New upstream version 24.0.1+dfsg1

This commit is contained in:
Sebastian Ramacher 2019-09-22 23:19:10 +02:00
parent b14f9eae6d
commit 5a730d6ec3
842 changed files with 42245 additions and 33385 deletions

View file

@ -1,12 +1,10 @@
/*
* bilinear low res scaling, samples 9 pixels of a larger image to scale to a
* bilinear low res scaling, samples 8 pixels of a larger image to scale to a
* low resolution image below half size
*/
uniform float4x4 ViewProj;
uniform texture2d image;
uniform float4x4 color_matrix;
uniform float2 base_dimension_i;
sampler_state textureSampler {
Filter = Linear;
@ -34,19 +32,24 @@ float4 pixel(float2 uv)
float4 DrawLowresBilinear(VertData v_in)
{
float2 stepxy = base_dimension_i;
float4 out_color;
float2 uv = v_in.uv;
float2 stepxy = float2(ddx(uv.x), ddy(uv.y));
float2 stepxy1 = stepxy * 0.0625;
float2 stepxy3 = stepxy * 0.1875;
float2 stepxy5 = stepxy * 0.3125;
float2 stepxy7 = stepxy * 0.4375;
out_color = pixel(v_in.uv);
out_color += pixel(v_in.uv + float2(-stepxy.x, -stepxy.y));
out_color += pixel(v_in.uv + float2(-stepxy.x, 0.0));
out_color += pixel(v_in.uv + float2(-stepxy.x, stepxy.y));
out_color += pixel(v_in.uv + float2( 0.0, -stepxy.y));
out_color += pixel(v_in.uv + float2( 0.0, stepxy.y));
out_color += pixel(v_in.uv + float2( stepxy.x, -stepxy.y));
out_color += pixel(v_in.uv + float2( stepxy.x, 0.0));
out_color += pixel(v_in.uv + float2( stepxy.x, stepxy.y));
return out_color / float4(9.0, 9.0, 9.0, 9.0);
// Simulate Direct3D 8-sample pattern
float4 out_color;
out_color = pixel(uv + float2( stepxy1.x, -stepxy3.y));
out_color += pixel(uv + float2(-stepxy1.x, stepxy3.y));
out_color += pixel(uv + float2( stepxy5.x, stepxy1.y));
out_color += pixel(uv + float2(-stepxy3.x, -stepxy5.y));
out_color += pixel(uv + float2(-stepxy5.x, stepxy5.y));
out_color += pixel(uv + float2(-stepxy7.x, -stepxy1.y));
out_color += pixel(uv + float2( stepxy3.x, stepxy7.y));
out_color += pixel(uv + float2( stepxy7.x, -stepxy7.y));
return out_color * 0.125;
}
float4 PSDrawLowresBilinearRGBA(VertData v_in) : TARGET
@ -62,13 +65,6 @@ float4 PSDrawLowresBilinearRGBADivide(VertData v_in) : TARGET
return float4(rgba.rgb * multiplier, alpha);
}
float4 PSDrawLowresBilinearMatrix(VertData v_in) : TARGET
{
float3 rgb = DrawLowresBilinear(v_in).rgb;
float3 yuv = mul(float4(saturate(rgb), 1.0), color_matrix).xyz;
return float4(yuv, 1.0);
}
technique Draw
{
pass
@ -87,12 +83,3 @@ technique DrawAlphaDivide
}
}
technique DrawMatrix
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSDrawLowresBilinearMatrix(v_in);
}
}