2016-02-23 23:16:51 +00:00
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "d3d11-subsystem.hpp"
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gs_stage_surface::gs_stage_surface(gs_device_t *device, uint32_t width,
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2019-09-22 21:19:10 +00:00
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uint32_t height, gs_color_format colorFormat)
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: gs_obj(device, gs_type::gs_stage_surface),
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width(width),
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height(height),
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format(colorFormat),
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dxgiFormat(ConvertGSTextureFormat(colorFormat))
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2016-02-23 23:16:51 +00:00
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{
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HRESULT hr;
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memset(&td, 0, sizeof(td));
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2019-09-22 21:19:10 +00:00
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td.Width = width;
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td.Height = height;
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td.MipLevels = 1;
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td.ArraySize = 1;
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td.Format = dxgiFormat;
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2016-02-23 23:16:51 +00:00
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td.SampleDesc.Count = 1;
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2019-09-22 21:19:10 +00:00
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td.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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td.Usage = D3D11_USAGE_STAGING;
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2016-02-23 23:16:51 +00:00
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hr = device->device->CreateTexture2D(&td, NULL, texture.Assign());
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if (FAILED(hr))
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2017-04-19 19:54:15 +00:00
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throw HRError("Failed to create staging surface", hr);
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2016-02-23 23:16:51 +00:00
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}
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2019-07-27 12:47:10 +00:00
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gs_stage_surface::gs_stage_surface(gs_device_t *device, uint32_t width,
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2019-09-22 21:19:10 +00:00
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uint32_t height)
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: gs_obj(device, gs_type::gs_stage_surface),
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width(width),
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height(height),
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format(GS_UNKNOWN),
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dxgiFormat(DXGI_FORMAT_NV12)
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2019-07-27 12:47:10 +00:00
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{
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HRESULT hr;
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memset(&td, 0, sizeof(td));
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2019-09-22 21:19:10 +00:00
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td.Width = width;
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td.Height = height;
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td.MipLevels = 1;
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td.ArraySize = 1;
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td.Format = dxgiFormat;
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2019-07-27 12:47:10 +00:00
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td.SampleDesc.Count = 1;
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2019-09-22 21:19:10 +00:00
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td.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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td.Usage = D3D11_USAGE_STAGING;
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2019-07-27 12:47:10 +00:00
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hr = device->device->CreateTexture2D(&td, NULL, texture.Assign());
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if (FAILED(hr))
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throw HRError("Failed to create staging surface", hr);
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}
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