New upstream version 24.0.1+dfsg1
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842 changed files with 42245 additions and 33385 deletions
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@ -32,7 +32,7 @@ void matrix4_from_matrix3(struct matrix4 *dst, const struct matrix3 *m)
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void matrix4_from_quat(struct matrix4 *dst, const struct quat *q)
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{
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float norm = quat_dot(q, q);
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float s = (norm > 0.0f) ? (2.0f/norm) : 0.0f;
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float s = (norm > 0.0f) ? (2.0f / norm) : 0.0f;
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float xx = q->x * q->x * s;
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float yy = q->y * q->y * s;
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@ -58,26 +58,27 @@ void matrix4_from_axisang(struct matrix4 *dst, const struct axisang *aa)
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}
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void matrix4_mul(struct matrix4 *dst, const struct matrix4 *m1,
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const struct matrix4 *m2)
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const struct matrix4 *m2)
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{
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const struct vec4 *m1v = (const struct vec4*)m1;
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const float *m2f = (const float*)m2;
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const struct vec4 *m1v = (const struct vec4 *)m1;
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const float *m2f = (const float *)m2;
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struct vec4 out[4];
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int i, j;
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for (i = 0; i < 4; i++) {
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for (j=0; j<4; j++) {
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for (j = 0; j < 4; j++) {
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struct vec4 temp;
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vec4_set(&temp, m2f[j], m2f[j+4], m2f[j+8], m2f[j+12]);
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vec4_set(&temp, m2f[j], m2f[j + 4], m2f[j + 8],
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m2f[j + 12]);
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out[i].ptr[j] = vec4_dot(&m1v[i], &temp);
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}
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}
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matrix4_copy(dst, (struct matrix4*)out);
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matrix4_copy(dst, (struct matrix4 *)out);
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}
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static inline void get_3x3_submatrix(float *dst, const struct matrix4 *m,
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int i, int j)
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static inline void get_3x3_submatrix(float *dst, const struct matrix4 *m, int i,
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int j)
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{
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const float *mf = (const float *)m;
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int ti, tj, idst, jdst;
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@ -86,7 +87,7 @@ static inline void get_3x3_submatrix(float *dst, const struct matrix4 *m,
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if (ti < i)
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idst = ti;
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else if (ti > i)
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idst = ti-1;
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idst = ti - 1;
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else
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continue;
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@ -94,20 +95,20 @@ static inline void get_3x3_submatrix(float *dst, const struct matrix4 *m,
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if (tj < j)
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jdst = tj;
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else if (tj > j)
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jdst = tj-1;
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jdst = tj - 1;
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else
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continue;
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dst[(idst*3) + jdst] = mf[(ti*4) + tj];
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dst[(idst * 3) + jdst] = mf[(ti * 4) + tj];
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}
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}
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}
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static inline float get_3x3_determinant(const float *m)
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{
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return (m[0] * ((m[4]*m[8]) - (m[7]*m[5]))) -
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(m[1] * ((m[3]*m[8]) - (m[6]*m[5]))) +
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(m[2] * ((m[3]*m[7]) - (m[6]*m[4])));
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return (m[0] * ((m[4] * m[8]) - (m[7] * m[5]))) -
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(m[1] * ((m[3] * m[8]) - (m[6] * m[5]))) +
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(m[2] * ((m[3] * m[7]) - (m[6] * m[4])));
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}
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float matrix4_determinant(const struct matrix4 *m)
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@ -117,10 +118,10 @@ float matrix4_determinant(const struct matrix4 *m)
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float m3x3[9];
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int n;
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for (n = 0; n < 4; n++, i *= -1.0f) {
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for (n = 0; n < 4; n++, i = -i) { // NOLINT(clang-tidy-cert-flp30-c)
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get_3x3_submatrix(m3x3, m, 0, n);
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det = get_3x3_determinant(m3x3);
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det = get_3x3_determinant(m3x3);
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result += mf[n] * det * i;
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}
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@ -128,7 +129,7 @@ float matrix4_determinant(const struct matrix4 *m)
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}
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void matrix4_translate3v(struct matrix4 *dst, const struct matrix4 *m,
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const struct vec3 *v)
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const struct vec3 *v)
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{
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struct matrix4 temp;
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vec4_set(&temp.x, 1.0f, 0.0f, 0.0f, 0.0f);
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@ -140,7 +141,7 @@ void matrix4_translate3v(struct matrix4 *dst, const struct matrix4 *m,
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}
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void matrix4_translate4v(struct matrix4 *dst, const struct matrix4 *m,
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const struct vec4 *v)
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const struct vec4 *v)
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{
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struct matrix4 temp;
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vec4_set(&temp.x, 1.0f, 0.0f, 0.0f, 0.0f);
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@ -152,7 +153,7 @@ void matrix4_translate4v(struct matrix4 *dst, const struct matrix4 *m,
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}
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void matrix4_rotate(struct matrix4 *dst, const struct matrix4 *m,
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const struct quat *q)
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const struct quat *q)
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{
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struct matrix4 temp;
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matrix4_from_quat(&temp, q);
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@ -160,7 +161,7 @@ void matrix4_rotate(struct matrix4 *dst, const struct matrix4 *m,
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}
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void matrix4_rotate_aa(struct matrix4 *dst, const struct matrix4 *m,
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const struct axisang *aa)
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const struct axisang *aa)
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{
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struct matrix4 temp;
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matrix4_from_axisang(&temp, aa);
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@ -168,7 +169,7 @@ void matrix4_rotate_aa(struct matrix4 *dst, const struct matrix4 *m,
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}
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void matrix4_scale(struct matrix4 *dst, const struct matrix4 *m,
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const struct vec3 *v)
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const struct vec3 *v)
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{
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struct matrix4 temp;
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vec4_set(&temp.x, v->x, 0.0f, 0.0f, 0.0f);
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@ -179,7 +180,7 @@ void matrix4_scale(struct matrix4 *dst, const struct matrix4 *m,
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}
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void matrix4_translate3v_i(struct matrix4 *dst, const struct vec3 *v,
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const struct matrix4 *m)
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const struct matrix4 *m)
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{
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struct matrix4 temp;
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vec4_set(&temp.x, 1.0f, 0.0f, 0.0f, 0.0f);
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@ -191,7 +192,7 @@ void matrix4_translate3v_i(struct matrix4 *dst, const struct vec3 *v,
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}
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void matrix4_translate4v_i(struct matrix4 *dst, const struct vec4 *v,
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const struct matrix4 *m)
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const struct matrix4 *m)
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{
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struct matrix4 temp;
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vec4_set(&temp.x, 1.0f, 0.0f, 0.0f, 0.0f);
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@ -203,7 +204,7 @@ void matrix4_translate4v_i(struct matrix4 *dst, const struct vec4 *v,
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}
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void matrix4_rotate_i(struct matrix4 *dst, const struct quat *q,
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const struct matrix4 *m)
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const struct matrix4 *m)
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{
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struct matrix4 temp;
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matrix4_from_quat(&temp, q);
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@ -211,7 +212,7 @@ void matrix4_rotate_i(struct matrix4 *dst, const struct quat *q,
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}
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void matrix4_rotate_aa_i(struct matrix4 *dst, const struct axisang *aa,
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const struct matrix4 *m)
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const struct matrix4 *m)
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{
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struct matrix4 temp;
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matrix4_from_axisang(&temp, aa);
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@ -219,7 +220,7 @@ void matrix4_rotate_aa_i(struct matrix4 *dst, const struct axisang *aa,
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}
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void matrix4_scale_i(struct matrix4 *dst, const struct vec3 *v,
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const struct matrix4 *m)
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const struct matrix4 *m)
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{
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struct matrix4 temp;
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vec4_set(&temp.x, v->x, 0.0f, 0.0f, 0.0f);
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@ -234,7 +235,7 @@ bool matrix4_inv(struct matrix4 *dst, const struct matrix4 *m)
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struct vec4 *dstv;
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float det;
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float m3x3[9];
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int i, j, sign;
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int i, j, sign;
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if (dst == m) {
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struct matrix4 temp = *m;
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@ -242,17 +243,17 @@ bool matrix4_inv(struct matrix4 *dst, const struct matrix4 *m)
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}
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dstv = (struct vec4 *)dst;
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det = matrix4_determinant(m);
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det = matrix4_determinant(m);
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if (fabs(det) < 0.0005f)
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return false;
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for (i = 0; i < 4; i++) {
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for (j = 0; j < 4; j++) {
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sign = 1 - ((i+j) % 2) * 2;
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sign = 1 - ((i + j) % 2) * 2;
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get_3x3_submatrix(m3x3, m, i, j);
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dstv[j].ptr[i] = get_3x3_determinant(m3x3) *
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(float)sign / det;
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dstv[j].ptr[i] =
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get_3x3_determinant(m3x3) * (float)sign / det;
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}
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}
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