New upstream version 24.0.1+dfsg1

This commit is contained in:
Sebastian Ramacher 2019-09-22 23:19:10 +02:00
parent b14f9eae6d
commit 5a730d6ec3
842 changed files with 42245 additions and 33385 deletions

View file

@ -24,12 +24,12 @@
void polar_to_cart(struct vec3 *dst, const struct vec3 *v)
{
struct vec3 cart;
float sinx = cosf(v->x);
float sinx_z = v->z * sinx;
float sinx = cosf(v->x);
float sinx_z = v->z * sinx;
cart.x = sinx_z * sinf(v->y);
cart.z = sinx_z * cosf(v->y);
cart.y = v->z * sinf(v->x);
cart.y = v->z * sinf(v->x);
vec3_copy(dst, &cart);
}
@ -65,28 +65,28 @@ void polar_to_norm(struct vec3 *dst, const struct vec2 *polar)
}
float calc_torquef(float val1, float val2, float torque, float min_adjust,
float t)
float t)
{
float out = val1;
float dist;
bool over;
bool over;
if (close_float(val1, val2, EPSILON))
return val1;
dist = (val2-val1)*torque;
dist = (val2 - val1) * torque;
over = dist > 0.0f;
if (over) {
if (dist < min_adjust) /* prevents from going too slow */
dist = min_adjust;
out += dist*t; /* add torque */
if (out > val2) /* clamp if overshoot */
out += dist * t; /* add torque */
if (out > val2) /* clamp if overshoot */
out = val2;
} else {
if (dist > -min_adjust)
dist = -min_adjust;
out += dist*t;
out += dist * t;
if (out < val2)
out = val2;
}
@ -94,9 +94,8 @@ float calc_torquef(float val1, float val2, float torque, float min_adjust,
return out;
}
void calc_torque(struct vec3 *dst, const struct vec3 *v1,
const struct vec3 *v2, float torque, float min_adjust,
float t)
void calc_torque(struct vec3 *dst, const struct vec3 *v1, const struct vec3 *v2,
float torque, float min_adjust, float t)
{
struct vec3 line, dir;
float orig_dist, torque_dist, adjust_dist;
@ -108,26 +107,26 @@ void calc_torque(struct vec3 *dst, const struct vec3 *v1,
vec3_sub(&line, v2, v1);
orig_dist = vec3_len(&line);
vec3_mulf(&dir, &line, 1.0f/orig_dist);
vec3_mulf(&dir, &line, 1.0f / orig_dist);
torque_dist = orig_dist*torque; /* use distance to determine speed */
if (torque_dist < min_adjust) /* prevent from going too slow */
torque_dist = orig_dist * torque; /* use distance to determine speed */
if (torque_dist < min_adjust) /* prevent from going too slow */
torque_dist = min_adjust;
adjust_dist = torque_dist*t;
adjust_dist = torque_dist * t;
if (adjust_dist <= (orig_dist-LARGE_EPSILON)) {
if (adjust_dist <= (orig_dist - LARGE_EPSILON)) {
vec3_mulf(dst, &dir, adjust_dist);
vec3_add(dst, dst, v1); /* add torque */
} else {
vec3_copy(dst, v2); /* clamp if overshoot */
vec3_copy(dst, v2); /* clamp if overshoot */
}
}
float rand_float(int positive_only)
{
if (positive_only)
return (float)((double)rand()/(double)RAND_MAX);
return (float)((double)rand() / (double)RAND_MAX);
else
return (float)(((double)rand()/(double)RAND_MAX*2.0)-1.0);
return (float)(((double)rand() / (double)RAND_MAX * 2.0) - 1.0);
}