New upstream version 24.0.1+dfsg1
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842 changed files with 42245 additions and 33385 deletions
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@ -33,7 +33,7 @@ extern "C" {
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#define BOUNDS_MAX_Z 4
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#define BOUNDS_OUTSIDE 1
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#define BOUNDS_INSIDE 2
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#define BOUNDS_INSIDE 2
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#define BOUNDS_PARTIAL 3
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struct bounds {
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@ -53,18 +53,18 @@ static inline void bounds_copy(struct bounds *dst, const struct bounds *b)
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}
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EXPORT void bounds_move(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v);
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const struct vec3 *v);
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EXPORT void bounds_scale(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v);
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const struct vec3 *v);
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EXPORT void bounds_merge(struct bounds *dst, const struct bounds *b1,
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const struct bounds *b2);
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const struct bounds *b2);
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EXPORT void bounds_merge_point(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v);
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const struct vec3 *v);
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EXPORT void bounds_get_point(struct vec3 *dst, const struct bounds *b,
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unsigned int i);
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unsigned int i);
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EXPORT void bounds_get_center(struct vec3 *dst, const struct bounds *b);
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/**
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@ -72,59 +72,56 @@ EXPORT void bounds_get_center(struct vec3 *dst, const struct bounds *b);
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* the actual size becoming larger than it originally was.
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*/
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EXPORT void bounds_transform(struct bounds *dst, const struct bounds *b,
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const struct matrix4 *m);
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const struct matrix4 *m);
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EXPORT void bounds_transform3x4(struct bounds *dst, const struct bounds *b,
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const struct matrix3 *m);
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const struct matrix3 *m);
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EXPORT bool bounds_intersection_ray(const struct bounds *b,
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const struct vec3 *orig, const struct vec3 *dir, float *t);
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const struct vec3 *orig,
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const struct vec3 *dir, float *t);
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EXPORT bool bounds_intersection_line(const struct bounds *b,
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const struct vec3 *p1, const struct vec3 *p2, float *t);
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const struct vec3 *p1,
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const struct vec3 *p2, float *t);
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EXPORT bool bounds_plane_test(const struct bounds *b, const struct plane *p);
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EXPORT bool bounds_under_plane(const struct bounds *b,
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const struct plane *p);
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EXPORT bool bounds_under_plane(const struct bounds *b, const struct plane *p);
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static inline bool bounds_inside(const struct bounds *b,
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const struct bounds *test)
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const struct bounds *test)
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{
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return test->min.x >= b->min.x &&
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test->min.y >= b->min.y &&
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test->min.z >= b->min.z &&
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test->max.x <= b->max.x &&
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test->max.y <= b->max.y &&
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test->max.z <= b->max.z;
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return test->min.x >= b->min.x && test->min.y >= b->min.y &&
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test->min.z >= b->min.z && test->max.x <= b->max.x &&
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test->max.y <= b->max.y && test->max.z <= b->max.z;
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}
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static inline bool bounds_vec3_inside(const struct bounds *b,
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const struct vec3 *v)
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const struct vec3 *v)
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{
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return v->x >= (b->min.x-EPSILON) &&
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v->x <= (b->max.x+EPSILON) &&
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v->y >= (b->min.y-EPSILON) &&
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v->y <= (b->max.y+EPSILON) &&
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v->z >= (b->min.z-EPSILON) &&
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v->z <= (b->max.z+EPSILON);
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return v->x >= (b->min.x - EPSILON) && v->x <= (b->max.x + EPSILON) &&
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v->y >= (b->min.y - EPSILON) && v->y <= (b->max.y + EPSILON) &&
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v->z >= (b->min.z - EPSILON) && v->z <= (b->max.z + EPSILON);
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}
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EXPORT bool bounds_intersects(const struct bounds *b,
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const struct bounds *test, float epsilon);
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EXPORT bool bounds_intersects(const struct bounds *b, const struct bounds *test,
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float epsilon);
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EXPORT bool bounds_intersects_obb(const struct bounds *b,
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const struct bounds *test, const struct matrix4 *m,
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float epsilon);
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const struct bounds *test,
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const struct matrix4 *m, float epsilon);
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EXPORT bool bounds_intersects_obb3x4(const struct bounds *b,
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const struct bounds *test, const struct matrix3 *m,
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float epsilon);
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const struct bounds *test,
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const struct matrix3 *m, float epsilon);
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static inline bool bounds_intersects_ray(const struct bounds *b,
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const struct vec3 *orig, const struct vec3 *dir)
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const struct vec3 *orig,
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const struct vec3 *dir)
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{
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float t;
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return bounds_intersection_ray(b, orig, dir, &t);
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}
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static inline bool bounds_intersects_line(const struct bounds *b,
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const struct vec3 *p1, const struct vec3 *p2)
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const struct vec3 *p1,
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const struct vec3 *p2)
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{
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float t;
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return bounds_intersection_line(b, p1, p2, &t);
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