltered data will be left to coder->buffer[].
if (coder->size > 0) {
{
const lzma_ret ret = copy_or_code(coder, allocator,
in, in_pos, in_size,
coder->buffer, &coder->size,
coder->allocated, action);
assert(ret != LZMA_STREAM_END);
if (ret != LZMA_OK)
return ret;
}
coder->filtered = call_filter(
coder, coder->buffer, coder->size);
// Everything is considered to be filtered if coder->buffer[]
// contains the last bytes of the data.
if (coder->end_was_reached)
coder->filtered = coder->size;
// Flush as much as possible.
lzma_bufcpy(coder->buffer, &coder->pos, coder->filtered,
out, out_pos, out_size);
}
// Check if we got everything done.
if (coder->end_was_reached && coder->pos == coder->size)
return LZMA_STREAM_END;
return LZMA_OK;
}
static void
simple_coder_end(lzma_coder *coder, lzma_allocator *allocator)
{
lzma_next_end(&coder->next, allocator);
lzma_free(coder->simple, allocator);
lzma_free(coder, allocator);
return;
}
static lzma_ret
simple_coder_update(lzma_coder *coder, lzma_allocator *allocator,
const lzma_filter *filters_null lzma_attribute((__unused__)),
const lzma_filter *reversed_filters)
{
// No update support, just call the next filter in the chain.
return lzma_next_filter_update(
&coder->next, allocator, reversed_filters + 1);
}
extern lzma_ret
lzma_simple_coder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters,
size_t (*filter)(lzma_simple *simple, uint32_t now_pos,
bool is_encoder, uint8_t *buffer, size_t size),
size_t simple_size, size_t unfiltered_max,
uint32_t alignment, bool is_encoder)
{
// Allocate memory for the lzma_coder structure if needed.
if (next->coder == NULL) {
// Here we allocate space also for the temporary buffer. We
// need twice the size of unfiltered_max, because then it
// is always possible to filter at least unfiltered_max bytes
// more data in coder->buffer[] if it can be filled completely.
next->coder = lzma_alloc(sizeof(lzma_coder)
+ 2 * unfiltered_max, allocator);
if (next->coder == NULL)
return LZMA_MEM_ERROR;
next->code = &simple_code;
next->end = &simple_coder_end;
next->update = &simple_coder_update;
next->coder->next = LZMA_NEXT_CODER_INIT;
next->coder->filter = filter;
next->coder->allocated = 2 * unfiltered_max;
// Allocate memory for filter-specific data structure.
if (simple_size > 0) {
next->coder->simple = lzma_alloc(
simple_size, allocator);
if (next->coder->simple == NULL)
return LZMA_MEM_ERROR;
} else {
next->coder->simple = NULL;
}
}
if (filters[0].options != NULL) {
const lzma_options_bcj *simple = filters[0].options;
next->coder->now_pos = simple->start_offset;
if (next->coder->now_pos & (alignment - 1))
return LZMA_OPTIONS_ERROR;
} else {
next->coder->now_pos = 0;
}
// Reset variables.
next->coder->is_encoder = is_encoder;
next->coder->end_was_reached = false;
next->coder->pos = 0;
next->coder->filtered = 0;
next->coder->size = 0;
return lzma_next_filter_init(
&next->coder->next, allocator, filters + 1);
}

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///////////////////////////////////////////////////////////////////////////////
//
/// \file simple_coder.h
/// \brief Wrapper for simple filters
//
// Author: Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef LZMA_SIMPLE_CODER_H
#define LZMA_SIMPLE_CODER_H
#include "common.h"
extern lzma_ret lzma_simple_x86_encoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_x86_decoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_powerpc_encoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_powerpc_decoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_ia64_encoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_ia64_decoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_arm_encoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_arm_decoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_armthumb_encoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_armthumb_decoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_sparc_encoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
extern lzma_ret lzma_simple_sparc_decoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters);
#endif

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///////////////////////////////////////////////////////////////////////////////
//
/// \file simple_decoder.c
/// \brief Properties decoder for simple filters
//
// Author: Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "simple_decoder.h"
extern lzma_ret
lzma_simple_props_decode(void **options, lzma_allocator *allocator,
const uint8_t *props, size_t props_size)
{
if (props_size == 0)
return LZMA_OK;
if (props_size != 4)
return LZMA_OPTIONS_ERROR;
lzma_options_bcj *opt = lzma_alloc(
sizeof(lzma_options_bcj), allocator);
if (opt == NULL)
return LZMA_MEM_ERROR;
opt->start_offset = unaligned_read32le(props);
// Don't leave an options structure allocated if start_offset is zero.
if (opt->start_offset == 0)
lzma_free(opt, allocator);
else
*options = opt;
return LZMA_OK;
}

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///////////////////////////////////////////////////////////////////////////////
//
/// \file simple_decoder.h
/// \brief Properties decoder for simple filters
//
// Author: Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef LZMA_SIMPLE_DECODER_H
#define LZMA_SIMPLE_DECODER_H
#include "simple_coder.h"
extern lzma_ret lzma_simple_props_decode(
void **options, lzma_allocator *allocator,
const uint8_t *props, size_t props_size);
#endif

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///////////////////////////////////////////////////////////////////////////////
//
/// \file simple_encoder.c
/// \brief Properties encoder for simple filters
//
// Author: Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "simple_encoder.h"
extern lzma_ret
lzma_simple_props_size(uint32_t *size, const void *options)
{
const lzma_options_bcj *const opt = options;
*size = (opt == NULL || opt->start_offset == 0) ? 0 : 4;
return LZMA_OK;
}
extern lzma_ret
lzma_simple_props_encode(const void *options, uint8_t *out)
{
const lzma_options_bcj *const opt = options;
// The default start offset is zero, so we don't need to store any
// options unless the start offset is non-zero.
if (opt == NULL || opt->start_offset == 0)
return LZMA_OK;
unaligned_write32le(out, opt->start_offset);
return LZMA_OK;
}

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///////////////////////////////////////////////////////////////////////////////
//
/// \file simple_encoder.c
/// \brief Properties encoder for simple filters
//
// Author: Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef LZMA_SIMPLE_ENCODER_H
#define LZMA_SIMPLE_ENCODER_H
#include "simple_coder.h"
extern lzma_ret lzma_simple_props_size(uint32_t *size, const void *options);
extern lzma_ret lzma_simple_props_encode(const void *options, uint8_t *out);
#endif

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///////////////////////////////////////////////////////////////////////////////
//
/// \file simple_private.h
/// \brief Private definitions for so called simple filters
//
// Author: Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef LZMA_SIMPLE_PRIVATE_H
#define LZMA_SIMPLE_PRIVATE_H
#include "simple_coder.h"
typedef struct lzma_simple_s lzma_simple;
struct lzma_coder_s {
/// Next filter in the chain
lzma_next_coder next;
/// True if the next coder in the chain has returned LZMA_STREAM_END.
bool end_was_reached;
/// True if filter() should encode the data; false to decode.
/// Currently all simple filters use the same function for encoding
/// and decoding, because the difference between encoders and decoders
/// is very small.
bool is_encoder;
/// Pointer to filter-specific function, which does
/// the actual filtering.
size_t (*filter)(lzma_simple *simple, uint32_t now_pos,
bool is_encoder, uint8_t *buffer, size_t size);
/// Pointer to filter-specific data, or NULL if filter doesn't need
/// any extra data.
lzma_simple *simple;
/// The lowest 32 bits of the current position in the data. Most
/// filters need this to do conversions between absolute and relative
/// addresses.
uint32_t now_pos;
/// Size of the memory allocated for the buffer.
size_t allocated;
/// Flushing position in the temporary buffer. buffer[pos] is the
/// next byte to be copied to out[].
size_t pos;
/// buffer[filtered] is the first unfiltered byte. When pos is smaller
/// than filtered, there is unflushed filtered data in the buffer.
size_t filtered;
/// Total number of bytes (both filtered and unfiltered) currently
/// in the temporary buffer.
size_t size;
/// Temporary buffer
uint8_t buffer[];
};
extern lzma_ret lzma_simple_coder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters,
size_t (*filter)(lzma_simple *simple, uint32_t now_pos,
bool is_encoder, uint8_t *buffer, size_t size),
size_t simple_size, size_t unfiltered_max,
uint32_t alignment, bool is_encoder);
#endif

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///////////////////////////////////////////////////////////////////////////////
//
/// \file sparc.c
/// \brief Filter for SPARC binaries
///
// Authors: Igor Pavlov
// Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "simple_private.h"
static size_t
sparc_code(lzma_simple *simple lzma_attribute((__unused__)),
uint32_t now_pos, bool is_encoder,
uint8_t *buffer, size_t size)
{
size_t i;
for (i = 0; i + 4 <= size; i += 4) {
if ((buffer[i] == 0x40 && (buffer[i + 1] & 0xC0) == 0x00)
|| (buffer[i] == 0x7F
&& (buffer[i + 1] & 0xC0) == 0xC0)) {
uint32_t src = ((uint32_t)buffer[i + 0] << 24)
| ((uint32_t)buffer[i + 1] << 16)
| ((uint32_t)buffer[i + 2] << 8)
| ((uint32_t)buffer[i + 3]);
src <<= 2;
uint32_t dest;
if (is_encoder)
dest = now_pos + (uint32_t)(i) + src;
else
dest = src - (now_pos + (uint32_t)(i));
dest >>= 2;
dest = (((0 - ((dest >> 22) & 1)) << 22) & 0x3FFFFFFF)
| (dest & 0x3FFFFF)
| 0x40000000;
buffer[i + 0] = (uint8_t)(dest >> 24);
buffer[i + 1] = (uint8_t)(dest >> 16);
buffer[i + 2] = (uint8_t)(dest >> 8);
buffer[i + 3] = (uint8_t)(dest);
}
}
return i;
}
static lzma_ret
sparc_coder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters, bool is_encoder)
{
return lzma_simple_coder_init(next, allocator, filters,
&sparc_code, 0, 4, 4, is_encoder);
}
extern lzma_ret
lzma_simple_sparc_encoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters)
{
return sparc_coder_init(next, allocator, filters, true);
}
extern lzma_ret
lzma_simple_sparc_decoder_init(lzma_next_coder *next,
lzma_allocator *allocator, const lzma_filter_info *filters)
{
return sparc_coder_init(next, allocator, filters, false);
}

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///////////////////////////////////////////////////////////////////////////////
//
/// \file x86.c
/// \brief Filter for x86 binaries (BCJ filter)
///
// Authors: Igor Pavlov
// Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "simple_private.h"
#define Test86MSByte(b) ((b) == 0 || (b) == 0xFF)
struct lzma_simple_s {
uint32_t prev_mask;
uint32_t prev_pos;
};
static size_t
x86_code(lzma_simple *simple, uint32_t now_pos, bool is_encoder,
uint8_t *buffer, size_t size)
{
static const bool MASK_TO_ALLOWED_STATUS[8]
= { true, true, true, false, true, false, false, false };
static const uint32_t MASK_TO_BIT_NUMBER[8]
= { 0, 1, 2, 2, 3, 3, 3, 3 };
uint32_t prev_mask = simple->prev_mask;
uint32_t prev_pos = simple->prev_pos;
if (size < 5)
return 0;
if (now_pos - prev_pos > 5)
prev_pos = now_pos - 5;
const size_t limit = size - 5;
size_t buffer_pos = 0;
while (buffer_pos <= limit) {
uint8_t b = buffer[buffer_pos];
if (b != 0xE8 && b != 0xE9) {
++buffer_pos;
continue;
}
const uint32_t offset = now_pos + (uint32_t)(buffer_pos)
- prev_pos;
prev_pos = now_pos + (uint32_t)(buffer_pos);
if (offset > 5) {
prev_mask = 0;
} else {
for (uint32_t i = 0; i < offset; ++i) {
prev_mask &= 0x77;
prev_mask <<= 1;
}
}
b = buffer[buffer_pos + 4];
if (Test86MSByte(b)
&& MASK_TO_ALLOWED_STATUS[(prev_mask >> 1) & 0x7]
&& (prev_mask >> 1) < 0x10) {
uint32_t src = ((uint32_t)(b) << 24)
| ((uint32_t)(buffer[buffer_pos + 3]) << 16)
| ((uint32_t)(buffer[buffer_pos + 2]) << 8)
| (buffer[buffer_pos + 1]);
uint32_t dest;
while (true) {
if (is_encoder)
dest = src + (now_pos + (uint32_t)(
buffer_pos) + 5);
else
dest = src - (now_pos + (uint32_t)(
buffer_pos) + 5);
if (prev_mask == 0)
break;
const uint32_t i = MASK_TO_BIT_NUMBER[
prev_mask >> 1];
b = (uint8_t)(dest >> (24 - i * 8));
if (!Test86MSByte(b))
break;
src = dest ^ ((1 << (32 - i * 8)) - 1);
}
buffer[buffer_pos + 4]
= (uint8_t)(~(((dest >> 24) & 1) - 1));
buffer[buffer_pos + 3] = (uint8_t)(dest >> 16);
buffer[buffer_pos + 2] = (uint8_t)(dest >> 8);
buffer[buffer_pos + 1] = (uint8_t)(dest);
buffer_pos += 5;
prev_mask = 0;
} else {
++buffer_pos;
prev_mask |= 1;
if (Test86MSByte(b))
prev_mask |= 0x10;
}
}
simple->prev_mask = prev_mask;
simple->prev_pos = prev_pos;
return buffer_pos;
}
static lzma_ret
x86_coder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters, bool is_encoder)
{
const lzma_ret ret = lzma_simple_coder_init(next, allocator, filters,
&x86_code, sizeof(lzma_simple), 5, 1, is_encoder);
if (ret == LZMA_OK) {
next->coder->simple->prev_mask = 0;
next->coder->simple->prev_pos = (uint32_t)(-5);
}
return ret;
}
extern lzma_ret
lzma_simple_x86_encoder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters)
{
return x86_coder_init(next, allocator, filters, true);
}
extern lzma_ret
lzma_simple_x86_decoder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters)
{
return x86_coder_init(next, allocator, filters, false);
}