New upstream version 24.0.1+dfsg1

This commit is contained in:
Sebastian Ramacher 2019-09-22 23:19:10 +02:00
parent b14f9eae6d
commit 5a730d6ec3
842 changed files with 42245 additions and 33385 deletions

View file

@ -21,10 +21,8 @@
#import <Cocoa/Cocoa.h>
#import <AppKit/AppKit.h>
//#include "util/darray.h"
struct gl_windowinfo {
NSView *view;
};
@ -37,9 +35,15 @@ static NSOpenGLContext *gl_context_create(void)
{
unsigned attrib_count = 0;
#define ADD_ATTR(x) \
{ attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; }
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
#define ADD_ATTR(x) \
{ \
attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; \
}
#define ADD_ATTR2(x, y) \
{ \
ADD_ATTR(x); \
ADD_ATTR(y); \
}
NSOpenGLPixelFormatAttribute attributes[40];
@ -52,7 +56,7 @@ static NSOpenGLContext *gl_context_create(void)
NSOpenGLPixelFormat *pf;
pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
if(!pf) {
if (!pf) {
blog(LOG_ERROR, "Failed to create pixel format");
return NULL;
}
@ -60,7 +64,7 @@ static NSOpenGLContext *gl_context_create(void)
NSOpenGLContext *context;
context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
[pf release];
if(!context) {
if (!context) {
blog(LOG_ERROR, "Failed to create context");
return NULL;
}
@ -98,7 +102,7 @@ fail:
void gl_platform_destroy(struct gl_platform *platform)
{
if(!platform)
if (!platform)
return;
[platform->context release];
@ -121,10 +125,10 @@ void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
{
if(!info)
if (!info)
return NULL;
if(!info->window.view)
if (!info->window.view)
return NULL;
struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
@ -137,7 +141,7 @@ struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
void gl_windowinfo_destroy(struct gl_windowinfo *wi)
{
if(!wi)
if (!wi)
return;
wi->view = nil;
@ -161,9 +165,14 @@ void device_leave_context(gs_device_t *device)
[NSOpenGLContext clearCurrentContext];
}
void *device_get_device_obj(gs_device_t *device)
{
return device->plat->context;
}
void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
{
if(device->cur_swap == swap)
if (device->cur_swap == swap)
return;
device->cur_swap = swap;
@ -180,14 +189,16 @@ void device_present(gs_device_t *device)
}
void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
uint32_t *height)
uint32_t *height)
{
if(width) *width = swap->info.cx;
if(height) *height = swap->info.cy;
if (width)
*width = swap->info.cx;
if (height)
*height = swap->info.cy;
}
gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
void *iosurf)
void *iosurf)
{
IOSurfaceRef ref = (IOSurfaceRef)iosurf;
struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
@ -195,23 +206,23 @@ gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
OSType pf = IOSurfaceGetPixelFormat(ref);
if (pf != 'BGRA')
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
pf >> 24, pf >> 16, pf >> 8, pf);
pf >> 24, pf >> 16, pf >> 8, pf);
const enum gs_color_format color_format = GS_BGRA;
tex->base.device = device;
tex->base.type = GS_TEXTURE_2D;
tex->base.format = GS_BGRA;
tex->base.levels = 1;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.device = device;
tex->base.type = GS_TEXTURE_2D;
tex->base.format = GS_BGRA;
tex->base.levels = 1;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
tex->base.gl_target = GL_TEXTURE_RECTANGLE;
tex->base.is_dynamic = false;
tex->base.is_render_target = false;
tex->base.gen_mipmaps = false;
tex->width = IOSurfaceGetWidth(ref);
tex->height = IOSurfaceGetHeight(ref);
tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
tex->base.gl_target = GL_TEXTURE_RECTANGLE;
tex->base.is_dynamic = false;
tex->base.is_render_target = false;
tex->base.gen_mipmaps = false;
tex->width = IOSurfaceGetWidth(ref);
tex->height = IOSurfaceGetHeight(ref);
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
@ -220,34 +231,30 @@ gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
goto fail;
CGLError err = CGLTexImageIOSurface2D(
[[NSOpenGLContext currentContext] CGLContextObj],
tex->base.gl_target,
tex->base.gl_internal_format,
tex->width, tex->height,
tex->base.gl_format,
tex->base.gl_type,
ref, 0);
if(err != kCGLNoError) {
blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
" (device_texture_create_from_iosurface)",
err, CGLErrorString(err));
[[NSOpenGLContext currentContext] CGLContextObj],
tex->base.gl_target, tex->base.gl_internal_format, tex->width,
tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
if (err != kCGLNoError) {
blog(LOG_ERROR,
"CGLTexImageIOSurface2D: %u, %s"
" (device_texture_create_from_iosurface)",
err, CGLErrorString(err));
gl_success("CGLTexImageIOSurface2D");
goto fail;
}
if (!gl_tex_param_i(tex->base.gl_target,
GL_TEXTURE_MAX_LEVEL, 0))
if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0))
goto fail;
if (!gl_bind_texture(tex->base.gl_target, 0))
goto fail;
return (gs_texture_t*)tex;
return (gs_texture_t *)tex;
fail:
gs_texture_destroy((gs_texture_t*)tex);
gs_texture_destroy((gs_texture_t *)tex);
blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
return NULL;
}
@ -260,34 +267,31 @@ bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
if (!iosurf)
return false;
struct gs_texture_2d *tex = (struct gs_texture_2d*)texture;
struct gs_texture_2d *tex = (struct gs_texture_2d *)texture;
IOSurfaceRef ref = (IOSurfaceRef)iosurf;
OSType pf = IOSurfaceGetPixelFormat(ref);
if (pf != 'BGRA')
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
pf >> 24, pf >> 16, pf >> 8, pf);
pf >> 24, pf >> 16, pf >> 8, pf);
if (tex->width != IOSurfaceGetWidth(ref) ||
tex->height != IOSurfaceGetHeight(ref))
tex->height != IOSurfaceGetHeight(ref))
return false;
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
return false;
CGLError err = CGLTexImageIOSurface2D(
[[NSOpenGLContext currentContext] CGLContextObj],
tex->base.gl_target,
tex->base.gl_internal_format,
tex->width, tex->height,
tex->base.gl_format,
tex->base.gl_type,
ref, 0);
if(err != kCGLNoError) {
blog(LOG_ERROR, "CGLTexImageIOSurface2D: %u, %s"
" (gs_texture_rebind_iosurface)",
err, CGLErrorString(err));
[[NSOpenGLContext currentContext] CGLContextObj],
tex->base.gl_target, tex->base.gl_internal_format, tex->width,
tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
if (err != kCGLNoError) {
blog(LOG_ERROR,
"CGLTexImageIOSurface2D: %u, %s"
" (gs_texture_rebind_iosurface)",
err, CGLErrorString(err));
gl_success("CGLTexImageIOSurface2D");
return false;

View file

@ -18,9 +18,9 @@
#include "gl-subsystem.h"
bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
GLenum format, GLint internal_format, bool compressed,
uint32_t width, uint32_t height, uint32_t size,
const uint8_t ***p_data)
GLenum format, GLint internal_format, bool compressed,
uint32_t width, uint32_t height, uint32_t size,
const uint8_t ***p_data)
{
bool success = true;
const uint8_t **data = p_data ? *p_data : NULL;
@ -29,14 +29,14 @@ bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
for (i = 0; i < num_levels; i++) {
if (compressed) {
glCompressedTexImage2D(target, i, internal_format,
width, height, 0, size,
data ? *data : NULL);
width, height, 0, size,
data ? *data : NULL);
if (!gl_success("glCompressedTexImage2D"))
success = false;
} else {
glTexImage2D(target, i, internal_format, width, height,
0, format, type, data ? *data : NULL);
0, format, type, data ? *data : NULL);
if (!gl_success("glTexImage2D"))
success = false;
}
@ -44,12 +44,14 @@ bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
if (data)
data++;
size /= 4;
width /= 2;
size /= 4;
width /= 2;
height /= 2;
if (width == 0) width = 1;
if (height == 0) height = 1;
if (width == 0)
width = 1;
if (height == 0)
height = 1;
}
if (data)
@ -58,8 +60,8 @@ bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
}
static bool gl_copy_fbo(struct gs_texture *dst, uint32_t dst_x, uint32_t dst_y,
struct gs_texture *src, uint32_t src_x, uint32_t src_y,
uint32_t width, uint32_t height)
struct gs_texture *src, uint32_t src_x, uint32_t src_y,
uint32_t width, uint32_t height)
{
struct fbo_info *fbo = get_fbo(src, width, height);
GLint last_fbo;
@ -76,7 +78,7 @@ static bool gl_copy_fbo(struct gs_texture *dst, uint32_t dst_x, uint32_t dst_y,
goto fail;
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0,
src->gl_target, src->texture, 0);
src->gl_target, src->texture, 0);
if (!gl_success("glFrameBufferTexture2D"))
goto fail;
@ -85,7 +87,7 @@ static bool gl_copy_fbo(struct gs_texture *dst, uint32_t dst_x, uint32_t dst_y,
goto fail;
glCopyTexSubImage2D(dst->gl_target, 0, dst_x, dst_y, src_x, src_y,
width, height);
width, height);
if (!gl_success("glCopyTexSubImage2D"))
goto fail;
@ -101,27 +103,27 @@ fail:
}
bool gl_copy_texture(struct gs_device *device, struct gs_texture *dst,
uint32_t dst_x, uint32_t dst_y, struct gs_texture *src,
uint32_t src_x, uint32_t src_y, uint32_t width,
uint32_t height)
uint32_t dst_x, uint32_t dst_y, struct gs_texture *src,
uint32_t src_x, uint32_t src_y, uint32_t width,
uint32_t height)
{
bool success = false;
if (device->copy_type == COPY_TYPE_ARB) {
glCopyImageSubData(src->texture, src->gl_target, 0, src_x,
src_y, 0, dst->texture, dst->gl_target, 0,
dst_x, dst_y, 0, width, height, 1);
src_y, 0, dst->texture, dst->gl_target, 0,
dst_x, dst_y, 0, width, height, 1);
success = gl_success("glCopyImageSubData");
} else if (device->copy_type == COPY_TYPE_NV) {
glCopyImageSubDataNV(src->texture, src->gl_target, 0, src_x,
src_y, 0, dst->texture, dst->gl_target, 0,
dst_x, dst_y, 0, width, height, 1);
src_y, 0, dst->texture, dst->gl_target, 0,
dst_x, dst_y, 0, width, height, 1);
success = gl_success("glCopyImageSubDataNV");
} else if (device->copy_type == COPY_TYPE_FBO_BLIT) {
success = gl_copy_fbo(dst, dst_x, dst_y, src, src_x, src_y,
width, height);
width, height);
if (!success)
blog(LOG_ERROR, "gl_copy_texture failed");
}
@ -130,7 +132,7 @@ bool gl_copy_texture(struct gs_device *device, struct gs_texture *dst,
}
bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
const GLvoid *data, GLenum usage)
const GLvoid *data, GLenum usage)
{
bool success;
if (!gl_gen_buffers(1, buffer))
@ -156,8 +158,7 @@ bool update_buffer(GLenum target, GLuint buffer, const void *data, size_t size)
/* glMapBufferRange with these flags will actually give far better
* performance than a plain glMapBuffer call */
ptr = glMapBufferRange(target, 0, size,
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT);
GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
success = gl_success("glMapBufferRange");
if (success && ptr) {
memcpy(ptr, data, size);

View file

@ -17,6 +17,48 @@
#pragma once
static const char *gl_error_to_str(GLenum errorcode)
{
static const struct {
GLenum error;
const char *str;
} err_to_str[] = {
{
GL_INVALID_ENUM,
"GL_INVALID_ENUM",
},
{
GL_INVALID_VALUE,
"GL_INVALID_VALUE",
},
{
GL_INVALID_OPERATION,
"GL_INVALID_OPERATION",
},
{
GL_INVALID_FRAMEBUFFER_OPERATION,
"GL_INVALID_FRAMEBUFFER_OPERATION",
},
{
GL_OUT_OF_MEMORY,
"GL_OUT_OF_MEMORY",
},
{
GL_STACK_UNDERFLOW,
"GL_STACK_UNDERFLOW",
},
{
GL_STACK_OVERFLOW,
"GL_STACK_OVERFLOW",
},
};
for (size_t i = 0; i < sizeof(err_to_str) / sizeof(*err_to_str); i++) {
if (err_to_str[i].error == errorcode)
return err_to_str[i].str;
}
return "Unknown";
}
/*
* Okay, so GL error handling is.. unclean to work with. I don't want
* to have to keep typing out the same stuff over and over again do I'll just
@ -27,8 +69,20 @@ static inline bool gl_success(const char *funcname)
{
GLenum errorcode = glGetError();
if (errorcode != GL_NO_ERROR) {
blog(LOG_ERROR, "%s failed, glGetError returned 0x%X",
funcname, errorcode);
int attempts = 8;
do {
blog(LOG_ERROR,
"%s failed, glGetError returned %s(0x%X)",
funcname, gl_error_to_str(errorcode), errorcode);
errorcode = glGetError();
--attempts;
if (attempts == 0) {
blog(LOG_ERROR,
"Too many GL errors, moving on");
break;
}
} while (errorcode != GL_NO_ERROR);
return false;
}
@ -144,17 +198,17 @@ static inline bool gl_get_integer_v(GLenum pname, GLint *params)
}
extern bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
GLenum format, GLint internal_format, bool compressed,
uint32_t width, uint32_t height, uint32_t size,
const uint8_t ***p_data);
GLenum format, GLint internal_format, bool compressed,
uint32_t width, uint32_t height, uint32_t size,
const uint8_t ***p_data);
extern bool gl_copy_texture(struct gs_device *device, struct gs_texture *dst,
uint32_t dst_x, uint32_t dst_y, struct gs_texture *src,
uint32_t src_x, uint32_t src_y, uint32_t width,
uint32_t height);
uint32_t dst_x, uint32_t dst_y,
struct gs_texture *src, uint32_t src_x,
uint32_t src_y, uint32_t width, uint32_t height);
extern bool gl_create_buffer(GLenum target, GLuint *buffer, GLsizeiptr size,
const GLvoid *data, GLenum usage);
const GLvoid *data, GLenum usage);
extern bool update_buffer(GLenum target, GLuint buffer, const void *data,
size_t size);
size_t size);

View file

@ -23,7 +23,7 @@ static inline bool init_ib(struct gs_index_buffer *ib)
bool success;
success = gl_create_buffer(GL_ELEMENT_ARRAY_BUFFER, &ib->buffer,
ib->size, ib->data, usage);
ib->size, ib->data, usage);
if (!ib->dynamic) {
bfree(ib->data);
@ -34,21 +34,22 @@ static inline bool init_ib(struct gs_index_buffer *ib)
}
gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
enum gs_index_type type, void *indices, size_t num,
uint32_t flags)
enum gs_index_type type,
void *indices, size_t num,
uint32_t flags)
{
struct gs_index_buffer *ib = bzalloc(sizeof(struct gs_index_buffer));
size_t width = type == GS_UNSIGNED_LONG ? 4 : 2;
ib->device = device;
ib->data = indices;
ib->device = device;
ib->data = indices;
ib->dynamic = flags & GS_DYNAMIC;
ib->num = num;
ib->width = width;
ib->size = width * num;
ib->type = type;
ib->gl_type = type == GS_UNSIGNED_LONG ? GL_UNSIGNED_INT :
GL_UNSIGNED_SHORT;
ib->num = num;
ib->width = width;
ib->size = width * num;
ib->type = type;
ib->gl_type = type == GS_UNSIGNED_LONG ? GL_UNSIGNED_INT
: GL_UNSIGNED_SHORT;
if (!init_ib(ib)) {
blog(LOG_ERROR, "device_indexbuffer_create (GL) failed");
@ -71,7 +72,7 @@ void gs_indexbuffer_destroy(gs_indexbuffer_t *ib)
}
static inline void gs_indexbuffer_flush_internal(gs_indexbuffer_t *ib,
const void *data)
const void *data)
{
if (!ib->dynamic) {
blog(LOG_ERROR, "Index buffer is not dynamic");

View file

@ -43,17 +43,17 @@ static inline void shader_attrib_free(struct shader_attrib *attrib)
}
static void gl_get_shader_info(GLuint shader, const char *file,
char **error_string)
char **error_string)
{
char *errors;
GLint info_len = 0;
char *errors;
GLint info_len = 0;
GLsizei chars_written = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
if (!gl_success("glGetProgramiv") || !info_len)
return;
errors = bzalloc(info_len+1);
errors = bzalloc(info_len + 1);
glGetShaderInfoLog(shader, info_len, &chars_written, errors);
gl_success("glGetShaderInfoLog");
@ -66,18 +66,18 @@ static void gl_get_shader_info(GLuint shader, const char *file,
}
static bool gl_add_param(struct gs_shader *shader, struct shader_var *var,
GLint *texture_id)
GLint *texture_id)
{
struct gs_shader_param param = {0};
param.array_count = var->array_count;
param.name = bstrdup(var->name);
param.shader = shader;
param.type = get_shader_param_type(var->type);
param.name = bstrdup(var->name);
param.shader = shader;
param.type = get_shader_param_type(var->type);
if (param.type == GS_SHADER_PARAM_TEXTURE) {
param.sampler_id = var->gl_sampler_id;
param.texture_id = (*texture_id)++;
param.sampler_id = var->gl_sampler_id;
param.texture_id = (*texture_id)++;
} else {
param.changed = true;
}
@ -90,23 +90,24 @@ static bool gl_add_param(struct gs_shader *shader, struct shader_var *var,
}
static inline bool gl_add_params(struct gs_shader *shader,
struct gl_shader_parser *glsp)
struct gl_shader_parser *glsp)
{
size_t i;
GLint tex_id = 0;
for (i = 0; i < glsp->parser.params.num; i++)
if (!gl_add_param(shader, glsp->parser.params.array+i, &tex_id))
if (!gl_add_param(shader, glsp->parser.params.array + i,
&tex_id))
return false;
shader->viewproj = gs_shader_get_param_by_name(shader, "ViewProj");
shader->world = gs_shader_get_param_by_name(shader, "World");
shader->world = gs_shader_get_param_by_name(shader, "World");
return true;
}
static inline void gl_add_sampler(struct gs_shader *shader,
struct shader_sampler *sampler)
struct shader_sampler *sampler)
{
gs_samplerstate_t *new_sampler;
struct gs_sampler_info info;
@ -118,44 +119,45 @@ static inline void gl_add_sampler(struct gs_shader *shader,
}
static inline void gl_add_samplers(struct gs_shader *shader,
struct gl_shader_parser *glsp)
struct gl_shader_parser *glsp)
{
size_t i;
for (i = 0; i < glsp->parser.samplers.num; i++) {
struct shader_sampler *sampler = glsp->parser.samplers.array+i;
struct shader_sampler *sampler =
glsp->parser.samplers.array + i;
gl_add_sampler(shader, sampler);
}
}
static void get_attrib_type(const char *mapping, enum attrib_type *type,
size_t *index)
size_t *index)
{
if (strcmp(mapping, "POSITION") == 0) {
*type = ATTRIB_POSITION;
*type = ATTRIB_POSITION;
} else if (strcmp(mapping, "NORMAL") == 0) {
*type = ATTRIB_NORMAL;
*type = ATTRIB_NORMAL;
} else if (strcmp(mapping, "TANGENT") == 0) {
*type = ATTRIB_TANGENT;
*type = ATTRIB_TANGENT;
} else if (strcmp(mapping, "COLOR") == 0) {
*type = ATTRIB_COLOR;
*type = ATTRIB_COLOR;
} else if (astrcmp_n(mapping, "TEXCOORD", 8) == 0) {
*type = ATTRIB_TEXCOORD;
*index = (*(mapping+8)) - '0';
*type = ATTRIB_TEXCOORD;
*index = (*(mapping + 8)) - '0';
return;
} else if (strcmp(mapping, "TARGET") == 0) {
*type = ATTRIB_TARGET;
*type = ATTRIB_TARGET;
}
*index = 0;
}
static inline bool gl_process_attrib(struct gs_shader *program,
struct gl_parser_attrib *pa)
struct gl_parser_attrib *pa)
{
struct shader_attrib attrib = {0};
@ -166,8 +168,8 @@ static inline bool gl_process_attrib(struct gs_shader *program,
get_attrib_type(pa->mapping, &attrib.type, &attrib.index);
attrib.name = pa->name.array;
pa->name.array = NULL;
pa->name.len = 0;
pa->name.array = NULL;
pa->name.len = 0;
pa->name.capacity = 0;
da_push_back(program->attribs, &attrib);
@ -175,11 +177,11 @@ static inline bool gl_process_attrib(struct gs_shader *program,
}
static inline bool gl_process_attribs(struct gs_shader *shader,
struct gl_shader_parser *glsp)
struct gl_shader_parser *glsp)
{
size_t i;
for (i = 0; i < glsp->attribs.num; i++) {
struct gl_parser_attrib *pa = glsp->attribs.array+i;
struct gl_parser_attrib *pa = glsp->attribs.array + i;
if (!gl_process_attrib(shader, pa))
return false;
}
@ -188,8 +190,8 @@ static inline bool gl_process_attribs(struct gs_shader *shader,
}
static bool gl_shader_init(struct gs_shader *shader,
struct gl_shader_parser *glsp,
const char *file, char **error_string)
struct gl_shader_parser *glsp, const char *file,
char **error_string)
{
GLenum type = convert_shader_type(shader->type);
int compiled = 0;
@ -199,8 +201,8 @@ static bool gl_shader_init(struct gs_shader *shader,
if (!gl_success("glCreateShader") || !shader->obj)
return false;
glShaderSource(shader->obj, 1, (const GLchar**)&glsp->gl_string.array,
0);
glShaderSource(shader->obj, 1, (const GLchar **)&glsp->gl_string.array,
0);
if (!gl_success("glShaderSource"))
return false;
@ -227,7 +229,8 @@ static bool gl_shader_init(struct gs_shader *shader,
char *infoLog = malloc(sizeof(char) * infoLength);
GLsizei returnedLength = 0;
glGetShaderInfoLog(shader->obj, infoLength, &returnedLength, infoLog);
glGetShaderInfoLog(shader->obj, infoLength, &returnedLength,
infoLog);
blog(LOG_ERROR, "Error compiling shader:\n%s\n", infoLog);
free(infoLog);
@ -249,15 +252,16 @@ static bool gl_shader_init(struct gs_shader *shader,
}
static struct gs_shader *shader_create(gs_device_t *device,
enum gs_shader_type type, const char *shader_str,
const char *file, char **error_string)
enum gs_shader_type type,
const char *shader_str, const char *file,
char **error_string)
{
struct gs_shader *shader = bzalloc(sizeof(struct gs_shader));
struct gl_shader_parser glsp;
bool success = true;
shader->device = device;
shader->type = type;
shader->type = type;
gl_shader_parser_init(&glsp, type);
if (!gl_shader_parse(&glsp, shader_str, file))
@ -274,25 +278,23 @@ static struct gs_shader *shader_create(gs_device_t *device,
return shader;
}
gs_shader_t *device_vertexshader_create(gs_device_t *device,
const char *shader, const char *file,
char **error_string)
gs_shader_t *device_vertexshader_create(gs_device_t *device, const char *shader,
const char *file, char **error_string)
{
struct gs_shader *ptr;
ptr = shader_create(device, GS_SHADER_VERTEX, shader, file,
error_string);
error_string);
if (!ptr)
blog(LOG_ERROR, "device_vertexshader_create (GL) failed");
return ptr;
}
gs_shader_t *device_pixelshader_create(gs_device_t *device,
const char *shader, const char *file,
char **error_string)
gs_shader_t *device_pixelshader_create(gs_device_t *device, const char *shader,
const char *file, char **error_string)
{
struct gs_shader *ptr;
ptr = shader_create(device, GS_SHADER_PIXEL, shader, file,
error_string);
error_string);
if (!ptr)
blog(LOG_ERROR, "device_pixelshader_create (GL) failed");
return ptr;
@ -307,11 +309,11 @@ static void remove_program_references(struct gs_shader *shader)
bool destroy = false;
if (shader->type == GS_SHADER_VERTEX &&
program->vertex_shader == shader)
program->vertex_shader == shader)
destroy = true;
else if (shader->type == GS_SHADER_PIXEL &&
program->pixel_shader == shader)
program->pixel_shader == shader)
destroy = true;
if (destroy)
@ -331,13 +333,13 @@ void gs_shader_destroy(gs_shader_t *shader)
remove_program_references(shader);
for (i = 0; i < shader->attribs.num; i++)
shader_attrib_free(shader->attribs.array+i);
shader_attrib_free(shader->attribs.array + i);
for (i = 0; i < shader->samplers.num; i++)
gs_samplerstate_destroy(shader->samplers.array[i]);
for (i = 0; i < shader->params.num; i++)
shader_param_free(shader->params.array+i);
shader_param_free(shader->params.array + i);
if (shader->obj) {
glDeleteShader(shader->obj);
@ -358,14 +360,14 @@ int gs_shader_get_num_params(const gs_shader_t *shader)
gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
{
assert(param < shader->params.num);
return shader->params.array+param;
return shader->params.array + param;
}
gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
{
size_t i;
for (i = 0; i < shader->params.num; i++) {
struct gs_shader_param *param = shader->params.array+i;
struct gs_shader_param *param = shader->params.array + i;
if (strcmp(param->name, name) == 0)
return param;
@ -385,7 +387,7 @@ gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
}
void gs_shader_get_param_info(const gs_sparam_t *param,
struct gs_shader_param_info *info)
struct gs_shader_param_info *info)
{
info->type = param->type;
info->name = param->name;
@ -441,14 +443,14 @@ void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
}
static inline bool validate_param(struct program_param *pp,
size_t expected_size)
size_t expected_size)
{
if (pp->param->cur_value.num != expected_size) {
blog(LOG_ERROR, "Parameter '%s' set to invalid size %u, "
"expected %u",
pp->param->name,
(unsigned int)pp->param->cur_value.num,
(unsigned int)expected_size);
blog(LOG_ERROR,
"Parameter '%s' set to invalid size %u, "
"expected %u",
pp->param->name, (unsigned int)pp->param->cur_value.num,
(unsigned int)expected_size);
return false;
}
@ -456,63 +458,62 @@ static inline bool validate_param(struct program_param *pp,
}
static void program_set_param_data(struct gs_program *program,
struct program_param *pp)
struct program_param *pp)
{
void *array = pp->param->cur_value.array;
if (pp->param->type == GS_SHADER_PARAM_BOOL ||
pp->param->type == GS_SHADER_PARAM_INT) {
if (validate_param(pp, sizeof(int))) {
glUniform1iv(pp->obj, 1, (int*)array);
glUniform1iv(pp->obj, 1, (int *)array);
gl_success("glUniform1iv");
}
} else if (pp->param->type == GS_SHADER_PARAM_INT2) {
if (validate_param(pp, sizeof(int) * 2)) {
glUniform2iv(pp->obj, 1, (int*)array);
glUniform2iv(pp->obj, 1, (int *)array);
gl_success("glUniform2iv");
}
} else if (pp->param->type == GS_SHADER_PARAM_INT3) {
if (validate_param(pp, sizeof(int) * 3)) {
glUniform3iv(pp->obj, 1, (int*)array);
glUniform3iv(pp->obj, 1, (int *)array);
gl_success("glUniform3iv");
}
} else if (pp->param->type == GS_SHADER_PARAM_INT4) {
if (validate_param(pp, sizeof(int) * 4)) {
glUniform4iv(pp->obj, 1, (int*)array);
glUniform4iv(pp->obj, 1, (int *)array);
gl_success("glUniform4iv");
}
} else if (pp->param->type == GS_SHADER_PARAM_FLOAT) {
if (validate_param(pp, sizeof(float))) {
glUniform1fv(pp->obj, 1, (float*)array);
glUniform1fv(pp->obj, 1, (float *)array);
gl_success("glUniform1fv");
}
} else if (pp->param->type == GS_SHADER_PARAM_VEC2) {
if (validate_param(pp, sizeof(struct vec2))) {
glUniform2fv(pp->obj, 1, (float*)array);
glUniform2fv(pp->obj, 1, (float *)array);
gl_success("glUniform2fv");
}
} else if (pp->param->type == GS_SHADER_PARAM_VEC3) {
if (validate_param(pp, sizeof(float) * 3)) {
glUniform3fv(pp->obj, 1, (float*)array);
glUniform3fv(pp->obj, 1, (float *)array);
gl_success("glUniform3fv");
}
} else if (pp->param->type == GS_SHADER_PARAM_VEC4) {
if (validate_param(pp, sizeof(struct vec4))) {
glUniform4fv(pp->obj, 1, (float*)array);
glUniform4fv(pp->obj, 1, (float *)array);
gl_success("glUniform4fv");
}
} else if (pp->param->type == GS_SHADER_PARAM_MATRIX4X4) {
if (validate_param(pp, sizeof(struct matrix4))) {
glUniformMatrix4fv(pp->obj, 1, false,
(float*)array);
glUniformMatrix4fv(pp->obj, 1, false, (float *)array);
gl_success("glUniformMatrix4fv");
}
@ -525,7 +526,7 @@ static void program_set_param_data(struct gs_program *program,
glUniform1i(pp->obj, pp->param->texture_id);
device_load_texture(program->device, pp->param->texture,
pp->param->texture_id);
pp->param->texture_id);
}
}
@ -539,15 +540,15 @@ void program_update_params(struct gs_program *program)
static void print_link_errors(GLuint program)
{
char *errors = NULL;
GLint info_len = 0;
char *errors = NULL;
GLint info_len = 0;
GLsizei chars_written = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_len);
if (!gl_success("glGetProgramiv") || !info_len)
return;
errors = calloc(1, info_len+1);
errors = calloc(1, info_len + 1);
glGetProgramInfoLog(program, info_len, &chars_written, errors);
gl_success("glGetShaderInfoLog");
@ -557,15 +558,17 @@ static void print_link_errors(GLuint program)
}
static bool assign_program_attrib(struct gs_program *program,
struct shader_attrib *attrib)
struct shader_attrib *attrib)
{
GLint attrib_obj = glGetAttribLocation(program->obj, attrib->name);
if (!gl_success("glGetAttribLocation"))
return false;
if (attrib_obj == -1) {
blog(LOG_ERROR, "glGetAttribLocation: Could not find "
"attribute '%s'", attrib->name);
blog(LOG_ERROR,
"glGetAttribLocation: Could not find "
"attribute '%s'",
attrib->name);
return false;
}
@ -587,7 +590,7 @@ static inline bool assign_program_attribs(struct gs_program *program)
}
static bool assign_program_param(struct gs_program *program,
struct gs_shader_param *param)
struct gs_shader_param *param)
{
struct program_param info;
@ -605,7 +608,7 @@ static bool assign_program_param(struct gs_program *program,
}
static inline bool assign_program_shader_params(struct gs_program *program,
struct gs_shader *shader)
struct gs_shader *shader)
{
for (size_t i = 0; i < shader->params.num; i++) {
struct gs_shader_param *param = shader->params.array + i;
@ -631,9 +634,9 @@ struct gs_program *gs_program_create(struct gs_device *device)
struct gs_program *program = bzalloc(sizeof(*program));
int linked = false;
program->device = device;
program->device = device;
program->vertex_shader = device->cur_vertex_shader;
program->pixel_shader = device->cur_pixel_shader;
program->pixel_shader = device->cur_pixel_shader;
program->obj = glCreateProgram();
if (!gl_success("glCreateProgram"))
@ -725,18 +728,39 @@ void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
count = 1;
switch ((uint32_t)param->type) {
case GS_SHADER_PARAM_FLOAT: expected_size = sizeof(float); break;
case GS_SHADER_PARAM_FLOAT:
expected_size = sizeof(float);
break;
case GS_SHADER_PARAM_BOOL:
case GS_SHADER_PARAM_INT: expected_size = sizeof(int); break;
case GS_SHADER_PARAM_INT2: expected_size = sizeof(int) * 2; break;
case GS_SHADER_PARAM_INT3: expected_size = sizeof(int) * 3; break;
case GS_SHADER_PARAM_INT4: expected_size = sizeof(int) * 4; break;
case GS_SHADER_PARAM_VEC2: expected_size = sizeof(float)*2; break;
case GS_SHADER_PARAM_VEC3: expected_size = sizeof(float)*3; break;
case GS_SHADER_PARAM_VEC4: expected_size = sizeof(float)*4; break;
case GS_SHADER_PARAM_MATRIX4X4: expected_size = sizeof(float)*4*4;break;
case GS_SHADER_PARAM_TEXTURE: expected_size = sizeof(void*); break;
default: expected_size = 0;
case GS_SHADER_PARAM_INT:
expected_size = sizeof(int);
break;
case GS_SHADER_PARAM_INT2:
expected_size = sizeof(int) * 2;
break;
case GS_SHADER_PARAM_INT3:
expected_size = sizeof(int) * 3;
break;
case GS_SHADER_PARAM_INT4:
expected_size = sizeof(int) * 4;
break;
case GS_SHADER_PARAM_VEC2:
expected_size = sizeof(float) * 2;
break;
case GS_SHADER_PARAM_VEC3:
expected_size = sizeof(float) * 3;
break;
case GS_SHADER_PARAM_VEC4:
expected_size = sizeof(float) * 4;
break;
case GS_SHADER_PARAM_MATRIX4X4:
expected_size = sizeof(float) * 4 * 4;
break;
case GS_SHADER_PARAM_TEXTURE:
expected_size = sizeof(void *);
break;
default:
expected_size = 0;
}
expected_size *= count;
@ -745,12 +769,12 @@ void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
if (expected_size != size) {
blog(LOG_ERROR, "gs_shader_set_val (GL): Size of shader "
"param does not match the size of the input");
"param does not match the size of the input");
return;
}
if (param->type == GS_SHADER_PARAM_TEXTURE)
gs_shader_set_texture(param, *(gs_texture_t**)val);
gs_shader_set_texture(param, *(gs_texture_t **)val);
else
da_copy_array(param->cur_value, val, size);
}

View file

@ -19,14 +19,15 @@
#include "gl-shaderparser.h"
static void gl_write_function_contents(struct gl_shader_parser *glsp,
struct cf_token **p_token, const char *end);
struct cf_token **p_token,
const char *end);
static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
struct cf_token *token)
struct cf_token *token)
{
size_t i;
for (i = 0; i < glsp->parser.params.num; i++) {
struct shader_var *param = glsp->parser.params.array+i;
struct shader_var *param = glsp->parser.params.array + i;
if (strref_cmp(&token->str, param->name) == 0)
return param;
}
@ -35,11 +36,12 @@ static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
}
static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
struct cf_token *token)
struct cf_token *token)
{
size_t i;
for (i = 0; i < glsp->parser.samplers.num; i++) {
struct shader_sampler *sampler = glsp->parser.samplers.array+i;
struct shader_sampler *sampler =
glsp->parser.samplers.array + i;
if (strref_cmp(&token->str, sampler->name) == 0)
return i;
}
@ -48,14 +50,14 @@ static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
}
static inline int cmp_type(const char *name, const size_t name_len,
const char *type, const size_t type_len)
const char *type, const size_t type_len)
{
size_t min_len = (name_len < type_len) ? type_len : name_len;
return astrcmp_n(name, type, min_len);
}
static bool gl_write_type_n(struct gl_shader_parser *glsp,
const char *type, size_t len)
static bool gl_write_type_n(struct gl_shader_parser *glsp, const char *type,
size_t len)
{
if (cmp_type(type, len, "float2", 6) == 0)
dstr_cat(&glsp->gl_string, "vec2");
@ -90,14 +92,14 @@ static bool gl_write_type_n(struct gl_shader_parser *glsp,
}
static inline void gl_write_type(struct gl_shader_parser *glsp,
const char *type)
const char *type)
{
if (!gl_write_type_n(glsp, type, strlen(type)))
dstr_cat(&glsp->gl_string, type);
}
static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
struct cf_token *token)
struct cf_token *token)
{
return gl_write_type_n(glsp, token->str.array, token->str.len);
}
@ -122,7 +124,7 @@ static inline void gl_write_params(struct gl_shader_parser *glsp)
{
size_t i;
for (i = 0; i < glsp->parser.params.num; i++) {
struct shader_var *var = glsp->parser.params.array+i;
struct shader_var *var = glsp->parser.params.array + i;
gl_write_var(glsp, var);
dstr_cat(&glsp->gl_string, ";\n");
}
@ -131,12 +133,13 @@ static inline void gl_write_params(struct gl_shader_parser *glsp)
}
static void gl_write_storage_var(struct gl_shader_parser *glsp,
struct shader_var *var, bool input, const char *prefix);
struct shader_var *var, bool input,
const char *prefix);
/* unwraps a structure that's used for input/output */
static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
struct shader_struct *st, const char *name, bool input,
const char *prefix)
struct shader_struct *st, const char *name,
bool input, const char *prefix)
{
struct dstr prefix_str;
size_t i;
@ -148,7 +151,7 @@ static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
dstr_cat(&prefix_str, "_");
for (i = 0; i < st->vars.num; i++) {
struct shader_var *st_var = st->vars.array+i;
struct shader_var *st_var = st->vars.array + i;
gl_write_storage_var(glsp, st_var, input, prefix_str.array);
}
@ -156,14 +159,24 @@ static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
}
static void gl_write_storage_var(struct gl_shader_parser *glsp,
struct shader_var *var, bool input, const char *prefix)
struct shader_var *var, bool input,
const char *prefix)
{
struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
var->type);
struct shader_struct *st =
shader_parser_getstruct(&glsp->parser, var->type);
if (st) {
gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
} else {
if (input && (strcmp(var->mapping, "VERTEXID") == 0))
return;
if (strcmp(var->mapping, "POSITION") == 0) {
if (!input && (glsp->type == GS_SHADER_VERTEX))
return;
if (input && (glsp->type == GS_SHADER_PIXEL))
return;
}
struct gl_parser_attrib attrib;
gl_parser_attrib_init(&attrib);
@ -178,24 +191,24 @@ static void gl_write_storage_var(struct gl_shader_parser *glsp,
dstr_cat_dstr(&glsp->gl_string, &attrib.name);
dstr_cat(&glsp->gl_string, ";\n");
attrib.input = input;
attrib.input = input;
attrib.mapping = var->mapping;
da_push_back(glsp->attribs, &attrib);
}
}
static inline void gl_write_inputs(struct gl_shader_parser *glsp,
struct shader_func *main)
struct shader_func *main)
{
size_t i;
for (i = 0; i < main->params.num; i++)
gl_write_storage_var(glsp, main->params.array+i, true,
"inputval_");
gl_write_storage_var(glsp, main->params.array + i, true,
"inputval_");
dstr_cat(&glsp->gl_string, "\n");
}
static void gl_write_outputs(struct gl_shader_parser *glsp,
struct shader_func *main)
struct shader_func *main)
{
struct shader_var var = {0};
var.type = main->return_type;
@ -208,7 +221,7 @@ static void gl_write_outputs(struct gl_shader_parser *glsp,
}
static void gl_write_struct(struct gl_shader_parser *glsp,
struct shader_struct *st)
struct shader_struct *st)
{
size_t i;
dstr_cat(&glsp->gl_string, "struct ");
@ -216,7 +229,7 @@ static void gl_write_struct(struct gl_shader_parser *glsp,
dstr_cat(&glsp->gl_string, " {\n");
for (i = 0; i < st->vars.num; i++) {
struct shader_var *var = st->vars.array+i;
struct shader_var *var = st->vars.array + i;
dstr_cat(&glsp->gl_string, "\t");
gl_write_var(glsp, var);
@ -230,7 +243,7 @@ static void gl_write_interface_block(struct gl_shader_parser *glsp)
{
if (glsp->type == GS_SHADER_VERTEX) {
dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
"\tvec4 gl_Position;\n};\n\n");
"\tvec4 gl_Position;\n};\n\n");
}
}
@ -238,7 +251,7 @@ static inline void gl_write_structs(struct gl_shader_parser *glsp)
{
size_t i;
for (i = 0; i < glsp->parser.structs.num; i++) {
struct shader_struct *st = glsp->parser.structs.array+i;
struct shader_struct *st = glsp->parser.structs.array + i;
gl_write_struct(glsp, st);
}
}
@ -267,13 +280,15 @@ static inline void gl_write_structs(struct gl_shader_parser *glsp)
*/
static bool gl_write_mul(struct gl_shader_parser *glsp,
struct cf_token **p_token)
struct cf_token **p_token)
{
struct cf_parser *cfp = &glsp->parser.cfp;
cfp->cur_token = *p_token;
if (!cf_next_token(cfp)) return false;
if (!cf_token_is(cfp, "(")) return false;
if (!cf_next_token(cfp))
return false;
if (!cf_token_is(cfp, "("))
return false;
dstr_cat(&glsp->gl_string, "(");
gl_write_function_contents(glsp, &cfp->cur_token, ",");
@ -287,13 +302,15 @@ static bool gl_write_mul(struct gl_shader_parser *glsp,
}
static bool gl_write_saturate(struct gl_shader_parser *glsp,
struct cf_token **p_token)
struct cf_token **p_token)
{
struct cf_parser *cfp = &glsp->parser.cfp;
cfp->cur_token = *p_token;
if (!cf_next_token(cfp)) return false;
if (!cf_token_is(cfp, "(")) return false;
if (!cf_next_token(cfp))
return false;
if (!cf_token_is(cfp, "("))
return false;
dstr_cat(&glsp->gl_string, "clamp");
gl_write_function_contents(glsp, &cfp->cur_token, ")");
@ -304,23 +321,29 @@ static bool gl_write_saturate(struct gl_shader_parser *glsp,
}
static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
struct shader_var *var, const char *call, bool sampler)
struct shader_var *var,
const char *call, bool sampler)
{
struct cf_parser *cfp = &glsp->parser.cfp;
size_t sampler_id = (size_t)-1;
if (!cf_next_token(cfp)) return false;
if (!cf_token_is(cfp, "(")) return false;
if (!cf_next_token(cfp))
return false;
if (!cf_token_is(cfp, "("))
return false;
if (sampler) {
if (!cf_next_token(cfp)) return false;
sampler_id = sp_getsampler(glsp, cfp->cur_token);
if (sampler_id == (size_t) -1) return false;
if (!cf_next_token(cfp)) return false;
if (!cf_token_is(cfp, ",")) return false;
}
if (!cf_next_token(cfp))
return false;
const size_t sampler_id = sp_getsampler(glsp, cfp->cur_token);
if (sampler_id == (size_t)-1)
return false;
if (!cf_next_token(cfp))
return false;
if (!cf_token_is(cfp, ","))
return false;
var->gl_sampler_id = sampler_id;
var->gl_sampler_id = sampler_id;
}
dstr_cat(&glsp->gl_string, call);
dstr_cat(&glsp->gl_string, "(");
@ -331,15 +354,19 @@ static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
/* processes texture.Sample(sampler, texcoord) */
static bool gl_write_texture_code(struct gl_shader_parser *glsp,
struct cf_token **p_token, struct shader_var *var)
struct cf_token **p_token,
struct shader_var *var)
{
struct cf_parser *cfp = &glsp->parser.cfp;
bool written = false;
cfp->cur_token = *p_token;
if (!cf_next_token(cfp)) return false;
if (!cf_token_is(cfp, ".")) return false;
if (!cf_next_token(cfp)) return false;
if (!cf_next_token(cfp))
return false;
if (!cf_token_is(cfp, "."))
return false;
if (!cf_next_token(cfp))
return false;
const char *function_end = ")";
@ -360,7 +387,8 @@ static bool gl_write_texture_code(struct gl_shader_parser *glsp,
if (!written)
return false;
if (!cf_next_token(cfp)) return false;
if (!cf_next_token(cfp))
return false;
gl_write_function_contents(glsp, &cfp->cur_token, ")");
dstr_cat(&glsp->gl_string, function_end);
@ -370,7 +398,7 @@ static bool gl_write_texture_code(struct gl_shader_parser *glsp,
}
static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
struct cf_token **p_token)
struct cf_token **p_token)
{
struct cf_token *token = *p_token;
bool written = true;
@ -407,13 +435,13 @@ static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
}
static void gl_write_function_contents(struct gl_shader_parser *glsp,
struct cf_token **p_token, const char *end)
struct cf_token **p_token,
const char *end)
{
struct cf_token *token = *p_token;
if (token->type != CFTOKEN_NAME
|| ( !gl_write_type_token(glsp, token)
&& !gl_write_intrinsic(glsp, &token)))
if (token->type != CFTOKEN_NAME || (!gl_write_type_token(glsp, token) &&
!gl_write_intrinsic(glsp, &token)))
dstr_cat_strref(&glsp->gl_string, &token->str);
while (token->type != CFTOKEN_NONE) {
@ -444,7 +472,7 @@ static void gl_write_function_contents(struct gl_shader_parser *glsp,
}
static void gl_write_function(struct gl_shader_parser *glsp,
struct shader_func *func)
struct shader_func *func)
{
size_t i;
struct cf_token *token;
@ -460,7 +488,7 @@ static void gl_write_function(struct gl_shader_parser *glsp,
dstr_cat(&glsp->gl_string, "(");
for (i = 0; i < func->params.num; i++) {
struct shader_var *param = func->params.array+i;
struct shader_var *param = func->params.array + i;
if (i > 0)
dstr_cat(&glsp->gl_string, ", ");
@ -478,14 +506,14 @@ static inline void gl_write_functions(struct gl_shader_parser *glsp)
{
size_t i;
for (i = 0; i < glsp->parser.funcs.num; i++) {
struct shader_func *func = glsp->parser.funcs.array+i;
struct shader_func *func = glsp->parser.funcs.array + i;
gl_write_function(glsp, func);
}
}
static inline void gl_write_main_interface_assign(
struct gl_shader_parser *glsp, struct shader_var *var,
const char *src)
static inline void gl_write_main_interface_assign(struct gl_shader_parser *glsp,
struct shader_var *var,
const char *src)
{
/* vertex shaders: write gl_Position */
if (glsp->type == GS_SHADER_VERTEX &&
@ -498,12 +526,13 @@ static inline void gl_write_main_interface_assign(
}
static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
struct shader_var *var, const char *dst, const char *src,
bool input)
struct shader_var *var,
const char *dst, const char *src,
bool input)
{
struct shader_struct *st;
struct dstr dst_copy = {0};
char ch_left = input ? '.' : '_';
char ch_left = input ? '.' : '_';
char ch_right = input ? '_' : '.';
if (dst) {
@ -526,20 +555,31 @@ static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
dstr_cat_ch(&src_copy, ch_right);
for (i = 0; i < st->vars.num; i++) {
struct shader_var *st_var = st->vars.array+i;
struct shader_var *st_var = st->vars.array + i;
gl_write_main_storage_assign(glsp, st_var,
dst_copy.array, src_copy.array, input);
dst_copy.array,
src_copy.array, input);
}
dstr_free(&src_copy);
} else {
if (!dstr_is_empty(&dst_copy))
dstr_cat_dstr(&glsp->gl_string, &dst_copy);
dstr_cat(&glsp->gl_string, " = ");
if (src)
dstr_cat(&glsp->gl_string, src);
dstr_cat(&glsp->gl_string, var->name);
dstr_cat(&glsp->gl_string, ";\n");
if (input || (glsp->type != GS_SHADER_VERTEX) ||
(strcmp(var->mapping, "POSITION"))) {
if (!dstr_is_empty(&dst_copy))
dstr_cat_dstr(&glsp->gl_string, &dst_copy);
dstr_cat(&glsp->gl_string, " = ");
if (input && (strcmp(var->mapping, "VERTEXID") == 0))
dstr_cat(&glsp->gl_string, "uint(gl_VertexID)");
else if (input && (glsp->type == GS_SHADER_PIXEL) &&
(strcmp(var->mapping, "POSITION") == 0))
dstr_cat(&glsp->gl_string, "gl_FragCoord");
else {
if (src)
dstr_cat(&glsp->gl_string, src);
dstr_cat(&glsp->gl_string, var->name);
}
dstr_cat(&glsp->gl_string, ";\n");
}
if (!input)
gl_write_main_interface_assign(glsp, var, src);
@ -549,28 +589,28 @@ static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
}
static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
struct shader_func *main)
struct shader_func *main)
{
gl_write_main_storage_assign(glsp, main->params.array, NULL,
"inputval_", true);
"inputval_", true);
}
static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
struct shader_func *main)
struct shader_func *main)
{
/* we only do this *if* we're writing a struct, because otherwise
* the call to 'main' already does the assignment for us */
if (!main->mapping) {
struct shader_var var = {0};
var.name = "outputval";
var.type = (char*)main->return_type;
var.type = main->return_type;
dstr_cat(&glsp->gl_string, "\n");
gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
}
}
static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
struct shader_func *main_func)
struct shader_func *main_func)
{
size_t i;
for (i = 0; i < main_func->params.num; i++) {
@ -589,7 +629,7 @@ static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
}
static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
struct shader_func *main_func)
struct shader_func *main_func)
{
size_t i;
dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
@ -604,7 +644,7 @@ static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
}
static void gl_write_main(struct gl_shader_parser *glsp,
struct shader_func *main)
struct shader_func *main)
{
dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
@ -622,22 +662,22 @@ static void gl_rename_attributes(struct gl_shader_parser *glsp)
size_t i = 0, input_idx = 0, output_idx = 0;
for (i = 0; i < glsp->attribs.num; i++) {
struct gl_parser_attrib *attrib = glsp->attribs.array+i;
struct gl_parser_attrib *attrib = glsp->attribs.array + i;
struct dstr new_name = {0};
const char *prefix;
size_t val;
if (attrib->input) {
prefix = glsp->input_prefix;
val = input_idx++;
val = input_idx++;
} else {
prefix = glsp->output_prefix;
val = output_idx++;
val = output_idx++;
}
dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
dstr_replace(&glsp->gl_string, attrib->name.array,
new_name.array);
new_name.array);
dstr_move(&attrib->name, &new_name);
}
}
@ -653,6 +693,7 @@ static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
}
dstr_copy(&glsp->gl_string, "#version 150\n\n");
dstr_cat(&glsp->gl_string, "const bool obs_glsl_compile = true;\n\n");
gl_write_params(glsp);
gl_write_inputs(glsp, main_func);
gl_write_outputs(glsp, main_func);
@ -665,8 +706,8 @@ static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
return true;
}
bool gl_shader_parse(struct gl_shader_parser *glsp,
const char *shader_str, const char *file)
bool gl_shader_parse(struct gl_shader_parser *glsp, const char *shader_str,
const char *file)
{
bool success = shader_parse(&glsp->parser, shader_str, file);
char *str = shader_parser_geterrors(&glsp->parser);

View file

@ -28,8 +28,8 @@
struct gl_parser_attrib {
struct dstr name;
const char *mapping;
bool input;
const char *mapping;
bool input;
};
static inline void gl_parser_attrib_init(struct gl_parser_attrib *attr)
@ -43,26 +43,26 @@ static inline void gl_parser_attrib_free(struct gl_parser_attrib *attr)
}
struct gl_shader_parser {
enum gs_shader_type type;
const char *input_prefix;
const char *output_prefix;
struct shader_parser parser;
struct dstr gl_string;
DARRAY(uint32_t) texture_samplers;
enum gs_shader_type type;
const char *input_prefix;
const char *output_prefix;
struct shader_parser parser;
struct dstr gl_string;
DARRAY(uint32_t) texture_samplers;
DARRAY(struct gl_parser_attrib) attribs;
};
static inline void gl_shader_parser_init(struct gl_shader_parser *glsp,
enum gs_shader_type type)
enum gs_shader_type type)
{
glsp->type = type;
if (type == GS_SHADER_VERTEX) {
glsp->input_prefix = "_input_attrib";
glsp->input_prefix = "_input_attrib";
glsp->output_prefix = "_vertex_shader_attrib";
} else if (type == GS_SHADER_PIXEL) {
glsp->input_prefix = "_vertex_shader_attrib";
glsp->input_prefix = "_vertex_shader_attrib";
glsp->output_prefix = "_pixel_shader_attrib";
}
@ -76,7 +76,7 @@ static inline void gl_shader_parser_free(struct gl_shader_parser *glsp)
{
size_t i;
for (i = 0; i < glsp->attribs.num; i++)
gl_parser_attrib_free(glsp->attribs.array+i);
gl_parser_attrib_free(glsp->attribs.array + i);
da_free(glsp->attribs);
da_free(glsp->texture_samplers);
@ -85,4 +85,4 @@ static inline void gl_shader_parser_free(struct gl_shader_parser *glsp)
}
extern bool gl_shader_parse(struct gl_shader_parser *glsp,
const char *shader_str, const char *file);
const char *shader_str, const char *file);

View file

@ -28,8 +28,8 @@ static bool create_pixel_pack_buffer(struct gs_stage_surface *surf)
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, surf->pack_buffer))
return false;
size = surf->width * surf->bytes_per_pixel;
size = (size+3) & 0xFFFFFFFC; /* align width to 4-byte boundary */
size = surf->width * surf->bytes_per_pixel;
size = (size + 3) & 0xFFFFFFFC; /* align width to 4-byte boundary */
size *= surf->height;
glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_DYNAMIC_READ);
@ -43,18 +43,19 @@ static bool create_pixel_pack_buffer(struct gs_stage_surface *surf)
}
gs_stagesurf_t *device_stagesurface_create(gs_device_t *device, uint32_t width,
uint32_t height, enum gs_color_format color_format)
uint32_t height,
enum gs_color_format color_format)
{
struct gs_stage_surface *surf;
surf = bzalloc(sizeof(struct gs_stage_surface));
surf->device = device;
surf->format = color_format;
surf->width = width;
surf->height = height;
surf->gl_format = convert_gs_format(color_format);
surf->device = device;
surf->format = color_format;
surf->width = width;
surf->height = height;
surf->gl_format = convert_gs_format(color_format);
surf->gl_internal_format = convert_gs_internal_format(color_format);
surf->gl_type = get_gl_format_type(color_format);
surf->bytes_per_pixel = gs_get_format_bpp(color_format)/8;
surf->gl_type = get_gl_format_type(color_format);
surf->bytes_per_pixel = gs_get_format_bpp(color_format) / 8;
if (!create_pixel_pack_buffer(surf)) {
blog(LOG_ERROR, "device_stagesurface_create (GL) failed");
@ -99,7 +100,7 @@ static bool can_stage(struct gs_stage_surface *dst, struct gs_texture_2d *src)
if (src->width != dst->width || src->height != dst->height) {
blog(LOG_ERROR, "Source and destination must have the same "
"dimensions");
"dimensions");
return false;
}
@ -111,9 +112,9 @@ static bool can_stage(struct gs_stage_surface *dst, struct gs_texture_2d *src)
/* Apparently for mac, PBOs won't do an asynchronous transfer unless you use
* FBOs along with glReadPixels, which is really dumb. */
void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
gs_texture_t *src)
gs_texture_t *src)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)src;
struct fbo_info *fbo;
GLint last_fbo;
bool success = false;
@ -132,12 +133,12 @@ void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
goto failed_unbind_buffer;
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0,
src->gl_target, src->texture, 0);
src->gl_target, src->texture, 0);
if (!gl_success("glFrameBufferTexture2D"))
goto failed_unbind_all;
glReadPixels(0, 0, dst->width, dst->height, dst->gl_format,
dst->gl_type, 0);
dst->gl_type, 0);
if (!gl_success("glReadPixels"))
goto failed_unbind_all;
@ -159,9 +160,9 @@ failed:
#else
void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
gs_texture_t *src)
gs_texture_t *src)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)src;
if (!can_stage(dst, tex2d))
goto failed;
@ -198,14 +199,14 @@ uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
return stagesurf->height;
}
enum gs_color_format gs_stagesurface_get_color_format(
const gs_stagesurf_t *stagesurf)
enum gs_color_format
gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf)
{
return stagesurf->format;
}
bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
uint32_t *linesize)
uint32_t *linesize)
{
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, stagesurf->pack_buffer))
goto fail;

View file

@ -27,9 +27,9 @@
#ifdef _DEBUG
static void APIENTRY gl_debug_proc(
GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *message, const GLvoid *data )
static void APIENTRY gl_debug_proc(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length,
const GLchar *message, const GLvoid *data)
{
UNUSED_PARAMETER(id);
UNUSED_PARAMETER(data);
@ -45,58 +45,71 @@ static void APIENTRY gl_debug_proc(
}
#endif
switch(source) {
switch (source) {
case GL_DEBUG_SOURCE_API:
source_str = "API"; break;
source_str = "API";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
source_str = "Window System"; break;
source_str = "Window System";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
source_str = "Shader Compiler"; break;
source_str = "Shader Compiler";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
source_str = "Third Party"; break;
source_str = "Third Party";
break;
case GL_DEBUG_SOURCE_APPLICATION:
source_str = "Application"; break;
source_str = "Application";
break;
case GL_DEBUG_SOURCE_OTHER:
source_str = "Other"; break;
source_str = "Other";
break;
default:
source_str = "Unknown";
}
switch(type) {
switch (type) {
case GL_DEBUG_TYPE_ERROR:
type_str = "Error"; break;
type_str = "Error";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
type_str = "Deprecated Behavior"; break;
type_str = "Deprecated Behavior";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
type_str = "Undefined Behavior"; break;
type_str = "Undefined Behavior";
break;
case GL_DEBUG_TYPE_PORTABILITY:
type_str = "Portability"; break;
type_str = "Portability";
break;
case GL_DEBUG_TYPE_PERFORMANCE:
type_str = "Performance"; break;
type_str = "Performance";
break;
case GL_DEBUG_TYPE_OTHER:
type_str = "Other"; break;
default:
type_str = "Other";
break;
default:
type_str = "Unknown";
}
switch(severity) {
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
severity_str = "High"; break;
severity_str = "High";
break;
case GL_DEBUG_SEVERITY_MEDIUM:
severity_str = "Medium"; break;
severity_str = "Medium";
break;
case GL_DEBUG_SEVERITY_LOW:
severity_str = "Low"; break;
severity_str = "Low";
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
severity_str = "Notification"; break;
severity_str = "Notification";
break;
default:
severity_str = "Unknown";
}
blog(LOG_DEBUG,
"[%s][%s]{%s}: %.*s",
source_str, type_str, severity_str,
length, message
);
blog(LOG_DEBUG, "[%s][%s]{%s}: %.*s", source_str, type_str,
severity_str, length, message);
}
static void gl_enable_debug()
@ -108,18 +121,18 @@ static void gl_enable_debug()
glDebugMessageCallbackARB(gl_debug_proc, NULL);
} else {
blog(LOG_DEBUG, "Failed to set GL debug callback as it is "
"not supported.");
"not supported.");
}
}
#else
static void gl_enable_debug() {}
#endif
static bool gl_init_extensions(struct gs_device* device)
static bool gl_init_extensions(struct gs_device *device)
{
if (!GLAD_GL_VERSION_2_1) {
blog(LOG_ERROR, "obs-studio requires OpenGL version 2.1 or "
"higher.");
"higher.");
return false;
}
@ -127,7 +140,7 @@ static bool gl_init_extensions(struct gs_device* device)
if (!GLAD_GL_VERSION_3_0 && !GLAD_GL_ARB_framebuffer_object) {
blog(LOG_ERROR, "OpenGL extension ARB_framebuffer_object "
"is required.");
"is required.");
return false;
}
@ -158,14 +171,14 @@ static void clear_textures(struct gs_device *device)
}
void convert_sampler_info(struct gs_sampler_state *sampler,
const struct gs_sampler_info *info)
const struct gs_sampler_info *info)
{
GLint max_anisotropy_max;
convert_filter(info->filter, &sampler->min_filter,
&sampler->mag_filter);
sampler->address_u = convert_address_mode(info->address_u);
sampler->address_v = convert_address_mode(info->address_v);
sampler->address_w = convert_address_mode(info->address_w);
&sampler->mag_filter);
sampler->address_u = convert_address_mode(info->address_u);
sampler->address_v = convert_address_mode(info->address_v);
sampler->address_w = convert_address_mode(info->address_w);
sampler->max_anisotropy = info->max_anisotropy;
max_anisotropy_max = 1;
@ -181,10 +194,10 @@ void convert_sampler_info(struct gs_sampler_state *sampler,
else if (sampler->max_anisotropy > max_anisotropy_max)
sampler->max_anisotropy = max_anisotropy_max;
blog(LOG_DEBUG, "convert_sampler_info: 1 <= max_anisotropy <= "
"%d violated, selected: %d, set: %d",
max_anisotropy_max,
info->max_anisotropy, sampler->max_anisotropy);
blog(LOG_DEBUG,
"convert_sampler_info: 1 <= max_anisotropy <= "
"%d violated, selected: %d, set: %d",
max_anisotropy_max, info->max_anisotropy, sampler->max_anisotropy);
}
const char *device_get_name(void)
@ -218,7 +231,7 @@ int device_create(gs_device_t **p_device, uint32_t adapter)
const char *glRenderer = (const char *)glGetString(GL_RENDERER);
blog(LOG_INFO, "Loading up OpenGL on adapter %s %s", glVendor,
glRenderer);
glRenderer);
if (!gl_init_extensions(device)) {
errorcode = GS_ERROR_NOT_SUPPORTED;
@ -226,23 +239,26 @@ int device_create(gs_device_t **p_device, uint32_t adapter)
}
const char *glVersion = (const char *)glGetString(GL_VERSION);
const char *glShadingLanguage = (const char *)glGetString(
GL_SHADING_LANGUAGE_VERSION);
const char *glShadingLanguage =
(const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
blog(LOG_INFO, "OpenGL loaded successfully, version %s, shading "
"language %s", glVersion, glShadingLanguage);
blog(LOG_INFO,
"OpenGL loaded successfully, version %s, shading "
"language %s",
glVersion, glShadingLanguage);
gl_enable(GL_CULL_FACE);
gl_gen_vertex_arrays(1, &device->empty_vao);
device_leave_context(device);
device->cur_swap = NULL;
#ifdef _WIN32
blog(LOG_INFO, "Warning: The OpenGL renderer is currently in use. "
"On windows, the OpenGL renderer can decrease "
"capture performance due to the lack of specific "
"features used to maximize capture performance. "
"The Direct3D 11 renderer is recommended instead.");
"On windows, the OpenGL renderer can decrease "
"capture performance due to the lack of specific "
"features used to maximize capture performance. "
"The Direct3D 11 renderer is recommended instead.");
#endif
*p_device = device;
@ -262,6 +278,8 @@ void device_destroy(gs_device_t *device)
while (device->first_program)
gs_program_destroy(device->first_program);
gl_delete_vertex_arrays(1, &device->empty_vao);
da_free(device->proj_stack);
gl_platform_destroy(device->plat);
bfree(device);
@ -269,13 +287,13 @@ void device_destroy(gs_device_t *device)
}
gs_swapchain_t *device_swapchain_create(gs_device_t *device,
const struct gs_init_data *info)
const struct gs_init_data *info)
{
struct gs_swap_chain *swap = bzalloc(sizeof(struct gs_swap_chain));
swap->device = device;
swap->info = *info;
swap->wi = gl_windowinfo_create(info);
swap->info = *info;
swap->wi = gl_windowinfo_create(info);
if (!swap->wi) {
blog(LOG_ERROR, "device_swapchain_create (GL) failed");
gs_swapchain_destroy(swap);
@ -337,9 +355,10 @@ uint32_t device_get_height(const gs_device_t *device)
}
gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
uint32_t height, uint32_t depth,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags)
uint32_t height, uint32_t depth,
enum gs_color_format color_format,
uint32_t levels, const uint8_t **data,
uint32_t flags)
{
/* TODO */
UNUSED_PARAMETER(device);
@ -353,19 +372,45 @@ gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
return NULL;
}
gs_samplerstate_t *device_samplerstate_create(gs_device_t *device,
const struct gs_sampler_info *info)
gs_samplerstate_t *
device_samplerstate_create(gs_device_t *device,
const struct gs_sampler_info *info)
{
struct gs_sampler_state *sampler;
sampler = bzalloc(sizeof(struct gs_sampler_state));
sampler->device = device;
sampler->ref = 1;
sampler->ref = 1;
convert_sampler_info(sampler, info);
return sampler;
}
gs_timer_t *device_timer_create(gs_device_t *device)
{
UNUSED_PARAMETER(device);
struct gs_timer *timer;
GLuint queries[2];
glGenQueries(2, queries);
if (!gl_success("glGenQueries"))
return NULL;
timer = bzalloc(sizeof(struct gs_timer));
timer->queries[0] = queries[0];
timer->queries[1] = queries[1];
return timer;
}
gs_timer_range_t *device_timer_range_create(gs_device_t *device)
{
UNUSED_PARAMETER(device);
return NULL;
}
enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
{
return texture->type;
@ -374,17 +419,17 @@ enum gs_texture_type device_get_texture_type(const gs_texture_t *texture)
static void strip_mipmap_filter(GLint *filter)
{
switch (*filter) {
case GL_NEAREST:
case GL_LINEAR:
return;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
*filter = GL_NEAREST;
return;
case GL_LINEAR_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_LINEAR:
*filter = GL_LINEAR;
return;
case GL_NEAREST:
case GL_LINEAR:
return;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
*filter = GL_NEAREST;
return;
case GL_LINEAR_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_LINEAR:
*filter = GL_LINEAR;
return;
}
*filter = GL_NEAREST;
}
@ -401,7 +446,7 @@ static inline void apply_swizzle(struct gs_texture *tex)
static bool load_texture_sampler(gs_texture_t *tex, gs_samplerstate_t *ss)
{
bool success = true;
bool success = true;
GLint min_filter;
if (tex->cur_sampler == ss)
@ -419,11 +464,10 @@ static bool load_texture_sampler(gs_texture_t *tex, gs_samplerstate_t *ss)
if (gs_texture_is_rect(tex))
strip_mipmap_filter(&min_filter);
if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MIN_FILTER,
min_filter))
if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MIN_FILTER, min_filter))
success = false;
if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MAG_FILTER,
ss->mag_filter))
ss->mag_filter))
success = false;
if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_S, ss->address_u))
success = false;
@ -432,7 +476,7 @@ static bool load_texture_sampler(gs_texture_t *tex, gs_samplerstate_t *ss)
if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_WRAP_R, ss->address_w))
success = false;
if (!gl_tex_param_i(tex->gl_target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
ss->max_anisotropy))
ss->max_anisotropy))
success = false;
apply_swizzle(tex);
@ -441,13 +485,13 @@ static bool load_texture_sampler(gs_texture_t *tex, gs_samplerstate_t *ss)
}
static inline struct gs_shader_param *get_texture_param(gs_device_t *device,
int unit)
int unit)
{
struct gs_shader *shader = device->cur_pixel_shader;
size_t i;
for (i = 0; i < shader->params.num; i++) {
struct gs_shader_param *param = shader->params.array+i;
struct gs_shader_param *param = shader->params.array + i;
if (param->type == GS_SHADER_PARAM_TEXTURE) {
if (param->texture_id == unit)
return param;
@ -506,13 +550,13 @@ fail:
}
static bool load_sampler_on_textures(gs_device_t *device, gs_samplerstate_t *ss,
int sampler_unit)
int sampler_unit)
{
struct gs_shader *shader = device->cur_pixel_shader;
size_t i;
for (i = 0; i < shader->params.num; i++) {
struct gs_shader_param *param = shader->params.array+i;
struct gs_shader_param *param = shader->params.array + i;
if (param->type == GS_SHADER_PARAM_TEXTURE &&
param->sampler_id == (uint32_t)sampler_unit &&
@ -528,7 +572,7 @@ static bool load_sampler_on_textures(gs_device_t *device, gs_samplerstate_t *ss,
}
void device_load_samplerstate(gs_device_t *device, gs_samplerstate_t *ss,
int unit)
int unit)
{
/* need a pixel shader to properly bind samplers */
if (!device->cur_pixel_shader)
@ -563,7 +607,7 @@ void device_load_vertexshader(gs_device_t *device, gs_shader_t *vertshader)
}
static void load_default_pixelshader_samplers(struct gs_device *device,
struct gs_shader *ps)
struct gs_shader *ps)
{
size_t i;
if (!ps)
@ -629,17 +673,17 @@ gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device)
}
static bool get_tex_dimensions(gs_texture_t *tex, uint32_t *width,
uint32_t *height)
uint32_t *height)
{
if (tex->type == GS_TEXTURE_2D) {
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
*width = tex2d->width;
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
*width = tex2d->width;
*height = tex2d->height;
return true;
} else if (tex->type == GS_TEXTURE_CUBE) {
struct gs_texture_cube *cube = (struct gs_texture_cube*)tex;
*width = cube->size;
struct gs_texture_cube *cube = (struct gs_texture_cube *)tex;
*width = cube->size;
*height = cube->size;
return true;
}
@ -654,9 +698,8 @@ static bool get_tex_dimensions(gs_texture_t *tex, uint32_t *width,
*/
struct fbo_info *get_fbo(gs_texture_t *tex, uint32_t width, uint32_t height)
{
if (tex->fbo && tex->fbo->width == width &&
tex->fbo->height == height &&
tex->fbo->format == tex->format)
if (tex->fbo && tex->fbo->width == width &&
tex->fbo->height == height && tex->fbo->format == tex->format)
return tex->fbo;
GLuint fbo;
@ -665,12 +708,12 @@ struct fbo_info *get_fbo(gs_texture_t *tex, uint32_t width, uint32_t height)
return NULL;
tex->fbo = bmalloc(sizeof(struct fbo_info));
tex->fbo->fbo = fbo;
tex->fbo->width = width;
tex->fbo->height = height;
tex->fbo->format = tex->format;
tex->fbo->cur_render_target = NULL;
tex->fbo->cur_render_side = 0;
tex->fbo->fbo = fbo;
tex->fbo->width = width;
tex->fbo->height = height;
tex->fbo->format = tex->format;
tex->fbo->cur_render_target = NULL;
tex->fbo->cur_render_side = 0;
tex->fbo->cur_zstencil_buffer = NULL;
return tex->fbo;
@ -703,7 +746,7 @@ static bool set_current_fbo(gs_device_t *device, struct fbo_info *fbo)
}
static bool attach_rendertarget(struct fbo_info *fbo, gs_texture_t *tex,
int side)
int side)
{
if (fbo->cur_render_target == tex)
return true;
@ -712,14 +755,14 @@ static bool attach_rendertarget(struct fbo_info *fbo, gs_texture_t *tex,
if (tex->type == GS_TEXTURE_2D) {
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
tex->texture, 0);
GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
tex->texture, 0);
} else if (tex->type == GS_TEXTURE_CUBE) {
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_CUBE_MAP_POSITIVE_X + side,
tex->texture, 0);
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_CUBE_MAP_POSITIVE_X + side,
tex->texture, 0);
} else {
return false;
@ -743,8 +786,8 @@ static bool attach_zstencil(struct fbo_info *fbo, gs_zstencil_t *zs)
zs_attachment = zs->attachment;
}
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
zs_attachment, GL_RENDERBUFFER, zsbuffer);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, zs_attachment,
GL_RENDERBUFFER, zsbuffer);
if (!gl_success("glFramebufferRenderbuffer"))
return false;
@ -752,17 +795,17 @@ static bool attach_zstencil(struct fbo_info *fbo, gs_zstencil_t *zs)
}
static bool set_target(gs_device_t *device, gs_texture_t *tex, int side,
gs_zstencil_t *zs)
gs_zstencil_t *zs)
{
struct fbo_info *fbo;
if (device->cur_render_target == tex &&
device->cur_zstencil_buffer == zs &&
device->cur_render_side == side)
if (device->cur_render_target == tex &&
device->cur_zstencil_buffer == zs &&
device->cur_render_side == side)
return true;
device->cur_render_target = tex;
device->cur_render_side = side;
device->cur_render_target = tex;
device->cur_render_side = side;
device->cur_zstencil_buffer = zs;
if (!tex)
@ -783,7 +826,7 @@ static bool set_target(gs_device_t *device, gs_texture_t *tex, int side,
}
void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
gs_zstencil_t *zstencil)
gs_zstencil_t *zstencil)
{
if (tex) {
if (tex->type != GS_TEXTURE_2D) {
@ -807,7 +850,7 @@ fail:
}
void device_set_cube_render_target(gs_device_t *device, gs_texture_t *cubetex,
int side, gs_zstencil_t *zstencil)
int side, gs_zstencil_t *zstencil)
{
if (cubetex) {
if (cubetex->type != GS_TEXTURE_CUBE) {
@ -830,13 +873,13 @@ fail:
blog(LOG_ERROR, "device_set_cube_render_target (GL) failed");
}
void device_copy_texture_region(gs_device_t *device,
gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
gs_texture_t *src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h)
void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst,
uint32_t dst_x, uint32_t dst_y,
gs_texture_t *src, uint32_t src_x,
uint32_t src_y, uint32_t src_w, uint32_t src_h)
{
struct gs_texture_2d *src2d = (struct gs_texture_2d*)src;
struct gs_texture_2d *dst2d = (struct gs_texture_2d*)dst;
struct gs_texture_2d *src2d = (struct gs_texture_2d *)src;
struct gs_texture_2d *dst2d = (struct gs_texture_2d *)dst;
if (!src) {
blog(LOG_ERROR, "Source texture is NULL");
@ -850,7 +893,7 @@ void device_copy_texture_region(gs_device_t *device,
if (dst->type != GS_TEXTURE_2D || src->type != GS_TEXTURE_2D) {
blog(LOG_ERROR, "Source and destination textures must be 2D "
"textures");
"textures");
goto fail;
}
@ -859,19 +902,19 @@ void device_copy_texture_region(gs_device_t *device,
goto fail;
}
uint32_t nw = (uint32_t)src_w ?
(uint32_t)src_w : (src2d->width - src_x);
uint32_t nh = (uint32_t)src_h ?
(uint32_t)src_h : (src2d->height - src_y);
uint32_t nw = (uint32_t)src_w ? (uint32_t)src_w
: (src2d->width - src_x);
uint32_t nh = (uint32_t)src_h ? (uint32_t)src_h
: (src2d->height - src_y);
if (dst2d->width - dst_x < nw || dst2d->height - dst_y < nh) {
blog(LOG_ERROR, "Destination texture region is not big "
"enough to hold the source region");
"enough to hold the source region");
goto fail;
}
if (!gl_copy_texture(device, dst, dst_x, dst_y, src, src_x, src_y, nw,
nh))
nh))
goto fail;
return;
@ -881,7 +924,7 @@ fail:
}
void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
gs_texture_t *src)
gs_texture_t *src)
{
device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
}
@ -891,7 +934,7 @@ void device_begin_scene(gs_device_t *device)
clear_textures(device);
}
static inline bool can_render(const gs_device_t *device)
static inline bool can_render(const gs_device_t *device, uint32_t num_verts)
{
if (!device->cur_vertex_shader) {
blog(LOG_ERROR, "No vertex shader specified");
@ -903,7 +946,7 @@ static inline bool can_render(const gs_device_t *device)
return false;
}
if (!device->cur_vertex_buffer) {
if (!device->cur_vertex_buffer && (num_verts == 0)) {
blog(LOG_ERROR, "No vertex buffer specified");
return false;
}
@ -950,7 +993,7 @@ static inline struct gs_program *find_program(const struct gs_device *device)
while (program) {
if (program->vertex_shader == device->cur_vertex_shader &&
program->pixel_shader == device->cur_pixel_shader)
program->pixel_shader == device->cur_pixel_shader)
return program;
program = program->next;
@ -970,14 +1013,15 @@ static inline struct gs_program *get_shader_program(struct gs_device *device)
}
void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
uint32_t start_vert, uint32_t num_verts)
uint32_t start_vert, uint32_t num_verts)
{
struct gs_vertex_buffer *vb = device->cur_vertex_buffer;
struct gs_index_buffer *ib = device->cur_index_buffer;
GLenum topology = convert_gs_topology(draw_mode);
GLenum topology = convert_gs_topology(draw_mode);
gs_effect_t *effect = gs_get_effect();
struct gs_program *program;
if (!can_render(device))
if (!can_render(device, num_verts))
goto fail;
if (effect)
@ -987,7 +1031,10 @@ void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
if (!program)
goto fail;
load_vb_buffers(program, device->cur_vertex_buffer, ib);
if (vb)
load_vb_buffers(program, vb, ib);
else
gl_bind_vertex_array(device->empty_vao);
if (program != device->cur_program && device->cur_program) {
glUseProgram(0);
@ -1010,7 +1057,7 @@ void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
if (num_verts == 0)
num_verts = (uint32_t)device->cur_index_buffer->num;
glDrawElements(topology, num_verts, ib->gl_type,
(const GLvoid*)(start_vert * ib->width));
(const GLvoid *)(start_vert * ib->width));
if (!gl_success("glDrawElements"))
goto fail;
@ -1035,7 +1082,7 @@ void device_end_scene(gs_device_t *device)
}
void device_clear(gs_device_t *device, uint32_t clear_flags,
const struct vec4 *color, float depth, uint8_t stencil)
const struct vec4 *color, float depth, uint8_t stencil)
{
GLbitfield gl_flags = 0;
@ -1136,8 +1183,8 @@ void device_enable_stencil_write(gs_device_t *device, bool enable)
UNUSED_PARAMETER(device);
}
void device_enable_color(gs_device_t *device, bool red, bool green,
bool blue, bool alpha)
void device_enable_color(gs_device_t *device, bool red, bool green, bool blue,
bool alpha)
{
glColorMask(red, green, blue, alpha);
@ -1145,7 +1192,7 @@ void device_enable_color(gs_device_t *device, bool red, bool green,
}
void device_blend_function(gs_device_t *device, enum gs_blend_type src,
enum gs_blend_type dest)
enum gs_blend_type dest)
{
GLenum gl_src = convert_gs_blend_type(src);
GLenum gl_dst = convert_gs_blend_type(dest);
@ -1158,8 +1205,10 @@ void device_blend_function(gs_device_t *device, enum gs_blend_type src,
}
void device_blend_function_separate(gs_device_t *device,
enum gs_blend_type src_c, enum gs_blend_type dest_c,
enum gs_blend_type src_a, enum gs_blend_type dest_a)
enum gs_blend_type src_c,
enum gs_blend_type dest_c,
enum gs_blend_type src_a,
enum gs_blend_type dest_a)
{
GLenum gl_src_c = convert_gs_blend_type(src_c);
GLenum gl_dst_c = convert_gs_blend_type(dest_c);
@ -1185,7 +1234,7 @@ void device_depth_function(gs_device_t *device, enum gs_depth_test test)
}
void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
enum gs_depth_test test)
enum gs_depth_test test)
{
GLenum gl_side = convert_gs_stencil_side(side);
GLenum gl_test = convert_gs_depth_test(test);
@ -1198,11 +1247,12 @@ void device_stencil_function(gs_device_t *device, enum gs_stencil_side side,
}
void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
enum gs_stencil_op_type zpass)
enum gs_stencil_op_type fail,
enum gs_stencil_op_type zfail,
enum gs_stencil_op_type zpass)
{
GLenum gl_side = convert_gs_stencil_side(side);
GLenum gl_fail = convert_gs_stencil_op(fail);
GLenum gl_side = convert_gs_stencil_side(side);
GLenum gl_fail = convert_gs_stencil_op(fail);
GLenum gl_zfail = convert_gs_stencil_op(zfail);
GLenum gl_zpass = convert_gs_stencil_op(zpass);
@ -1225,7 +1275,7 @@ static inline uint32_t get_target_height(const struct gs_device *device)
}
void device_set_viewport(gs_device_t *device, int x, int y, int width,
int height)
int height)
{
uint32_t base_height = 0;
int gl_y = 0;
@ -1245,8 +1295,8 @@ void device_set_viewport(gs_device_t *device, int x, int y, int width,
if (!gl_success("glViewport"))
blog(LOG_ERROR, "device_set_viewport (GL) failed");
device->cur_viewport.x = x;
device->cur_viewport.y = y;
device->cur_viewport.x = x;
device->cur_viewport.y = y;
device->cur_viewport.cx = width;
device->cur_viewport.cy = height;
}
@ -1272,55 +1322,55 @@ void device_set_scissor_rect(gs_device_t *device, const struct gs_rect *rect)
blog(LOG_ERROR, "device_set_scissor_rect (GL) failed");
}
void device_ortho(gs_device_t *device, float left, float right,
float top, float bottom, float near, float far)
void device_ortho(gs_device_t *device, float left, float right, float top,
float bottom, float near, float far)
{
struct matrix4 *dst = &device->cur_proj;
float rml = right-left;
float bmt = bottom-top;
float fmn = far-near;
float rml = right - left;
float bmt = bottom - top;
float fmn = far - near;
vec4_zero(&dst->x);
vec4_zero(&dst->y);
vec4_zero(&dst->z);
vec4_zero(&dst->t);
dst->x.x = 2.0f / rml;
dst->t.x = (left+right) / -rml;
dst->x.x = 2.0f / rml;
dst->t.x = (left + right) / -rml;
dst->y.y = 2.0f / -bmt;
dst->t.y = (bottom+top) / bmt;
dst->y.y = 2.0f / -bmt;
dst->t.y = (bottom + top) / bmt;
dst->z.z = -2.0f / fmn;
dst->t.z = (far+near) / -fmn;
dst->z.z = -2.0f / fmn;
dst->t.z = (far + near) / -fmn;
dst->t.w = 1.0f;
}
void device_frustum(gs_device_t *device, float left, float right,
float top, float bottom, float near, float far)
void device_frustum(gs_device_t *device, float left, float right, float top,
float bottom, float near, float far)
{
struct matrix4 *dst = &device->cur_proj;
float rml = right-left;
float tmb = top-bottom;
float nmf = near-far;
float nearx2 = 2.0f*near;
float rml = right - left;
float tmb = top - bottom;
float nmf = near - far;
float nearx2 = 2.0f * near;
vec4_zero(&dst->x);
vec4_zero(&dst->y);
vec4_zero(&dst->z);
vec4_zero(&dst->t);
dst->x.x = nearx2 / rml;
dst->z.x = (left+right) / rml;
dst->y.y = nearx2 / tmb;
dst->z.y = (bottom+top) / tmb;
dst->x.x = nearx2 / rml;
dst->z.x = (left + right) / rml;
dst->z.z = (far+near) / nmf;
dst->t.z = 2.0f * (near*far) / nmf;
dst->y.y = nearx2 / tmb;
dst->z.y = (bottom + top) / tmb;
dst->z.z = (far + near) / nmf;
dst->t.z = 2.0f * (near * far) / nmf;
dst->z.w = -1.0f;
}
@ -1341,8 +1391,8 @@ void device_projection_pop(gs_device_t *device)
da_pop_back(device->proj_stack);
}
void device_debug_marker_begin(gs_device_t *device,
const char *markername, const float color[4])
void device_debug_marker_begin(gs_device_t *device, const char *markername,
const float color[4])
{
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(color);
@ -1413,8 +1463,72 @@ void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
if (samplerstate->device)
for (int i = 0; i < GS_MAX_TEXTURES; i++)
if (samplerstate->device->cur_samplers[i] ==
samplerstate)
samplerstate)
samplerstate->device->cur_samplers[i] = NULL;
samplerstate_release(samplerstate);
}
void gs_timer_destroy(gs_timer_t *timer)
{
if (!timer)
return;
glDeleteQueries(2, timer->queries);
gl_success("glDeleteQueries");
bfree(timer);
}
void gs_timer_begin(gs_timer_t *timer)
{
glQueryCounter(timer->queries[0], GL_TIMESTAMP);
gl_success("glQueryCounter");
}
void gs_timer_end(gs_timer_t *timer)
{
glQueryCounter(timer->queries[1], GL_TIMESTAMP);
gl_success("glQueryCounter");
}
bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks)
{
GLint available = 0;
glGetQueryObjectiv(timer->queries[1], GL_QUERY_RESULT_AVAILABLE,
&available);
GLuint64 begin, end;
glGetQueryObjectui64v(timer->queries[0], GL_QUERY_RESULT, &begin);
gl_success("glGetQueryObjectui64v");
glGetQueryObjectui64v(timer->queries[1], GL_QUERY_RESULT, &end);
gl_success("glGetQueryObjectui64v");
*ticks = end - begin;
return true;
}
void gs_timer_range_destroy(gs_timer_range_t *range)
{
UNUSED_PARAMETER(range);
}
void gs_timer_range_begin(gs_timer_range_t *range)
{
UNUSED_PARAMETER(range);
}
void gs_timer_range_end(gs_timer_range_t *range)
{
UNUSED_PARAMETER(range);
}
bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
uint64_t *frequency)
{
UNUSED_PARAMETER(range);
*disjoint = false;
*frequency = 1000000000;
return true;
}

View file

@ -30,34 +30,49 @@
struct gl_platform;
struct gl_windowinfo;
enum copy_type {
COPY_TYPE_ARB,
COPY_TYPE_NV,
COPY_TYPE_FBO_BLIT
};
enum copy_type { COPY_TYPE_ARB, COPY_TYPE_NV, COPY_TYPE_FBO_BLIT };
static inline GLenum convert_gs_format(enum gs_color_format format)
{
switch (format) {
case GS_A8: return GL_RED;
case GS_R8: return GL_RED;
case GS_RGBA: return GL_RGBA;
case GS_BGRX: return GL_BGRA;
case GS_BGRA: return GL_BGRA;
case GS_R10G10B10A2: return GL_RGBA;
case GS_RGBA16: return GL_RGBA;
case GS_R16: return GL_RED;
case GS_RGBA16F: return GL_RGBA;
case GS_RGBA32F: return GL_RGBA;
case GS_RG16F: return GL_RG;
case GS_RG32F: return GL_RG;
case GS_R8G8: return GL_RG;
case GS_R16F: return GL_RED;
case GS_R32F: return GL_RED;
case GS_DXT1: return GL_RGB;
case GS_DXT3: return GL_RGBA;
case GS_DXT5: return GL_RGBA;
case GS_UNKNOWN: return 0;
case GS_A8:
return GL_RED;
case GS_R8:
return GL_RED;
case GS_RGBA:
return GL_RGBA;
case GS_BGRX:
return GL_BGRA;
case GS_BGRA:
return GL_BGRA;
case GS_R10G10B10A2:
return GL_RGBA;
case GS_RGBA16:
return GL_RGBA;
case GS_R16:
return GL_RED;
case GS_RGBA16F:
return GL_RGBA;
case GS_RGBA32F:
return GL_RGBA;
case GS_RG16F:
return GL_RG;
case GS_RG32F:
return GL_RG;
case GS_R8G8:
return GL_RG;
case GS_R16F:
return GL_RED;
case GS_R32F:
return GL_RED;
case GS_DXT1:
return GL_RGB;
case GS_DXT3:
return GL_RGBA;
case GS_DXT5:
return GL_RGBA;
case GS_UNKNOWN:
return 0;
}
return 0;
@ -66,25 +81,44 @@ static inline GLenum convert_gs_format(enum gs_color_format format)
static inline GLenum convert_gs_internal_format(enum gs_color_format format)
{
switch (format) {
case GS_A8: return GL_R8; /* NOTE: use GL_TEXTURE_SWIZZLE_x */
case GS_R8: return GL_R8;
case GS_RGBA: return GL_RGBA;
case GS_BGRX: return GL_RGB;
case GS_BGRA: return GL_RGBA;
case GS_R10G10B10A2: return GL_RGB10_A2;
case GS_RGBA16: return GL_RGBA16;
case GS_R16: return GL_R16;
case GS_RGBA16F: return GL_RGBA16F;
case GS_RGBA32F: return GL_RGBA32F;
case GS_RG16F: return GL_RG16F;
case GS_RG32F: return GL_RG32F;
case GS_R8G8: return GL_R16;
case GS_R16F: return GL_R16F;
case GS_R32F: return GL_R32F;
case GS_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case GS_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case GS_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case GS_UNKNOWN: return 0;
case GS_A8:
return GL_R8; /* NOTE: use GL_TEXTURE_SWIZZLE_x */
case GS_R8:
return GL_R8;
case GS_RGBA:
return GL_RGBA;
case GS_BGRX:
return GL_RGB;
case GS_BGRA:
return GL_RGBA;
case GS_R10G10B10A2:
return GL_RGB10_A2;
case GS_RGBA16:
return GL_RGBA16;
case GS_R16:
return GL_R16;
case GS_RGBA16F:
return GL_RGBA16F;
case GS_RGBA32F:
return GL_RGBA32F;
case GS_RG16F:
return GL_RG16F;
case GS_RG32F:
return GL_RG32F;
case GS_R8G8:
return GL_RG8;
case GS_R16F:
return GL_R16F;
case GS_R32F:
return GL_R32F;
case GS_DXT1:
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case GS_DXT3:
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case GS_DXT5:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case GS_UNKNOWN:
return 0;
}
return 0;
@ -93,25 +127,44 @@ static inline GLenum convert_gs_internal_format(enum gs_color_format format)
static inline GLenum get_gl_format_type(enum gs_color_format format)
{
switch (format) {
case GS_A8: return GL_UNSIGNED_BYTE;
case GS_R8: return GL_UNSIGNED_BYTE;
case GS_RGBA: return GL_UNSIGNED_BYTE;
case GS_BGRX: return GL_UNSIGNED_BYTE;
case GS_BGRA: return GL_UNSIGNED_BYTE;
case GS_R10G10B10A2: return GL_UNSIGNED_INT_10_10_10_2;
case GS_RGBA16: return GL_UNSIGNED_SHORT;
case GS_R16: return GL_UNSIGNED_SHORT;
case GS_RGBA16F: return GL_UNSIGNED_SHORT;
case GS_RGBA32F: return GL_FLOAT;
case GS_RG16F: return GL_UNSIGNED_SHORT;
case GS_RG32F: return GL_FLOAT;
case GS_R8G8: return GL_UNSIGNED_SHORT;
case GS_R16F: return GL_UNSIGNED_SHORT;
case GS_R32F: return GL_FLOAT;
case GS_DXT1: return GL_UNSIGNED_BYTE;
case GS_DXT3: return GL_UNSIGNED_BYTE;
case GS_DXT5: return GL_UNSIGNED_BYTE;
case GS_UNKNOWN: return 0;
case GS_A8:
return GL_UNSIGNED_BYTE;
case GS_R8:
return GL_UNSIGNED_BYTE;
case GS_RGBA:
return GL_UNSIGNED_BYTE;
case GS_BGRX:
return GL_UNSIGNED_BYTE;
case GS_BGRA:
return GL_UNSIGNED_BYTE;
case GS_R10G10B10A2:
return GL_UNSIGNED_INT_10_10_10_2;
case GS_RGBA16:
return GL_UNSIGNED_SHORT;
case GS_R16:
return GL_UNSIGNED_SHORT;
case GS_RGBA16F:
return GL_UNSIGNED_SHORT;
case GS_RGBA32F:
return GL_FLOAT;
case GS_RG16F:
return GL_UNSIGNED_SHORT;
case GS_RG32F:
return GL_FLOAT;
case GS_R8G8:
return GL_UNSIGNED_BYTE;
case GS_R16F:
return GL_UNSIGNED_SHORT;
case GS_R32F:
return GL_FLOAT;
case GS_DXT1:
return GL_UNSIGNED_BYTE;
case GS_DXT3:
return GL_UNSIGNED_BYTE;
case GS_DXT5:
return GL_UNSIGNED_BYTE;
case GS_UNKNOWN:
return 0;
}
return GL_UNSIGNED_BYTE;
@ -120,11 +173,16 @@ static inline GLenum get_gl_format_type(enum gs_color_format format)
static inline GLenum convert_zstencil_format(enum gs_zstencil_format format)
{
switch (format) {
case GS_Z16: return GL_DEPTH_COMPONENT16;
case GS_Z24_S8: return GL_DEPTH24_STENCIL8;
case GS_Z32F: return GL_DEPTH_COMPONENT32F;
case GS_Z32F_S8X24: return GL_DEPTH32F_STENCIL8;
case GS_ZS_NONE: return 0;
case GS_Z16:
return GL_DEPTH_COMPONENT16;
case GS_Z24_S8:
return GL_DEPTH24_STENCIL8;
case GS_Z32F:
return GL_DEPTH_COMPONENT32F;
case GS_Z32F_S8X24:
return GL_DEPTH32F_STENCIL8;
case GS_ZS_NONE:
return 0;
}
return 0;
@ -133,14 +191,22 @@ static inline GLenum convert_zstencil_format(enum gs_zstencil_format format)
static inline GLenum convert_gs_depth_test(enum gs_depth_test test)
{
switch (test) {
case GS_NEVER: return GL_NEVER;
case GS_LESS: return GL_LESS;
case GS_LEQUAL: return GL_LEQUAL;
case GS_EQUAL: return GL_EQUAL;
case GS_GEQUAL: return GL_GEQUAL;
case GS_GREATER: return GL_GREATER;
case GS_NOTEQUAL: return GL_NOTEQUAL;
case GS_ALWAYS: return GL_ALWAYS;
case GS_NEVER:
return GL_NEVER;
case GS_LESS:
return GL_LESS;
case GS_LEQUAL:
return GL_LEQUAL;
case GS_EQUAL:
return GL_EQUAL;
case GS_GEQUAL:
return GL_GEQUAL;
case GS_GREATER:
return GL_GREATER;
case GS_NOTEQUAL:
return GL_NOTEQUAL;
case GS_ALWAYS:
return GL_ALWAYS;
}
return GL_NEVER;
@ -149,12 +215,18 @@ static inline GLenum convert_gs_depth_test(enum gs_depth_test test)
static inline GLenum convert_gs_stencil_op(enum gs_stencil_op_type op)
{
switch (op) {
case GS_KEEP: return GL_KEEP;
case GS_ZERO: return GL_ZERO;
case GS_REPLACE: return GL_REPLACE;
case GS_INCR: return GL_INCR;
case GS_DECR: return GL_DECR;
case GS_INVERT: return GL_INVERT;
case GS_KEEP:
return GL_KEEP;
case GS_ZERO:
return GL_ZERO;
case GS_REPLACE:
return GL_REPLACE;
case GS_INCR:
return GL_INCR;
case GS_DECR:
return GL_DECR;
case GS_INVERT:
return GL_INVERT;
}
return GL_KEEP;
@ -163,9 +235,12 @@ static inline GLenum convert_gs_stencil_op(enum gs_stencil_op_type op)
static inline GLenum convert_gs_stencil_side(enum gs_stencil_side side)
{
switch (side) {
case GS_STENCIL_FRONT: return GL_FRONT;
case GS_STENCIL_BACK: return GL_BACK;
case GS_STENCIL_BOTH: return GL_FRONT_AND_BACK;
case GS_STENCIL_FRONT:
return GL_FRONT;
case GS_STENCIL_BACK:
return GL_BACK;
case GS_STENCIL_BOTH:
return GL_FRONT_AND_BACK;
}
return GL_FRONT;
@ -174,17 +249,28 @@ static inline GLenum convert_gs_stencil_side(enum gs_stencil_side side)
static inline GLenum convert_gs_blend_type(enum gs_blend_type type)
{
switch (type) {
case GS_BLEND_ZERO: return GL_ZERO;
case GS_BLEND_ONE: return GL_ONE;
case GS_BLEND_SRCCOLOR: return GL_SRC_COLOR;
case GS_BLEND_INVSRCCOLOR: return GL_ONE_MINUS_SRC_COLOR;
case GS_BLEND_SRCALPHA: return GL_SRC_ALPHA;
case GS_BLEND_INVSRCALPHA: return GL_ONE_MINUS_SRC_ALPHA;
case GS_BLEND_DSTCOLOR: return GL_DST_COLOR;
case GS_BLEND_INVDSTCOLOR: return GL_ONE_MINUS_DST_COLOR;
case GS_BLEND_DSTALPHA: return GL_DST_ALPHA;
case GS_BLEND_INVDSTALPHA: return GL_ONE_MINUS_DST_ALPHA;
case GS_BLEND_SRCALPHASAT: return GL_SRC_ALPHA_SATURATE;
case GS_BLEND_ZERO:
return GL_ZERO;
case GS_BLEND_ONE:
return GL_ONE;
case GS_BLEND_SRCCOLOR:
return GL_SRC_COLOR;
case GS_BLEND_INVSRCCOLOR:
return GL_ONE_MINUS_SRC_COLOR;
case GS_BLEND_SRCALPHA:
return GL_SRC_ALPHA;
case GS_BLEND_INVSRCALPHA:
return GL_ONE_MINUS_SRC_ALPHA;
case GS_BLEND_DSTCOLOR:
return GL_DST_COLOR;
case GS_BLEND_INVDSTCOLOR:
return GL_ONE_MINUS_DST_COLOR;
case GS_BLEND_DSTALPHA:
return GL_DST_ALPHA;
case GS_BLEND_INVDSTALPHA:
return GL_ONE_MINUS_DST_ALPHA;
case GS_BLEND_SRCALPHASAT:
return GL_SRC_ALPHA_SATURATE;
}
return GL_ONE;
@ -193,15 +279,17 @@ static inline GLenum convert_gs_blend_type(enum gs_blend_type type)
static inline GLenum convert_shader_type(enum gs_shader_type type)
{
switch (type) {
case GS_SHADER_VERTEX: return GL_VERTEX_SHADER;
case GS_SHADER_PIXEL: return GL_FRAGMENT_SHADER;
case GS_SHADER_VERTEX:
return GL_VERTEX_SHADER;
case GS_SHADER_PIXEL:
return GL_FRAGMENT_SHADER;
}
return GL_VERTEX_SHADER;
}
static inline void convert_filter(enum gs_sample_filter filter,
GLint *min_filter, GLint *mag_filter)
GLint *min_filter, GLint *mag_filter)
{
switch (filter) {
case GS_FILTER_POINT:
@ -249,11 +337,16 @@ static inline void convert_filter(enum gs_sample_filter filter,
static inline GLint convert_address_mode(enum gs_address_mode mode)
{
switch (mode) {
case GS_ADDRESS_WRAP: return GL_REPEAT;
case GS_ADDRESS_CLAMP: return GL_CLAMP_TO_EDGE;
case GS_ADDRESS_MIRROR: return GL_MIRRORED_REPEAT;
case GS_ADDRESS_BORDER: return GL_CLAMP_TO_BORDER;
case GS_ADDRESS_MIRRORONCE: return GL_MIRROR_CLAMP_EXT;
case GS_ADDRESS_WRAP:
return GL_REPEAT;
case GS_ADDRESS_CLAMP:
return GL_CLAMP_TO_EDGE;
case GS_ADDRESS_MIRROR:
return GL_MIRRORED_REPEAT;
case GS_ADDRESS_BORDER:
return GL_CLAMP_TO_BORDER;
case GS_ADDRESS_MIRRORONCE:
return GL_MIRROR_CLAMP_EXT;
}
return GL_REPEAT;
@ -262,29 +355,34 @@ static inline GLint convert_address_mode(enum gs_address_mode mode)
static inline GLenum convert_gs_topology(enum gs_draw_mode mode)
{
switch (mode) {
case GS_POINTS: return GL_POINTS;
case GS_LINES: return GL_LINES;
case GS_LINESTRIP: return GL_LINE_STRIP;
case GS_TRIS: return GL_TRIANGLES;
case GS_TRISTRIP: return GL_TRIANGLE_STRIP;
case GS_POINTS:
return GL_POINTS;
case GS_LINES:
return GL_LINES;
case GS_LINESTRIP:
return GL_LINE_STRIP;
case GS_TRIS:
return GL_TRIANGLES;
case GS_TRISTRIP:
return GL_TRIANGLE_STRIP;
}
return GL_POINTS;
}
extern void convert_sampler_info(struct gs_sampler_state *sampler,
const struct gs_sampler_info *info);
const struct gs_sampler_info *info);
struct gs_sampler_state {
gs_device_t *device;
volatile long ref;
gs_device_t *device;
volatile long ref;
GLint min_filter;
GLint mag_filter;
GLint address_u;
GLint address_v;
GLint address_w;
GLint max_anisotropy;
GLint min_filter;
GLint mag_filter;
GLint address_u;
GLint address_v;
GLint address_w;
GLint max_anisotropy;
};
static inline void samplerstate_addref(gs_samplerstate_t *ss)
@ -298,21 +396,25 @@ static inline void samplerstate_release(gs_samplerstate_t *ss)
bfree(ss);
}
struct gs_timer {
GLuint queries[2];
};
struct gs_shader_param {
enum gs_shader_param_type type;
char *name;
gs_shader_t *shader;
gs_samplerstate_t *next_sampler;
GLint texture_id;
size_t sampler_id;
int array_count;
char *name;
gs_shader_t *shader;
gs_samplerstate_t *next_sampler;
GLint texture_id;
size_t sampler_id;
int array_count;
struct gs_texture *texture;
struct gs_texture *texture;
DARRAY(uint8_t) cur_value;
DARRAY(uint8_t) def_value;
bool changed;
DARRAY(uint8_t) cur_value;
DARRAY(uint8_t) def_value;
bool changed;
};
enum attrib_type {
@ -325,40 +427,40 @@ enum attrib_type {
};
struct shader_attrib {
char *name;
size_t index;
enum attrib_type type;
char *name;
size_t index;
enum attrib_type type;
};
struct gs_shader {
gs_device_t *device;
enum gs_shader_type type;
GLuint obj;
gs_device_t *device;
enum gs_shader_type type;
GLuint obj;
struct gs_shader_param *viewproj;
struct gs_shader_param *world;
struct gs_shader_param *viewproj;
struct gs_shader_param *world;
DARRAY(struct shader_attrib) attribs;
DARRAY(struct shader_attrib) attribs;
DARRAY(struct gs_shader_param) params;
DARRAY(gs_samplerstate_t*) samplers;
DARRAY(gs_samplerstate_t *) samplers;
};
struct program_param {
GLint obj;
GLint obj;
struct gs_shader_param *param;
};
struct gs_program {
gs_device_t *device;
GLuint obj;
struct gs_shader *vertex_shader;
struct gs_shader *pixel_shader;
gs_device_t *device;
GLuint obj;
struct gs_shader *vertex_shader;
struct gs_shader *pixel_shader;
DARRAY(struct program_param) params;
DARRAY(GLint) attribs;
DARRAY(GLint) attribs;
struct gs_program **prev_next;
struct gs_program *next;
struct gs_program **prev_next;
struct gs_program *next;
};
extern struct gs_program *gs_program_create(struct gs_device *device);
@ -366,106 +468,107 @@ extern void gs_program_destroy(struct gs_program *program);
extern void program_update_params(struct gs_program *shader);
struct gs_vertex_buffer {
GLuint vao;
GLuint vertex_buffer;
GLuint normal_buffer;
GLuint tangent_buffer;
GLuint color_buffer;
DARRAY(GLuint) uv_buffers;
DARRAY(size_t) uv_sizes;
GLuint vao;
GLuint vertex_buffer;
GLuint normal_buffer;
GLuint tangent_buffer;
GLuint color_buffer;
DARRAY(GLuint) uv_buffers;
DARRAY(size_t) uv_sizes;
gs_device_t *device;
size_t num;
bool dynamic;
struct gs_vb_data *data;
gs_device_t *device;
size_t num;
bool dynamic;
struct gs_vb_data *data;
};
extern bool load_vb_buffers(struct gs_program *program,
struct gs_vertex_buffer *vb, struct gs_index_buffer *ib);
struct gs_vertex_buffer *vb,
struct gs_index_buffer *ib);
struct gs_index_buffer {
GLuint buffer;
enum gs_index_type type;
GLuint gl_type;
GLuint buffer;
enum gs_index_type type;
GLuint gl_type;
gs_device_t *device;
void *data;
size_t num;
size_t width;
size_t size;
bool dynamic;
gs_device_t *device;
void *data;
size_t num;
size_t width;
size_t size;
bool dynamic;
};
struct gs_texture {
gs_device_t *device;
gs_device_t *device;
enum gs_texture_type type;
enum gs_color_format format;
GLenum gl_format;
GLenum gl_target;
GLenum gl_internal_format;
GLenum gl_type;
GLuint texture;
uint32_t levels;
bool is_dynamic;
bool is_render_target;
bool is_dummy;
bool gen_mipmaps;
GLenum gl_format;
GLenum gl_target;
GLenum gl_internal_format;
GLenum gl_type;
GLuint texture;
uint32_t levels;
bool is_dynamic;
bool is_render_target;
bool is_dummy;
bool gen_mipmaps;
gs_samplerstate_t *cur_sampler;
struct fbo_info *fbo;
gs_samplerstate_t *cur_sampler;
struct fbo_info *fbo;
};
struct gs_texture_2d {
struct gs_texture base;
struct gs_texture base;
uint32_t width;
uint32_t height;
bool gen_mipmaps;
GLuint unpack_buffer;
uint32_t width;
uint32_t height;
bool gen_mipmaps;
GLuint unpack_buffer;
};
struct gs_texture_cube {
struct gs_texture base;
struct gs_texture base;
uint32_t size;
uint32_t size;
};
struct gs_stage_surface {
gs_device_t *device;
gs_device_t *device;
enum gs_color_format format;
uint32_t width;
uint32_t height;
uint32_t width;
uint32_t height;
uint32_t bytes_per_pixel;
GLenum gl_format;
GLint gl_internal_format;
GLenum gl_type;
GLuint pack_buffer;
uint32_t bytes_per_pixel;
GLenum gl_format;
GLint gl_internal_format;
GLenum gl_type;
GLuint pack_buffer;
};
struct gs_zstencil_buffer {
gs_device_t *device;
GLuint buffer;
GLuint attachment;
GLenum format;
gs_device_t *device;
GLuint buffer;
GLuint attachment;
GLenum format;
};
struct gs_swap_chain {
gs_device_t *device;
gs_device_t *device;
struct gl_windowinfo *wi;
struct gs_init_data info;
struct gs_init_data info;
};
struct fbo_info {
GLuint fbo;
uint32_t width;
uint32_t height;
GLuint fbo;
uint32_t width;
uint32_t height;
enum gs_color_format format;
gs_texture_t *cur_render_target;
int cur_render_side;
gs_zstencil_t *cur_zstencil_buffer;
gs_texture_t *cur_render_target;
int cur_render_side;
gs_zstencil_t *cur_zstencil_buffer;
};
static inline void fbo_info_destroy(struct fbo_info *fbo)
@ -479,51 +582,52 @@ static inline void fbo_info_destroy(struct fbo_info *fbo)
}
struct gs_device {
struct gl_platform *plat;
enum copy_type copy_type;
struct gl_platform *plat;
enum copy_type copy_type;
gs_texture_t *cur_render_target;
gs_zstencil_t *cur_zstencil_buffer;
int cur_render_side;
gs_texture_t *cur_textures[GS_MAX_TEXTURES];
gs_samplerstate_t *cur_samplers[GS_MAX_TEXTURES];
gs_vertbuffer_t *cur_vertex_buffer;
gs_indexbuffer_t *cur_index_buffer;
gs_shader_t *cur_vertex_shader;
gs_shader_t *cur_pixel_shader;
gs_swapchain_t *cur_swap;
struct gs_program *cur_program;
GLuint empty_vao;
struct gs_program *first_program;
gs_texture_t *cur_render_target;
gs_zstencil_t *cur_zstencil_buffer;
int cur_render_side;
gs_texture_t *cur_textures[GS_MAX_TEXTURES];
gs_samplerstate_t *cur_samplers[GS_MAX_TEXTURES];
gs_vertbuffer_t *cur_vertex_buffer;
gs_indexbuffer_t *cur_index_buffer;
gs_shader_t *cur_vertex_shader;
gs_shader_t *cur_pixel_shader;
gs_swapchain_t *cur_swap;
struct gs_program *cur_program;
enum gs_cull_mode cur_cull_mode;
struct gs_rect cur_viewport;
struct gs_program *first_program;
struct matrix4 cur_proj;
struct matrix4 cur_view;
struct matrix4 cur_viewproj;
enum gs_cull_mode cur_cull_mode;
struct gs_rect cur_viewport;
DARRAY(struct matrix4) proj_stack;
struct matrix4 cur_proj;
struct matrix4 cur_view;
struct matrix4 cur_viewproj;
struct fbo_info *cur_fbo;
DARRAY(struct matrix4) proj_stack;
struct fbo_info *cur_fbo;
};
extern struct fbo_info *get_fbo(gs_texture_t *tex, uint32_t width,
uint32_t height);
uint32_t height);
extern void gl_update(gs_device_t *device);
extern void gl_update(gs_device_t *device);
extern struct gl_platform *gl_platform_create(gs_device_t *device,
uint32_t adapter);
extern void gl_platform_destroy(struct gl_platform *platform);
extern struct gl_platform *gl_platform_create(gs_device_t *device,
uint32_t adapter);
extern void gl_platform_destroy(struct gl_platform *platform);
extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap);
extern void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap);
extern struct gl_windowinfo *gl_windowinfo_create(
const struct gs_init_data *info);
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi);
extern struct gl_windowinfo *
gl_windowinfo_create(const struct gs_init_data *info);
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi);
extern void gl_getclientsize(const struct gs_swap_chain *swap,
uint32_t *width,
uint32_t *height);
extern void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
uint32_t *height);

View file

@ -19,11 +19,11 @@
static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
{
uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
uint32_t tex_size = tex->height * row_size / 8;
uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
uint32_t tex_size = tex->height * row_size / 8;
uint32_t num_levels = tex->base.levels;
bool compressed = gs_is_compressed_format(tex->base.format);
bool success;
bool compressed = gs_is_compressed_format(tex->base.format);
bool success;
if (!num_levels)
num_levels = gs_get_total_levels(tex->width, tex->height);
@ -32,10 +32,12 @@ static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
return false;
success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
tex->base.gl_format, tex->base.gl_internal_format,
compressed, tex->width, tex->height, tex_size, &data);
tex->base.gl_format,
tex->base.gl_internal_format, compressed,
tex->width, tex->height, tex_size, &data);
if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_levels-1))
if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL,
num_levels - 1))
success = false;
if (!gl_bind_texture(GL_TEXTURE_2D, 0))
success = false;
@ -57,7 +59,7 @@ static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
size = tex->width * gs_get_format_bpp(tex->base.format);
if (!gs_is_compressed_format(tex->base.format)) {
size /= 8;
size = (size+3) & 0xFFFFFFFC;
size = (size + 3) & 0xFFFFFFFC;
size *= tex->height;
} else {
size *= tex->height;
@ -75,24 +77,26 @@ static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
}
gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
uint32_t height, enum gs_color_format color_format,
uint32_t levels, const uint8_t **data, uint32_t flags)
uint32_t height,
enum gs_color_format color_format,
uint32_t levels, const uint8_t **data,
uint32_t flags)
{
struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
tex->base.device = device;
tex->base.type = GS_TEXTURE_2D;
tex->base.format = color_format;
tex->base.levels = levels;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.device = device;
tex->base.type = GS_TEXTURE_2D;
tex->base.format = color_format;
tex->base.levels = levels;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
tex->base.gl_type = get_gl_format_type(color_format);
tex->base.gl_target = GL_TEXTURE_2D;
tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
tex->width = width;
tex->height = height;
tex->base.gl_type = get_gl_format_type(color_format);
tex->base.gl_target = GL_TEXTURE_2D;
tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
tex->width = width;
tex->height = height;
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
@ -102,12 +106,31 @@ gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
goto fail;
if (!upload_texture_2d(tex, data))
goto fail;
} else {
if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
goto fail;
uint32_t row_size =
tex->width * gs_get_format_bpp(tex->base.format);
uint32_t tex_size = tex->height * row_size / 8;
bool compressed = gs_is_compressed_format(tex->base.format);
bool did_init = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type,
1, tex->base.gl_format,
tex->base.gl_internal_format,
compressed, tex->width,
tex->height, tex_size, NULL);
did_init =
gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
bool did_unbind = gl_bind_texture(GL_TEXTURE_2D, 0);
if (!did_init || !did_unbind)
goto fail;
}
return (gs_texture_t*)tex;
return (gs_texture_t *)tex;
fail:
gs_texture_destroy((gs_texture_t*)tex);
gs_texture_destroy((gs_texture_t *)tex);
blog(LOG_ERROR, "device_texture_create (GL) failed");
return NULL;
}
@ -122,7 +145,7 @@ static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
void gs_texture_destroy(gs_texture_t *tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
if (!tex)
return;
@ -146,7 +169,7 @@ void gs_texture_destroy(gs_texture_t *tex)
uint32_t gs_texture_get_width(const gs_texture_t *tex)
{
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
if (!is_texture_2d(tex, "gs_texture_get_width"))
return 0;
@ -155,7 +178,7 @@ uint32_t gs_texture_get_width(const gs_texture_t *tex)
uint32_t gs_texture_get_height(const gs_texture_t *tex)
{
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
if (!is_texture_2d(tex, "gs_texture_get_height"))
return 0;
@ -169,7 +192,7 @@ enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
if (!is_texture_2d(tex, "gs_texture_map"))
goto fail;
@ -199,7 +222,7 @@ fail:
void gs_texture_unmap(gs_texture_t *tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
if (!is_texture_2d(tex, "gs_texture_unmap"))
goto failed;
@ -213,9 +236,8 @@ void gs_texture_unmap(gs_texture_t *tex)
if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
goto failed;
glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format,
tex2d->width, tex2d->height, 0,
tex->gl_format, tex->gl_type, 0);
glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format, tex2d->width,
tex2d->height, 0, tex->gl_format, tex->gl_type, 0);
if (!gl_success("glTexImage2D"))
goto failed;
@ -231,7 +253,7 @@ failed:
bool gs_texture_is_rect(const gs_texture_t *tex)
{
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d*)tex;
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
if (!is_texture_2d(tex, "gs_texture_unmap")) {
blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
return false;
@ -242,7 +264,7 @@ bool gs_texture_is_rect(const gs_texture_t *tex)
void *gs_texture_get_obj(gs_texture_t *tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
if (!is_texture_2d(tex, "gs_texture_unmap")) {
blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
return NULL;

View file

@ -18,14 +18,14 @@
#include "gl-subsystem.h"
static inline bool upload_texture_cube(struct gs_texture_cube *tex,
const uint8_t **data)
const uint8_t **data)
{
uint32_t row_size = tex->size * gs_get_format_bpp(tex->base.format);
uint32_t tex_size = tex->size * row_size / 8;
uint32_t row_size = tex->size * gs_get_format_bpp(tex->base.format);
uint32_t tex_size = tex->size * row_size / 8;
uint32_t num_levels = tex->base.levels;
bool compressed = gs_is_compressed_format(tex->base.format);
GLenum gl_type = get_gl_format_type(tex->base.format);
bool success = true;
bool compressed = gs_is_compressed_format(tex->base.format);
GLenum gl_type = get_gl_format_type(tex->base.format);
bool success = true;
uint32_t i;
if (!num_levels)
@ -38,10 +38,9 @@ static inline bool upload_texture_cube(struct gs_texture_cube *tex,
success = false;
if (!gl_init_face(target, gl_type, num_levels,
tex->base.gl_format,
tex->base.gl_internal_format,
compressed, tex->size, tex->size,
tex_size, &data))
tex->base.gl_format,
tex->base.gl_internal_format, compressed,
tex->size, tex->size, tex_size, &data))
success = false;
if (!gl_bind_texture(target, 0))
@ -59,30 +58,31 @@ static inline bool upload_texture_cube(struct gs_texture_cube *tex,
}
gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags)
enum gs_color_format color_format,
uint32_t levels, const uint8_t **data,
uint32_t flags)
{
struct gs_texture_cube *tex = bzalloc(sizeof(struct gs_texture_cube));
tex->base.device = device;
tex->base.type = GS_TEXTURE_CUBE;
tex->base.format = color_format;
tex->base.levels = levels;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.device = device;
tex->base.type = GS_TEXTURE_CUBE;
tex->base.format = color_format;
tex->base.levels = levels;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
tex->base.gl_target = GL_TEXTURE_CUBE_MAP;
tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
tex->size = size;
tex->base.gl_target = GL_TEXTURE_CUBE_MAP;
tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
tex->size = size;
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
if (!upload_texture_cube(tex, data))
goto fail;
return (gs_texture_t*)tex;
return (gs_texture_t *)tex;
fail:
gs_cubetexture_destroy((gs_texture_t*)tex);
gs_cubetexture_destroy((gs_texture_t *)tex);
blog(LOG_ERROR, "device_cubetexture_create (GL) failed");
return NULL;
}
@ -112,7 +112,7 @@ static inline bool is_texture_cube(const gs_texture_t *tex, const char *func)
uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
{
const struct gs_texture_cube *cube =
(const struct gs_texture_cube*)cubetex;
(const struct gs_texture_cube *)cubetex;
if (!is_texture_cube(cubetex, "gs_cubetexture_get_size"))
return 0;
@ -120,8 +120,8 @@ uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
return cube->size;
}
enum gs_color_format gs_cubetexture_get_color_format(
const gs_texture_t *cubetex)
enum gs_color_format
gs_cubetexture_get_color_format(const gs_texture_t *cubetex)
{
return cubetex->format;
}

View file

@ -24,45 +24,45 @@ static bool create_buffers(struct gs_vertex_buffer *vb)
size_t i;
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
vb->data->num * sizeof(struct vec3),
vb->data->points, usage))
vb->data->num * sizeof(struct vec3),
vb->data->points, usage))
return false;
if (vb->data->normals) {
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
vb->data->num * sizeof(struct vec3),
vb->data->normals, usage))
vb->data->num * sizeof(struct vec3),
vb->data->normals, usage))
return false;
}
if (vb->data->tangents) {
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
vb->data->num * sizeof(struct vec3),
vb->data->tangents, usage))
vb->data->num * sizeof(struct vec3),
vb->data->tangents, usage))
return false;
}
if (vb->data->colors) {
if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
vb->data->num * sizeof(uint32_t),
vb->data->colors, usage))
vb->data->num * sizeof(uint32_t),
vb->data->colors, usage))
return false;
}
da_reserve(vb->uv_buffers, vb->data->num_tex);
da_reserve(vb->uv_sizes, vb->data->num_tex);
da_reserve(vb->uv_sizes, vb->data->num_tex);
for (i = 0; i < vb->data->num_tex; i++) {
GLuint tex_buffer;
struct gs_tvertarray *tv = vb->data->tvarray+i;
struct gs_tvertarray *tv = vb->data->tvarray + i;
size_t size = vb->data->num * sizeof(float) * tv->width;
if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
tv->array, usage))
tv->array, usage))
return false;
da_push_back(vb->uv_buffers, &tex_buffer);
da_push_back(vb->uv_sizes, &tv->width);
da_push_back(vb->uv_sizes, &tv->width);
}
if (!vb->dynamic) {
@ -77,12 +77,13 @@ static bool create_buffers(struct gs_vertex_buffer *vb)
}
gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
struct gs_vb_data *data, uint32_t flags)
struct gs_vb_data *data,
uint32_t flags)
{
struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
vb->device = device;
vb->data = data;
vb->num = data->num;
vb->device = device;
vb->data = data;
vb->num = data->num;
vb->dynamic = flags & GS_DYNAMIC;
if (!create_buffers(vb)) {
@ -107,7 +108,7 @@ void gs_vertexbuffer_destroy(gs_vertbuffer_t *vb)
gl_delete_buffers(1, &vb->color_buffer);
if (vb->uv_buffers.num)
gl_delete_buffers((GLsizei)vb->uv_buffers.num,
vb->uv_buffers.array);
vb->uv_buffers.array);
if (vb->vao)
gl_delete_vertex_arrays(1, &vb->vao);
@ -121,12 +122,11 @@ void gs_vertexbuffer_destroy(gs_vertbuffer_t *vb)
}
static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vb,
const struct gs_vb_data *data)
const struct gs_vb_data *data)
{
size_t i;
size_t num_tex = data->num_tex < vb->data->num_tex
? data->num_tex
: vb->data->num_tex;
size_t num_tex = data->num_tex < vb->data->num_tex ? data->num_tex
: vb->data->num_tex;
if (!vb->dynamic) {
blog(LOG_ERROR, "vertex buffer is not dynamic");
@ -135,35 +135,34 @@ static inline void gs_vertexbuffer_flush_internal(gs_vertbuffer_t *vb,
if (data->points) {
if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
data->points,
data->num * sizeof(struct vec3)))
data->points,
data->num * sizeof(struct vec3)))
goto failed;
}
if (vb->normal_buffer && data->normals) {
if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
data->normals,
data->num * sizeof(struct vec3)))
data->normals,
data->num * sizeof(struct vec3)))
goto failed;
}
if (vb->tangent_buffer && data->tangents) {
if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
data->tangents,
data->num * sizeof(struct vec3)))
data->tangents,
data->num * sizeof(struct vec3)))
goto failed;
}
if (vb->color_buffer && data->colors) {
if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
data->colors,
data->num * sizeof(uint32_t)))
data->colors, data->num * sizeof(uint32_t)))
goto failed;
}
for (i = 0; i < num_tex; i++) {
GLuint buffer = vb->uv_buffers.array[i];
struct gs_tvertarray *tv = data->tvarray+i;
struct gs_tvertarray *tv = data->tvarray + i;
size_t size = data->num * tv->width * sizeof(float);
if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
@ -182,7 +181,7 @@ void gs_vertexbuffer_flush(gs_vertbuffer_t *vb)
}
void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vb,
const struct gs_vb_data *data)
const struct gs_vb_data *data)
{
gs_vertexbuffer_flush_internal(vb, data);
}
@ -193,11 +192,11 @@ struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vb)
}
static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
enum attrib_type type, size_t index, GLint *width,
GLenum *gl_type)
enum attrib_type type, size_t index,
GLint *width, GLenum *gl_type)
{
*gl_type = GL_FLOAT;
*width = 4;
*width = 4;
if (type == ATTRIB_POSITION) {
return vb->vertex_buffer;
@ -220,7 +219,7 @@ static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
}
static bool load_vb_buffer(struct shader_attrib *attrib,
struct gs_vertex_buffer *vb, GLint id)
struct gs_vertex_buffer *vb, GLint id)
{
GLenum type;
GLint width;
@ -230,7 +229,7 @@ static bool load_vb_buffer(struct shader_attrib *attrib,
buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
if (!buffer) {
blog(LOG_ERROR, "Vertex buffer does not have the required "
"inputs for vertex shader");
"inputs for vertex shader");
return false;
}
@ -252,7 +251,7 @@ static bool load_vb_buffer(struct shader_attrib *attrib,
}
bool load_vb_buffers(struct gs_program *program, struct gs_vertex_buffer *vb,
struct gs_index_buffer *ib)
struct gs_index_buffer *ib)
{
struct gs_shader *shader = program->vertex_shader;
size_t i;
@ -261,7 +260,7 @@ bool load_vb_buffers(struct gs_program *program, struct gs_vertex_buffer *vb,
return false;
for (i = 0; i < shader->attribs.num; i++) {
struct shader_attrib *attrib = shader->attribs.array+i;
struct shader_attrib *attrib = shader->attribs.array + i;
if (!load_vb_buffer(attrib, vb, program->attribs.array[i]))
return false;
}

View file

@ -26,7 +26,7 @@
* super basic stuff */
struct gl_windowinfo {
HWND hwnd;
HDC hdc;
HDC hdc;
};
/* Like the other subsystems, the GL subsystem has one swap chain created by
@ -73,24 +73,24 @@ static inline int get_stencil_format_bits(enum gs_zstencil_format zsformat)
static inline void init_dummy_pixel_format(PIXELFORMATDESCRIPTOR *pfd)
{
memset(pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd->nSize = sizeof(pfd);
pfd->nVersion = 1;
pfd->iPixelType = PFD_TYPE_RGBA;
pfd->cColorBits = 32;
pfd->cDepthBits = 24;
pfd->nSize = sizeof(pfd);
pfd->nVersion = 1;
pfd->iPixelType = PFD_TYPE_RGBA;
pfd->cColorBits = 32;
pfd->cDepthBits = 24;
pfd->cStencilBits = 8;
pfd->iLayerType = PFD_MAIN_PLANE;
pfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER;
pfd->iLayerType = PFD_MAIN_PLANE;
pfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER;
}
static const char *dummy_window_class = "GLDummyWindow";
static bool registered_dummy_window_class = false;
struct dummy_context {
HWND hwnd;
HWND hwnd;
HGLRC hrc;
HDC hdc;
HDC hdc;
};
/* Need a dummy window for the dummy context */
@ -118,9 +118,8 @@ static bool gl_register_dummy_window_class(void)
static inline HWND gl_create_dummy_window(void)
{
HWND hwnd = CreateWindowExA(0, dummy_window_class, "Dummy GL Window",
WS_POPUP,
0, 0, 2, 2,
NULL, NULL, GetModuleHandle(NULL), NULL);
WS_POPUP, 0, 0, 2, 2, NULL, NULL,
GetModuleHandle(NULL), NULL);
if (!hwnd)
blog(LOG_ERROR, "Could not create dummy context window");
@ -131,8 +130,10 @@ static inline bool wgl_make_current(HDC hdc, HGLRC hglrc)
{
bool success = wglMakeCurrent(hdc, hglrc);
if (!success)
blog(LOG_ERROR, "wglMakeCurrent failed, GetLastError "
"returned %lu", GetLastError());
blog(LOG_ERROR,
"wglMakeCurrent failed, GetLastError "
"returned %lu",
GetLastError());
return success;
}
@ -153,14 +154,11 @@ static inline HGLRC gl_init_basic_context(HDC hdc)
return hglrc;
}
static const int attribs[] =
{
static const int attribs[] = {
#ifdef _DEBUG
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
#endif
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0, 0
};
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, 0, 0};
static inline HGLRC gl_init_context(HDC hdc)
{
@ -168,8 +166,10 @@ static inline HGLRC gl_init_context(HDC hdc)
if (GLAD_WGL_ARB_create_context) {
HGLRC hglrc = wglCreateContextAttribsARB(hdc, 0, attribs);
if (!hglrc) {
blog(LOG_ERROR, "wglCreateContextAttribsARB failed, "
"%lu", GetLastError());
blog(LOG_ERROR,
"wglCreateContextAttribsARB failed, "
"%lu",
GetLastError());
return NULL;
}
@ -203,13 +203,13 @@ static bool gl_dummy_context_init(struct dummy_context *dummy)
format_index = ChoosePixelFormat(dummy->hdc, &pfd);
if (!format_index) {
blog(LOG_ERROR, "Dummy ChoosePixelFormat failed, %lu",
GetLastError());
GetLastError());
return false;
}
if (!SetPixelFormat(dummy->hdc, format_index, &pfd)) {
blog(LOG_ERROR, "Dummy SetPixelFormat failed, %lu",
GetLastError());
GetLastError());
return false;
}
@ -270,8 +270,8 @@ static inline void add_attrib(struct darray *list, int attrib, int val)
static int gl_choose_pixel_format(HDC hdc, const struct gs_init_data *info)
{
struct darray attribs;
int color_bits = get_color_format_bits(info->format);
int depth_bits = get_depth_format_bits(info->zsformat);
int color_bits = get_color_format_bits(info->format);
int depth_bits = get_depth_format_bits(info->zsformat);
int stencil_bits = get_stencil_format_bits(info->zsformat);
UINT num_formats;
BOOL success;
@ -279,26 +279,26 @@ static int gl_choose_pixel_format(HDC hdc, const struct gs_init_data *info)
if (!color_bits) {
blog(LOG_ERROR, "gl_init_pixel_format: color format not "
"supported");
"supported");
return false;
}
darray_init(&attribs);
add_attrib(&attribs, WGL_DRAW_TO_WINDOW_ARB, GL_TRUE);
add_attrib(&attribs, WGL_SUPPORT_OPENGL_ARB, GL_TRUE);
add_attrib(&attribs, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB);
add_attrib(&attribs, WGL_DOUBLE_BUFFER_ARB, GL_TRUE);
add_attrib(&attribs, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB);
add_attrib(&attribs, WGL_COLOR_BITS_ARB, color_bits);
add_attrib(&attribs, WGL_DEPTH_BITS_ARB, depth_bits);
add_attrib(&attribs, WGL_STENCIL_BITS_ARB, stencil_bits);
add_attrib(&attribs, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB);
add_attrib(&attribs, WGL_DOUBLE_BUFFER_ARB, GL_TRUE);
add_attrib(&attribs, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB);
add_attrib(&attribs, WGL_COLOR_BITS_ARB, color_bits);
add_attrib(&attribs, WGL_DEPTH_BITS_ARB, depth_bits);
add_attrib(&attribs, WGL_STENCIL_BITS_ARB, stencil_bits);
add_attrib(&attribs, 0, 0);
success = wglChoosePixelFormatARB(hdc, attribs.array, NULL, 1, &format,
&num_formats);
&num_formats);
if (!success || !num_formats) {
blog(LOG_ERROR, "wglChoosePixelFormatARB failed, %lu",
GetLastError());
GetLastError());
format = 0;
}
@ -308,7 +308,7 @@ static int gl_choose_pixel_format(HDC hdc, const struct gs_init_data *info)
}
static inline bool gl_getpixelformat(HDC hdc, const struct gs_init_data *info,
int *format, PIXELFORMATDESCRIPTOR *pfd)
int *format, PIXELFORMATDESCRIPTOR *pfd)
{
if (!format)
return false;
@ -317,7 +317,7 @@ static inline bool gl_getpixelformat(HDC hdc, const struct gs_init_data *info,
if (!DescribePixelFormat(hdc, *format, sizeof(*pfd), pfd)) {
blog(LOG_ERROR, "DescribePixelFormat failed, %lu",
GetLastError());
GetLastError());
return false;
}
@ -325,7 +325,7 @@ static inline bool gl_getpixelformat(HDC hdc, const struct gs_init_data *info,
}
static inline bool gl_setpixelformat(HDC hdc, int format,
PIXELFORMATDESCRIPTOR *pfd)
PIXELFORMATDESCRIPTOR *pfd)
{
if (!SetPixelFormat(hdc, format, pfd)) {
blog(LOG_ERROR, "SetPixelFormat failed, %lu", GetLastError());
@ -339,7 +339,7 @@ static struct gl_windowinfo *gl_windowinfo_bare(const struct gs_init_data *info)
{
struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
wi->hwnd = info->window.hwnd;
wi->hdc = GetDC(wi->hwnd);
wi->hdc = GetDC(wi->hwnd);
if (!wi->hdc) {
blog(LOG_ERROR, "Unable to get device context from window");
@ -356,10 +356,10 @@ static bool register_dummy_class(void)
{
static bool created = false;
WNDCLASSA wc = {0};
wc.style = CS_OWNDC;
wc.hInstance = GetModuleHandleW(NULL);
wc.lpfnWndProc = (WNDPROC)DefWindowProcA;
WNDCLASSA wc = {0};
wc.style = CS_OWNDC;
wc.hInstance = GetModuleHandleW(NULL);
wc.lpfnWndProc = (WNDPROC)DefWindowProcA;
wc.lpszClassName = DUMMY_WNDCLASS;
if (created)
@ -367,7 +367,7 @@ static bool register_dummy_class(void)
if (!RegisterClassA(&wc)) {
blog(LOG_ERROR, "Failed to register dummy GL window class, %lu",
GetLastError());
GetLastError());
return false;
}
@ -378,18 +378,19 @@ static bool register_dummy_class(void)
static bool create_dummy_window(struct gl_platform *plat)
{
plat->window.hwnd = CreateWindowExA(0, DUMMY_WNDCLASS,
"OpenGL Dummy Window", WS_POPUP, 0, 0, 1, 1,
NULL, NULL, GetModuleHandleW(NULL), NULL);
"OpenGL Dummy Window", WS_POPUP, 0,
0, 1, 1, NULL, NULL,
GetModuleHandleW(NULL), NULL);
if (!plat->window.hwnd) {
blog(LOG_ERROR, "Failed to create dummy GL window, %lu",
GetLastError());
GetLastError());
return false;
}
plat->window.hdc = GetDC(plat->window.hwnd);
if (!plat->window.hdc) {
blog(LOG_ERROR, "Failed to get dummy GL window DC (%lu)",
GetLastError());
GetLastError());
return false;
}
@ -397,7 +398,7 @@ static bool create_dummy_window(struct gl_platform *plat)
}
static bool init_default_swap(struct gl_platform *plat, gs_device_t *device,
int pixel_format, PIXELFORMATDESCRIPTOR *pfd)
int pixel_format, PIXELFORMATDESCRIPTOR *pfd)
{
if (!gl_setpixelformat(plat->window.hdc, pixel_format, pfd))
return false;
@ -541,6 +542,11 @@ void device_leave_context(gs_device_t *device)
UNUSED_PARAMETER(device);
}
void *device_get_device_obj(gs_device_t *device)
{
return device->plat->hrc;
}
void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
{
HDC hdc = device->plat->window.hdc;
@ -561,19 +567,21 @@ void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
void device_present(gs_device_t *device)
{
if (!SwapBuffers(device->cur_swap->wi->hdc)) {
blog(LOG_ERROR, "SwapBuffers failed, GetLastError "
"returned %lu", GetLastError());
blog(LOG_ERROR,
"SwapBuffers failed, GetLastError "
"returned %lu",
GetLastError());
blog(LOG_ERROR, "device_present (GL) failed");
}
}
extern void gl_getclientsize(const struct gs_swap_chain *swap,
uint32_t *width, uint32_t *height)
extern void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
uint32_t *height)
{
RECT rc;
if (swap) {
GetClientRect(swap->wi->hwnd, &rc);
*width = rc.right;
*width = rc.right;
*height = rc.bottom;
} else {
*width = 0;

View file

@ -42,28 +42,34 @@
static const int ctx_attribs[] = {
#ifdef _DEBUG
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
GLX_CONTEXT_FLAGS_ARB,
GLX_CONTEXT_DEBUG_BIT_ARB,
#endif
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2,
GLX_CONTEXT_PROFILE_MASK_ARB,
GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_MAJOR_VERSION_ARB,
3,
GLX_CONTEXT_MINOR_VERSION_ARB,
2,
None,
};
static int ctx_pbuffer_attribs[] = {
GLX_PBUFFER_WIDTH, 2,
GLX_PBUFFER_HEIGHT, 2,
None
};
static int ctx_pbuffer_attribs[] = {GLX_PBUFFER_WIDTH, 2, GLX_PBUFFER_HEIGHT, 2,
None};
static int ctx_visual_attribs[] = {
GLX_STENCIL_SIZE, 0,
GLX_DEPTH_SIZE, 0,
GLX_BUFFER_SIZE, 32,
GLX_ALPHA_SIZE, 8,
GLX_DOUBLEBUFFER, true,
GLX_X_RENDERABLE, true,
None
};
static int ctx_visual_attribs[] = {GLX_STENCIL_SIZE,
0,
GLX_DEPTH_SIZE,
0,
GLX_BUFFER_SIZE,
32,
GLX_ALPHA_SIZE,
8,
GLX_DOUBLEBUFFER,
true,
GLX_X_RENDERABLE,
true,
None};
struct gl_windowinfo {
/* We store this value since we can fetch a lot
@ -91,17 +97,14 @@ struct gl_platform {
static void print_info_stuff(const struct gs_init_data *info)
{
blog( LOG_INFO,
"X and Y: %i %i\n"
"Backbuffers: %i\n"
"Color Format: %i\n"
"ZStencil Format: %i\n"
"Adapter: %i\n",
info->cx, info->cy,
info->num_backbuffers,
info->format, info->zsformat,
info->adapter
);
blog(LOG_INFO,
"X and Y: %i %i\n"
"Backbuffers: %i\n"
"Color Format: %i\n"
"ZStencil Format: %i\n"
"Adapter: %i\n",
info->cx, info->cy, info->num_backbuffers, info->format,
info->zsformat, info->adapter);
}
/* The following utility functions are copied verbatim from WGL code.
* GLX and WGL are more similar than most people realize. */
@ -150,7 +153,7 @@ static inline int get_stencil_format_bits(enum gs_zstencil_format zsformat)
/* Returns -1 on invalid screen. */
static int get_screen_num_from_xcb_screen(xcb_connection_t *xcb_conn,
xcb_screen_t *screen)
xcb_screen_t *screen)
{
xcb_screen_iterator_t iter =
xcb_setup_roots_iterator(xcb_get_setup(xcb_conn));
@ -164,7 +167,7 @@ static int get_screen_num_from_xcb_screen(xcb_connection_t *xcb_conn,
}
static xcb_screen_t *get_screen_from_root(xcb_connection_t *xcb_conn,
xcb_window_t root)
xcb_window_t root)
{
xcb_screen_iterator_t iter =
xcb_setup_roots_iterator(xcb_get_setup(xcb_conn));
@ -180,17 +183,18 @@ static xcb_screen_t *get_screen_from_root(xcb_connection_t *xcb_conn,
}
static inline int get_screen_num_from_root(xcb_connection_t *xcb_conn,
xcb_window_t root)
xcb_window_t root)
{
xcb_screen_t *screen = get_screen_from_root(xcb_conn, root);
if (!screen) return -1;
if (!screen)
return -1;
return get_screen_num_from_xcb_screen(xcb_conn, screen);
}
static xcb_get_geometry_reply_t* get_window_geometry(
xcb_connection_t *xcb_conn, xcb_drawable_t drawable)
static xcb_get_geometry_reply_t *get_window_geometry(xcb_connection_t *xcb_conn,
xcb_drawable_t drawable)
{
xcb_get_geometry_cookie_t cookie;
xcb_generic_error_t *error;
@ -224,14 +228,14 @@ static bool gl_context_create(struct gl_platform *plat)
}
config = glXChooseFBConfig(display, DefaultScreen(display),
ctx_visual_attribs, &frame_buf_config_count);
ctx_visual_attribs, &frame_buf_config_count);
if (!config) {
blog(LOG_ERROR, "Failed to create OpenGL frame buffer config");
return false;
}
context = glXCreateContextAttribsARB(display, config[0], NULL,
true, ctx_attribs);
context = glXCreateContextAttribsARB(display, config[0], NULL, true,
ctx_attribs);
if (!context) {
blog(LOG_ERROR, "Failed to create OpenGL context.");
goto error;
@ -240,8 +244,8 @@ static bool gl_context_create(struct gl_platform *plat)
plat->context = context;
plat->display = display;
plat->pbuffer = glXCreatePbuffer(display, config[0],
ctx_pbuffer_attribs);
plat->pbuffer =
glXCreatePbuffer(display, config[0], ctx_pbuffer_attribs);
if (!plat->pbuffer) {
blog(LOG_ERROR, "Failed to create OpenGL pbuffer");
goto error;
@ -264,7 +268,8 @@ static void gl_context_destroy(struct gl_platform *plat)
bfree(plat);
}
extern struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
extern struct gl_windowinfo *
gl_windowinfo_create(const struct gs_init_data *info)
{
UNUSED_PARAMETER(info);
return bmalloc(sizeof(struct gl_windowinfo));
@ -330,20 +335,21 @@ static int x_error_handler(Display *display, XErrorEvent *error)
XGetErrorText(display, error->request_code, str2, sizeof(str2));
XGetErrorText(display, error->minor_code, str3, sizeof(str3));
blog(LOG_ERROR, "X Error: %s, Major opcode: %s, "
"Minor opcode: %s, Serial: %lu",
str1, str2, str3, error->serial);
blog(LOG_ERROR,
"X Error: %s, Major opcode: %s, "
"Minor opcode: %s, Serial: %lu",
str1, str2, str3, error->serial);
return 0;
}
extern struct gl_platform *gl_platform_create(gs_device_t *device,
uint32_t adapter)
uint32_t adapter)
{
/* There's some trickery here... we're mixing libX11, xcb, and GLX
For an explanation see here: http://xcb.freedesktop.org/MixingCalls/
Essentially, GLX requires Xlib. Everything else we use xcb. */
struct gl_platform * plat = bmalloc(sizeof(struct gl_platform));
Display * display = open_windowless_display();
struct gl_platform *plat = bmalloc(sizeof(struct gl_platform));
Display *display = open_windowless_display();
if (!display) {
goto fail_display_open;
@ -363,7 +369,7 @@ extern struct gl_platform *gl_platform_create(gs_device_t *device,
}
if (!glXMakeContextCurrent(plat->display, plat->pbuffer, plat->pbuffer,
plat->context)) {
plat->context)) {
blog(LOG_ERROR, "Failed to make context current.");
goto fail_make_current;
}
@ -410,7 +416,8 @@ extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
int visual;
GLXFBConfig *fb_config;
if (!geometry) goto fail_geometry_request;
if (!geometry)
goto fail_geometry_request;
screen_num = get_screen_num_from_root(xcb_conn, geometry->root);
if (screen_num == -1) {
@ -421,7 +428,7 @@ extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
{
int num_configs;
fb_config = glXChooseFBConfig(display, screen_num,
ctx_visual_attribs, &num_configs);
ctx_visual_attribs, &num_configs);
if (!fb_config || !num_configs) {
blog(LOG_ERROR, "Failed to find FBConfig!");
@ -431,7 +438,8 @@ extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
/* ...then fetch matching visual info for xcb. */
{
int error = glXGetFBConfigAttrib(display, fb_config[0], GLX_VISUAL_ID, &visual);
int error = glXGetFBConfigAttrib(display, fb_config[0],
GLX_VISUAL_ID, &visual);
if (error) {
blog(LOG_ERROR, "Bad call to GetFBConfigAttrib!");
@ -439,27 +447,16 @@ extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
}
}
xcb_colormap_t colormap = xcb_generate_id(xcb_conn);
uint32_t mask = XCB_CW_BORDER_PIXEL | XCB_CW_COLORMAP;
uint32_t mask_values[] = { 0, colormap, 0 };
uint32_t mask_values[] = {0, colormap, 0};
xcb_create_colormap(xcb_conn,
XCB_COLORMAP_ALLOC_NONE,
colormap,
parent,
visual
);
xcb_create_colormap(xcb_conn, XCB_COLORMAP_ALLOC_NONE, colormap, parent,
visual);
xcb_create_window(
xcb_conn, 24 /* Hardcoded? */,
wid, parent,
0, 0,
geometry->width,
geometry->height,
0, 0,
visual, mask, mask_values
);
xcb_create_window(xcb_conn, 24 /* Hardcoded? */, wid, parent, 0, 0,
geometry->width, geometry->height, 0, 0, visual, mask,
mask_values);
swap->wi->config = fb_config[0];
swap->wi->window = wid;
@ -513,15 +510,22 @@ extern void device_leave_context(gs_device_t *device)
}
}
extern void gl_getclientsize(const struct gs_swap_chain *swap,
uint32_t *width, uint32_t *height)
void *device_get_device_obj(gs_device_t *device)
{
xcb_connection_t *xcb_conn = XGetXCBConnection(swap->device->plat->display);
return device->plat->context;
}
extern void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
uint32_t *height)
{
xcb_connection_t *xcb_conn =
XGetXCBConnection(swap->device->plat->display);
xcb_window_t window = swap->wi->window;
xcb_get_geometry_reply_t *geometry = get_window_geometry(xcb_conn, window);
xcb_get_geometry_reply_t *geometry =
get_window_geometry(xcb_conn, window);
if (geometry) {
*width = geometry->width;
*width = geometry->width;
*height = geometry->height;
}
@ -533,16 +537,12 @@ extern void gl_update(gs_device_t *device)
Display *display = device->plat->display;
xcb_window_t window = device->cur_swap->wi->window;
uint32_t values[] = {
device->cur_swap->info.cx,
device->cur_swap->info.cy
};
uint32_t values[] = {device->cur_swap->info.cx,
device->cur_swap->info.cy};
xcb_configure_window(
XGetXCBConnection(display), window,
XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT,
values
);
xcb_configure_window(XGetXCBConnection(display), window,
XCB_CONFIG_WINDOW_WIDTH | XCB_CONFIG_WINDOW_HEIGHT,
values);
}
extern void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
@ -596,15 +596,21 @@ extern void device_present(gs_device_t *device)
xcb_connection_t *xcb_conn = XGetXCBConnection(display);
xcb_generic_event_t *xcb_event;
while((xcb_event = xcb_poll_for_event(xcb_conn))) {
while ((xcb_event = xcb_poll_for_event(xcb_conn))) {
/* TODO: Handle XCB events. */
free(xcb_event);
}
switch (swap_type) {
case SWAP_TYPE_EXT: glXSwapIntervalEXT(display, window, 0); break;
case SWAP_TYPE_MESA: glXSwapIntervalMESA(0); break;
case SWAP_TYPE_SGI: glXSwapIntervalSGI(0); break;
case SWAP_TYPE_EXT:
glXSwapIntervalEXT(display, window, 0);
break;
case SWAP_TYPE_MESA:
glXSwapIntervalMESA(0);
break;
case SWAP_TYPE_SGI:
glXSwapIntervalSGI(0);
break;
case SWAP_TYPE_NORMAL:;
}

View file

@ -18,7 +18,7 @@
#include "gl-subsystem.h"
static bool gl_init_zsbuffer(struct gs_zstencil_buffer *zs, uint32_t width,
uint32_t height)
uint32_t height)
{
glGenRenderbuffers(1, &zs->buffer);
if (!gl_success("glGenRenderbuffers"))
@ -38,25 +38,31 @@ static bool gl_init_zsbuffer(struct gs_zstencil_buffer *zs, uint32_t width,
static inline GLenum get_attachment(enum gs_zstencil_format format)
{
switch (format) {
case GS_Z16: return GL_DEPTH_ATTACHMENT;
case GS_Z24_S8: return GL_DEPTH_STENCIL_ATTACHMENT;
case GS_Z32F: return GL_DEPTH_ATTACHMENT;
case GS_Z32F_S8X24: return GL_DEPTH_STENCIL_ATTACHMENT;
case GS_ZS_NONE: return 0;
case GS_Z16:
return GL_DEPTH_ATTACHMENT;
case GS_Z24_S8:
return GL_DEPTH_STENCIL_ATTACHMENT;
case GS_Z32F:
return GL_DEPTH_ATTACHMENT;
case GS_Z32F_S8X24:
return GL_DEPTH_STENCIL_ATTACHMENT;
case GS_ZS_NONE:
return 0;
}
return 0;
}
gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,
uint32_t height, enum gs_zstencil_format format)
uint32_t height,
enum gs_zstencil_format format)
{
struct gs_zstencil_buffer *zs;
zs = bzalloc(sizeof(struct gs_zstencil_buffer));
zs->format = convert_zstencil_format(format);
zs->format = convert_zstencil_format(format);
zs->attachment = get_attachment(format);
zs->device = device;
zs->device = device;
if (!gl_init_zsbuffer(zs, width, height)) {
blog(LOG_ERROR, "device_zstencil_create (GL) failed");