2017-04-19 19:54:15 +00:00
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/******************************************************************************
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Copyright (C) 2016 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "d3d11-subsystem.hpp"
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2019-07-27 12:47:10 +00:00
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void gs_vertex_buffer::Rebuild()
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2017-04-19 19:54:15 +00:00
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{
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uvBuffers.clear();
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uvSizes.clear();
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BuildBuffers();
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}
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2019-07-27 12:47:10 +00:00
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void gs_index_buffer::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr = dev->CreateBuffer(&bd, &srd, &indexBuffer);
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if (FAILED(hr))
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throw HRError("Failed to create buffer", hr);
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}
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void gs_texture_2d::RebuildSharedTextureFallback()
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{
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2019-09-22 21:19:10 +00:00
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td = {};
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td.Width = 2;
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td.Height = 2;
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td.MipLevels = 1;
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td.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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td.ArraySize = 1;
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2017-04-19 19:54:15 +00:00
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td.SampleDesc.Count = 1;
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2019-09-22 21:19:10 +00:00
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td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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2017-04-19 19:54:15 +00:00
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2019-09-22 21:19:10 +00:00
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width = td.Width;
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height = td.Height;
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2017-04-19 19:54:15 +00:00
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dxgiFormat = td.Format;
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2019-09-22 21:19:10 +00:00
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levels = 1;
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2017-04-19 19:54:15 +00:00
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resourceDesc = {};
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2019-09-22 21:19:10 +00:00
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resourceDesc.Format = td.Format;
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resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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2017-04-19 19:54:15 +00:00
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resourceDesc.Texture2D.MipLevels = 1;
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isShared = false;
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}
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2019-07-27 12:47:10 +00:00
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void gs_texture_2d::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr;
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if (isShared) {
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hr = dev->OpenSharedResource((HANDLE)(uintptr_t)sharedHandle,
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2019-09-22 21:19:10 +00:00
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__uuidof(ID3D11Texture2D),
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(void **)&texture);
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2017-04-19 19:54:15 +00:00
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if (FAILED(hr)) {
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2019-09-22 21:19:10 +00:00
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blog(LOG_WARNING,
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"Failed to rebuild shared texture: ", "0x%08lX",
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hr);
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2017-04-19 19:54:15 +00:00
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RebuildSharedTextureFallback();
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}
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}
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if (!isShared) {
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2019-09-22 21:19:10 +00:00
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hr = dev->CreateTexture2D(
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&td, data.size() ? srd.data() : nullptr, &texture);
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2017-04-19 19:54:15 +00:00
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if (FAILED(hr))
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throw HRError("Failed to create 2D texture", hr);
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}
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hr = dev->CreateShaderResourceView(texture, &resourceDesc, &shaderRes);
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if (FAILED(hr))
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throw HRError("Failed to create resource view", hr);
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if (isRenderTarget)
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InitRenderTargets();
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if (isGDICompatible) {
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hr = texture->QueryInterface(__uuidof(IDXGISurface1),
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2019-09-22 21:19:10 +00:00
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(void **)&gdiSurface);
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2017-04-19 19:54:15 +00:00
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if (FAILED(hr))
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throw HRError("Failed to create GDI surface", hr);
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}
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2019-07-27 12:47:10 +00:00
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acquired = false;
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if ((td.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0) {
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ComQIPtr<IDXGIResource> dxgi_res(texture);
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if (dxgi_res)
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GetSharedHandle(dxgi_res);
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device_texture_acquire_sync(this, 0, INFINITE);
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}
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}
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void gs_texture_2d::RebuildNV12_Y(ID3D11Device *dev)
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{
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gs_texture_2d *tex_uv = pairedNV12texture;
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HRESULT hr;
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hr = dev->CreateTexture2D(&td, nullptr, &texture);
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if (FAILED(hr))
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throw HRError("Failed to create 2D texture", hr);
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hr = dev->CreateShaderResourceView(texture, &resourceDesc, &shaderRes);
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if (FAILED(hr))
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throw HRError("Failed to create resource view", hr);
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if (isRenderTarget)
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InitRenderTargets();
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tex_uv->RebuildNV12_UV(dev);
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acquired = false;
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if ((td.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0) {
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ComQIPtr<IDXGIResource> dxgi_res(texture);
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if (dxgi_res)
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GetSharedHandle(dxgi_res);
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device_texture_acquire_sync(this, 0, INFINITE);
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}
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}
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void gs_texture_2d::RebuildNV12_UV(ID3D11Device *dev)
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{
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gs_texture_2d *tex_y = pairedNV12texture;
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HRESULT hr;
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texture = tex_y->texture;
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hr = dev->CreateShaderResourceView(texture, &resourceDesc, &shaderRes);
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if (FAILED(hr))
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throw HRError("Failed to create resource view", hr);
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if (isRenderTarget)
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InitRenderTargets();
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2017-04-19 19:54:15 +00:00
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}
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2019-07-27 12:47:10 +00:00
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void gs_zstencil_buffer::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr;
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hr = dev->CreateTexture2D(&td, nullptr, &texture);
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if (FAILED(hr))
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throw HRError("Failed to create depth stencil texture", hr);
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hr = dev->CreateDepthStencilView(texture, &dsvd, &view);
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if (FAILED(hr))
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throw HRError("Failed to create depth stencil view", hr);
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}
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2019-07-27 12:47:10 +00:00
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void gs_stage_surface::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr = dev->CreateTexture2D(&td, nullptr, &texture);
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if (FAILED(hr))
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throw HRError("Failed to create staging surface", hr);
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}
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2019-07-27 12:47:10 +00:00
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void gs_sampler_state::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr = dev->CreateSamplerState(&sd, state.Assign());
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if (FAILED(hr))
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throw HRError("Failed to create sampler state", hr);
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}
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2019-07-27 12:47:10 +00:00
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void gs_vertex_shader::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr;
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2019-09-22 21:19:10 +00:00
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hr = dev->CreateVertexShader(data.data(), data.size(), nullptr,
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&shader);
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2017-04-19 19:54:15 +00:00
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if (FAILED(hr))
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throw HRError("Failed to create vertex shader", hr);
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2019-12-10 19:31:54 +00:00
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const UINT layoutSize = (UINT)layoutData.size();
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if (layoutSize > 0) {
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hr = dev->CreateInputLayout(layoutData.data(), layoutSize,
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data.data(), data.size(), &layout);
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if (FAILED(hr))
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throw HRError("Failed to create input layout", hr);
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}
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2017-04-19 19:54:15 +00:00
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if (constantSize) {
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hr = dev->CreateBuffer(&bd, NULL, &constants);
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if (FAILED(hr))
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throw HRError("Failed to create constant buffer", hr);
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}
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for (gs_shader_param ¶m : params) {
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param.nextSampler = nullptr;
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param.curValue.clear();
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gs_shader_set_default(¶m);
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}
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}
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2019-07-27 12:47:10 +00:00
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void gs_pixel_shader::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr;
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2019-09-22 21:19:10 +00:00
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hr = dev->CreatePixelShader(data.data(), data.size(), nullptr, &shader);
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2017-04-19 19:54:15 +00:00
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if (FAILED(hr))
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throw HRError("Failed to create pixel shader", hr);
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if (constantSize) {
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hr = dev->CreateBuffer(&bd, NULL, &constants);
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if (FAILED(hr))
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throw HRError("Failed to create constant buffer", hr);
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}
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for (gs_shader_param ¶m : params) {
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param.nextSampler = nullptr;
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param.curValue.clear();
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gs_shader_set_default(¶m);
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}
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}
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2019-07-27 12:47:10 +00:00
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void gs_swap_chain::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr = device->factory->CreateSwapChain(dev, &swapDesc, &swap);
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if (FAILED(hr))
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throw HRError("Failed to create swap chain", hr);
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Init();
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}
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2019-09-22 21:19:10 +00:00
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void gs_timer::Rebuild(ID3D11Device *dev)
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{
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D3D11_QUERY_DESC desc;
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desc.Query = D3D11_QUERY_TIMESTAMP;
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desc.MiscFlags = 0;
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HRESULT hr = dev->CreateQuery(&desc, &query_begin);
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if (FAILED(hr))
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throw HRError("Failed to create timer", hr);
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hr = dev->CreateQuery(&desc, &query_end);
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if (FAILED(hr))
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throw HRError("Failed to create timer", hr);
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}
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void gs_timer_range::Rebuild(ID3D11Device *dev)
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{
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D3D11_QUERY_DESC desc;
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desc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
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desc.MiscFlags = 0;
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HRESULT hr = dev->CreateQuery(&desc, &query_disjoint);
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if (FAILED(hr))
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throw HRError("Failed to create timer", hr);
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}
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2020-03-25 08:07:22 +00:00
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void gs_texture_3d::RebuildSharedTextureFallback()
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{
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td = {};
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td.Width = 2;
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td.Height = 2;
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td.Depth = 2;
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td.MipLevels = 1;
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td.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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width = td.Width;
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height = td.Height;
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depth = td.Depth;
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dxgiFormat = td.Format;
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levels = 1;
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resourceDesc = {};
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resourceDesc.Format = td.Format;
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resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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resourceDesc.Texture3D.MostDetailedMip = 0;
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resourceDesc.Texture3D.MipLevels = 1;
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isShared = false;
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}
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void gs_texture_3d::Rebuild(ID3D11Device *dev)
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{
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HRESULT hr;
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if (isShared) {
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hr = dev->OpenSharedResource((HANDLE)(uintptr_t)sharedHandle,
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__uuidof(ID3D11Texture3D),
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(void **)&texture);
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if (FAILED(hr)) {
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blog(LOG_WARNING,
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"Failed to rebuild shared texture: ", "0x%08lX",
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hr);
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RebuildSharedTextureFallback();
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}
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}
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if (!isShared) {
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hr = dev->CreateTexture3D(
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&td, data.size() ? srd.data() : nullptr, &texture);
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if (FAILED(hr))
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throw HRError("Failed to create 3D texture", hr);
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}
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hr = dev->CreateShaderResourceView(texture, &resourceDesc, &shaderRes);
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if (FAILED(hr))
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throw HRError("Failed to create resource view", hr);
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acquired = false;
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if ((td.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0) {
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ComQIPtr<IDXGIResource> dxgi_res(texture);
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if (dxgi_res)
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GetSharedHandle(dxgi_res);
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device_texture_acquire_sync(this, 0, INFINITE);
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}
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}
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2019-07-27 12:47:10 +00:00
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void SavedBlendState::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr = dev->CreateBlendState(&bd, &state);
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if (FAILED(hr))
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throw HRError("Failed to create blend state", hr);
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}
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2019-07-27 12:47:10 +00:00
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void SavedZStencilState::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr = dev->CreateDepthStencilState(&dsd, &state);
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if (FAILED(hr))
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throw HRError("Failed to create depth stencil state", hr);
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}
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2019-07-27 12:47:10 +00:00
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void SavedRasterState::Rebuild(ID3D11Device *dev)
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2017-04-19 19:54:15 +00:00
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{
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HRESULT hr = dev->CreateRasterizerState(&rd, &state);
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if (FAILED(hr))
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throw HRError("Failed to create rasterizer state", hr);
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}
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2019-09-22 21:19:10 +00:00
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const static D3D_FEATURE_LEVEL featureLevels[] = {
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2017-04-19 19:54:15 +00:00
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D3D_FEATURE_LEVEL_11_0,
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|
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
|
|
};
|
|
|
|
|
|
|
|
void gs_device::RebuildDevice()
|
|
|
|
try {
|
|
|
|
ID3D11Device *dev = nullptr;
|
|
|
|
HRESULT hr;
|
|
|
|
|
|
|
|
blog(LOG_WARNING, "Device Remove/Reset! Rebuilding all assets...");
|
|
|
|
|
|
|
|
/* ----------------------------------------------------------------- */
|
|
|
|
|
2020-03-25 08:07:22 +00:00
|
|
|
for (gs_device_loss &callback : loss_callbacks)
|
|
|
|
callback.device_loss_release(callback.data);
|
|
|
|
|
2017-04-19 19:54:15 +00:00
|
|
|
gs_obj *obj = first_obj;
|
|
|
|
|
|
|
|
while (obj) {
|
|
|
|
switch (obj->obj_type) {
|
|
|
|
case gs_type::gs_vertex_buffer:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_vertex_buffer *)obj)->Release();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_index_buffer:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_index_buffer *)obj)->Release();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_texture_2d:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_texture_2d *)obj)->Release();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_zstencil_buffer:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_zstencil_buffer *)obj)->Release();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_stage_surface:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_stage_surface *)obj)->Release();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_sampler_state:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_sampler_state *)obj)->Release();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_vertex_shader:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_vertex_shader *)obj)->Release();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_pixel_shader:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_pixel_shader *)obj)->Release();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_duplicator:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_duplicator *)obj)->Release();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_swap_chain:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_swap_chain *)obj)->Release();
|
|
|
|
break;
|
|
|
|
case gs_type::gs_timer:
|
|
|
|
((gs_timer *)obj)->Release();
|
|
|
|
break;
|
|
|
|
case gs_type::gs_timer_range:
|
|
|
|
((gs_timer_range *)obj)->Release();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
2020-03-25 08:07:22 +00:00
|
|
|
case gs_type::gs_texture_3d:
|
|
|
|
((gs_texture_3d *)obj)->Release();
|
|
|
|
break;
|
2017-04-19 19:54:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
obj = obj->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (auto &state : zstencilStates)
|
|
|
|
state.Release();
|
|
|
|
for (auto &state : rasterStates)
|
|
|
|
state.Release();
|
|
|
|
for (auto &state : blendStates)
|
|
|
|
state.Release();
|
|
|
|
|
|
|
|
context->ClearState();
|
2020-03-25 08:07:22 +00:00
|
|
|
context->Flush();
|
2017-04-19 19:54:15 +00:00
|
|
|
|
|
|
|
context.Release();
|
|
|
|
device.Release();
|
|
|
|
adapter.Release();
|
|
|
|
factory.Release();
|
|
|
|
|
|
|
|
/* ----------------------------------------------------------------- */
|
|
|
|
|
|
|
|
InitFactory(adpIdx);
|
|
|
|
|
|
|
|
uint32_t createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
|
2019-09-22 21:19:10 +00:00
|
|
|
hr = D3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
|
|
|
|
createFlags, featureLevels,
|
|
|
|
sizeof(featureLevels) /
|
|
|
|
sizeof(D3D_FEATURE_LEVEL),
|
|
|
|
D3D11_SDK_VERSION, &device, nullptr, &context);
|
2017-04-19 19:54:15 +00:00
|
|
|
if (FAILED(hr))
|
|
|
|
throw HRError("Failed to create device", hr);
|
|
|
|
|
|
|
|
dev = device;
|
|
|
|
|
|
|
|
obj = first_obj;
|
|
|
|
while (obj) {
|
|
|
|
switch (obj->obj_type) {
|
|
|
|
case gs_type::gs_vertex_buffer:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_vertex_buffer *)obj)->Rebuild();
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_index_buffer:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_index_buffer *)obj)->Rebuild(dev);
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
2019-09-22 21:19:10 +00:00
|
|
|
case gs_type::gs_texture_2d: {
|
|
|
|
gs_texture_2d *tex = (gs_texture_2d *)obj;
|
|
|
|
if (!tex->nv12) {
|
|
|
|
tex->Rebuild(dev);
|
|
|
|
} else if (!tex->chroma) {
|
|
|
|
tex->RebuildNV12_Y(dev);
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
2019-09-22 21:19:10 +00:00
|
|
|
} break;
|
2017-04-19 19:54:15 +00:00
|
|
|
case gs_type::gs_zstencil_buffer:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_zstencil_buffer *)obj)->Rebuild(dev);
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_stage_surface:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_stage_surface *)obj)->Rebuild(dev);
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_sampler_state:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_sampler_state *)obj)->Rebuild(dev);
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_vertex_shader:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_vertex_shader *)obj)->Rebuild(dev);
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_pixel_shader:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_pixel_shader *)obj)->Rebuild(dev);
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_duplicator:
|
2018-02-19 19:54:37 +00:00
|
|
|
try {
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_duplicator *)obj)->Start();
|
2018-02-19 19:54:37 +00:00
|
|
|
} catch (...) {
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_duplicator *)obj)->Release();
|
2018-02-19 19:54:37 +00:00
|
|
|
}
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
|
|
|
case gs_type::gs_swap_chain:
|
2019-09-22 21:19:10 +00:00
|
|
|
((gs_swap_chain *)obj)->Rebuild(dev);
|
|
|
|
break;
|
|
|
|
case gs_type::gs_timer:
|
|
|
|
((gs_timer *)obj)->Rebuild(dev);
|
|
|
|
break;
|
|
|
|
case gs_type::gs_timer_range:
|
|
|
|
((gs_timer_range *)obj)->Rebuild(dev);
|
2017-04-19 19:54:15 +00:00
|
|
|
break;
|
2020-03-25 08:07:22 +00:00
|
|
|
case gs_type::gs_texture_3d:
|
|
|
|
((gs_texture_3d *)obj)->Rebuild(dev);
|
|
|
|
break;
|
2017-04-19 19:54:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
obj = obj->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
curRenderTarget = nullptr;
|
|
|
|
curZStencilBuffer = nullptr;
|
|
|
|
curRenderSide = 0;
|
|
|
|
memset(&curTextures, 0, sizeof(curTextures));
|
|
|
|
memset(&curSamplers, 0, sizeof(curSamplers));
|
|
|
|
curVertexBuffer = nullptr;
|
|
|
|
curIndexBuffer = nullptr;
|
|
|
|
curVertexShader = nullptr;
|
|
|
|
curPixelShader = nullptr;
|
|
|
|
curSwapChain = nullptr;
|
|
|
|
zstencilStateChanged = true;
|
|
|
|
rasterStateChanged = true;
|
|
|
|
blendStateChanged = true;
|
|
|
|
curDepthStencilState = nullptr;
|
|
|
|
curRasterState = nullptr;
|
|
|
|
curBlendState = nullptr;
|
|
|
|
curToplogy = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
|
|
|
|
|
|
|
|
for (auto &state : zstencilStates)
|
|
|
|
state.Rebuild(dev);
|
|
|
|
for (auto &state : rasterStates)
|
|
|
|
state.Rebuild(dev);
|
|
|
|
for (auto &state : blendStates)
|
|
|
|
state.Rebuild(dev);
|
|
|
|
|
2020-03-25 08:07:22 +00:00
|
|
|
for (gs_device_loss &callback : loss_callbacks)
|
|
|
|
callback.device_loss_rebuild(device.Get(), callback.data);
|
|
|
|
|
2017-04-19 19:54:15 +00:00
|
|
|
} catch (const char *error) {
|
|
|
|
bcrash("Failed to recreate D3D11: %s", error);
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
} catch (const HRError &error) {
|
|
|
|
bcrash("Failed to recreate D3D11: %s (%08lX)", error.str, error.hr);
|
2017-04-19 19:54:15 +00:00
|
|
|
}
|