yolobs-studio/UI/window-basic-main-outputs.hpp

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#pragma once
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#include <string>
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class OBSBasic;
struct BasicOutputHandler {
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OBSOutput fileOutput;
OBSOutput streamOutput;
OBSOutput replayBuffer;
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OBSOutput virtualCam;
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bool streamingActive = false;
bool recordingActive = false;
bool delayActive = false;
bool replayBufferActive = false;
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bool virtualCamActive = false;
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OBSBasic *main;
std::string outputType;
std::string lastError;
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std::string lastRecordingPath;
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OBSSignal startRecording;
OBSSignal stopRecording;
OBSSignal startReplayBuffer;
OBSSignal stopReplayBuffer;
OBSSignal startStreaming;
OBSSignal stopStreaming;
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OBSSignal startVirtualCam;
OBSSignal stopVirtualCam;
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OBSSignal streamDelayStarting;
OBSSignal streamStopping;
OBSSignal recordStopping;
OBSSignal replayBufferStopping;
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OBSSignal replayBufferSaved;
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inline BasicOutputHandler(OBSBasic *main_);
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virtual ~BasicOutputHandler(){};
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virtual bool SetupStreaming(obs_service_t *service) = 0;
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virtual bool StartStreaming(obs_service_t *service) = 0;
virtual bool StartRecording() = 0;
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virtual bool StartReplayBuffer() { return false; }
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virtual bool StartVirtualCam();
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virtual void StopStreaming(bool force = false) = 0;
virtual void StopRecording(bool force = false) = 0;
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virtual void StopReplayBuffer(bool force = false) { (void)force; }
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virtual void StopVirtualCam();
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virtual bool StreamingActive() const = 0;
virtual bool RecordingActive() const = 0;
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virtual bool ReplayBufferActive() const { return false; }
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virtual bool VirtualCamActive() const;
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virtual void Update() = 0;
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virtual void SetupOutputs() = 0;
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inline bool Active() const
{
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return streamingActive || recordingActive || delayActive ||
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replayBufferActive || virtualCamActive;
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}
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protected:
bool SetupAutoRemux(const char *&ext);
std::string GetRecordingFilename(const char *path, const char *ext,
bool noSpace, bool overwrite,
const char *format, bool ffmpeg);
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};
BasicOutputHandler *CreateSimpleOutputHandler(OBSBasic *main);
BasicOutputHandler *CreateAdvancedOutputHandler(OBSBasic *main);