New upstream version 24.0.1+dfsg1
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5a730d6ec3
842 changed files with 42245 additions and 33385 deletions
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@ -58,54 +58,50 @@ static inline void vec3_copy(struct vec3 *dst, const struct vec3 *v)
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EXPORT void vec3_from_vec4(struct vec3 *dst, const struct vec4 *v);
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static inline void vec3_add(struct vec3 *dst, const struct vec3 *v1,
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const struct vec3 *v2)
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const struct vec3 *v2)
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{
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dst->m = _mm_add_ps(v1->m, v2->m);
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dst->w = 0.0f;
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}
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static inline void vec3_sub(struct vec3 *dst, const struct vec3 *v1,
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const struct vec3 *v2)
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const struct vec3 *v2)
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{
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dst->m = _mm_sub_ps(v1->m, v2->m);
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dst->w = 0.0f;
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}
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static inline void vec3_mul(struct vec3 *dst, const struct vec3 *v1,
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const struct vec3 *v2)
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const struct vec3 *v2)
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{
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dst->m = _mm_mul_ps(v1->m, v2->m);
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}
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static inline void vec3_div(struct vec3 *dst, const struct vec3 *v1,
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const struct vec3 *v2)
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const struct vec3 *v2)
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{
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dst->m = _mm_div_ps(v1->m, v2->m);
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dst->w = 0.0f;
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}
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static inline void vec3_addf(struct vec3 *dst, const struct vec3 *v,
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float f)
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static inline void vec3_addf(struct vec3 *dst, const struct vec3 *v, float f)
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{
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dst->m = _mm_add_ps(v->m, _mm_set1_ps(f));
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dst->w = 0.0f;
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}
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static inline void vec3_subf(struct vec3 *dst, const struct vec3 *v,
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float f)
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static inline void vec3_subf(struct vec3 *dst, const struct vec3 *v, float f)
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{
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dst->m = _mm_sub_ps(v->m, _mm_set1_ps(f));
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dst->w = 0.0f;
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}
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static inline void vec3_mulf(struct vec3 *dst, const struct vec3 *v,
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float f)
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static inline void vec3_mulf(struct vec3 *dst, const struct vec3 *v, float f)
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{
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dst->m = _mm_mul_ps(v->m, _mm_set1_ps(f));
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}
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static inline void vec3_divf(struct vec3 *dst, const struct vec3 *v,
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float f)
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static inline void vec3_divf(struct vec3 *dst, const struct vec3 *v, float f)
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{
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dst->m = _mm_div_ps(v->m, _mm_set1_ps(f));
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dst->w = 0.0f;
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@ -121,7 +117,7 @@ static inline float vec3_dot(const struct vec3 *v1, const struct vec3 *v2)
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}
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static inline void vec3_cross(struct vec3 *dst, const struct vec3 *v1,
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const struct vec3 *v2)
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const struct vec3 *v2)
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{
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__m128 s1v1 = _mm_shuffle_ps(v1->m, v1->m, _MM_SHUFFLE(3, 0, 2, 1));
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__m128 s1v2 = _mm_shuffle_ps(v2->m, v2->m, _MM_SHUFFLE(3, 1, 0, 2));
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@ -157,13 +153,13 @@ static inline float vec3_dist(const struct vec3 *v1, const struct vec3 *v2)
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static inline void vec3_norm(struct vec3 *dst, const struct vec3 *v)
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{
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float dot_val = vec3_dot(v, v);
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dst->m = (dot_val > 0.0f) ?
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_mm_mul_ps(v->m, _mm_set1_ps(1.0f/sqrtf(dot_val))) :
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_mm_setzero_ps();
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dst->m = (dot_val > 0.0f)
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? _mm_mul_ps(v->m, _mm_set1_ps(1.0f / sqrtf(dot_val)))
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: _mm_setzero_ps();
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}
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static inline bool vec3_close(const struct vec3 *v1, const struct vec3 *v2,
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float epsilon)
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float epsilon)
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{
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struct vec3 test;
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vec3_sub(&test, v1, v2);
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@ -171,28 +167,26 @@ static inline bool vec3_close(const struct vec3 *v1, const struct vec3 *v2,
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}
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static inline void vec3_min(struct vec3 *dst, const struct vec3 *v1,
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const struct vec3 *v2)
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const struct vec3 *v2)
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{
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dst->m = _mm_min_ps(v1->m, v2->m);
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dst->w = 0.0f;
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}
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static inline void vec3_minf(struct vec3 *dst, const struct vec3 *v,
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float f)
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static inline void vec3_minf(struct vec3 *dst, const struct vec3 *v, float f)
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{
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dst->m = _mm_min_ps(v->m, _mm_set1_ps(f));
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dst->w = 0.0f;
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}
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static inline void vec3_max(struct vec3 *dst, const struct vec3 *v1,
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const struct vec3 *v2)
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const struct vec3 *v2)
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{
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dst->m = _mm_max_ps(v1->m, v2->m);
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dst->w = 0.0f;
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}
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static inline void vec3_maxf(struct vec3 *dst, const struct vec3 *v,
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float f)
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static inline void vec3_maxf(struct vec3 *dst, const struct vec3 *v, float f)
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{
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dst->m = _mm_max_ps(v->m, _mm_set1_ps(f));
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dst->w = 0.0f;
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@ -225,17 +219,17 @@ static inline void vec3_ceil(struct vec3 *dst, const struct vec3 *v)
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EXPORT float vec3_plane_dist(const struct vec3 *v, const struct plane *p);
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EXPORT void vec3_transform(struct vec3 *dst, const struct vec3 *v,
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const struct matrix4 *m);
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const struct matrix4 *m);
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EXPORT void vec3_rotate(struct vec3 *dst, const struct vec3 *v,
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const struct matrix3 *m);
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const struct matrix3 *m);
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EXPORT void vec3_transform3x4(struct vec3 *dst, const struct vec3 *v,
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const struct matrix3 *m);
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const struct matrix3 *m);
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EXPORT void vec3_mirror(struct vec3 *dst, const struct vec3 *v,
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const struct plane *p);
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const struct plane *p);
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EXPORT void vec3_mirrorv(struct vec3 *dst, const struct vec3 *v,
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const struct vec3 *vec);
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const struct vec3 *vec);
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EXPORT void vec3_rand(struct vec3 *dst, int positive_only);
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