2016-02-23 23:16:51 +00:00
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/******************************************************************************
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Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include <util/c99defs.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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EXPORT const char *device_get_name(void);
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EXPORT int device_get_type(void);
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EXPORT bool device_enum_adapters(bool (*callback)(void *param, const char *name,
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uint32_t id),
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void *param);
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EXPORT const char *device_preprocessor_name(void);
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EXPORT int device_create(gs_device_t **device, uint32_t adapter);
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EXPORT void device_destroy(gs_device_t *device);
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EXPORT void device_enter_context(gs_device_t *device);
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EXPORT void device_leave_context(gs_device_t *device);
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EXPORT void *device_get_device_obj(gs_device_t *device);
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EXPORT gs_swapchain_t *device_swapchain_create(gs_device_t *device,
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const struct gs_init_data *data);
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EXPORT void device_resize(gs_device_t *device, uint32_t x, uint32_t y);
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EXPORT void device_get_size(const gs_device_t *device, uint32_t *x,
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uint32_t *y);
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EXPORT uint32_t device_get_width(const gs_device_t *device);
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EXPORT uint32_t device_get_height(const gs_device_t *device);
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EXPORT gs_texture_t *
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device_texture_create(gs_device_t *device, uint32_t width, uint32_t height,
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enum gs_color_format color_format, uint32_t levels,
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const uint8_t **data, uint32_t flags);
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EXPORT gs_texture_t *
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device_cubetexture_create(gs_device_t *device, uint32_t size,
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enum gs_color_format color_format, uint32_t levels,
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const uint8_t **data, uint32_t flags);
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EXPORT gs_texture_t *
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device_voltexture_create(gs_device_t *device, uint32_t width, uint32_t height,
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uint32_t depth, enum gs_color_format color_format,
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uint32_t levels, const uint8_t **data, uint32_t flags);
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EXPORT gs_zstencil_t *device_zstencil_create(gs_device_t *device,
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uint32_t width, uint32_t height,
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enum gs_zstencil_format format);
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EXPORT gs_stagesurf_t *
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device_stagesurface_create(gs_device_t *device, uint32_t width, uint32_t height,
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enum gs_color_format color_format);
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EXPORT gs_samplerstate_t *
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device_samplerstate_create(gs_device_t *device,
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const struct gs_sampler_info *info);
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EXPORT gs_shader_t *device_vertexshader_create(gs_device_t *device,
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const char *shader,
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const char *file,
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char **error_string);
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EXPORT gs_shader_t *device_pixelshader_create(gs_device_t *device,
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const char *shader,
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const char *file,
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char **error_string);
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EXPORT gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
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struct gs_vb_data *data,
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uint32_t flags);
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EXPORT gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
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enum gs_index_type type,
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void *indices, size_t num,
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uint32_t flags);
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EXPORT gs_timer_t *device_timer_create(gs_device_t *device);
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EXPORT gs_timer_range_t *device_timer_range_create(gs_device_t *device);
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EXPORT enum gs_texture_type
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device_get_texture_type(const gs_texture_t *texture);
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EXPORT void device_load_vertexbuffer(gs_device_t *device,
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gs_vertbuffer_t *vertbuffer);
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EXPORT void device_load_indexbuffer(gs_device_t *device,
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gs_indexbuffer_t *indexbuffer);
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EXPORT void device_load_texture(gs_device_t *device, gs_texture_t *tex,
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int unit);
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EXPORT void device_load_samplerstate(gs_device_t *device,
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gs_samplerstate_t *samplerstate, int unit);
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EXPORT void device_load_vertexshader(gs_device_t *device,
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gs_shader_t *vertshader);
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EXPORT void device_load_pixelshader(gs_device_t *device,
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gs_shader_t *pixelshader);
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EXPORT void device_load_default_samplerstate(gs_device_t *device, bool b_3d,
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int unit);
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EXPORT gs_shader_t *device_get_vertex_shader(const gs_device_t *device);
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EXPORT gs_shader_t *device_get_pixel_shader(const gs_device_t *device);
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EXPORT gs_texture_t *device_get_render_target(const gs_device_t *device);
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EXPORT gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device);
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EXPORT void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
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gs_zstencil_t *zstencil);
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EXPORT void device_set_cube_render_target(gs_device_t *device,
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gs_texture_t *cubetex, int side,
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gs_zstencil_t *zstencil);
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EXPORT void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
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gs_texture_t *src);
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EXPORT void device_copy_texture_region(gs_device_t *device, gs_texture_t *dst,
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uint32_t dst_x, uint32_t dst_y,
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gs_texture_t *src, uint32_t src_x,
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uint32_t src_y, uint32_t src_w,
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uint32_t src_h);
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EXPORT void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
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gs_texture_t *src);
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EXPORT void device_begin_scene(gs_device_t *device);
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EXPORT void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
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uint32_t start_vert, uint32_t num_verts);
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EXPORT void device_end_scene(gs_device_t *device);
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EXPORT void device_load_swapchain(gs_device_t *device,
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gs_swapchain_t *swapchain);
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EXPORT void device_clear(gs_device_t *device, uint32_t clear_flags,
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const struct vec4 *color, float depth,
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uint8_t stencil);
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EXPORT void device_present(gs_device_t *device);
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EXPORT void device_flush(gs_device_t *device);
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EXPORT void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode);
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EXPORT enum gs_cull_mode device_get_cull_mode(const gs_device_t *device);
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EXPORT void device_enable_blending(gs_device_t *device, bool enable);
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EXPORT void device_enable_depth_test(gs_device_t *device, bool enable);
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EXPORT void device_enable_stencil_test(gs_device_t *device, bool enable);
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EXPORT void device_enable_stencil_write(gs_device_t *device, bool enable);
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EXPORT void device_enable_color(gs_device_t *device, bool red, bool green,
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bool blue, bool alpha);
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EXPORT void device_blend_function(gs_device_t *device, enum gs_blend_type src,
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enum gs_blend_type dest);
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EXPORT void device_blend_function_separate(gs_device_t *device,
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enum gs_blend_type src_c,
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enum gs_blend_type dest_c,
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enum gs_blend_type src_a,
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enum gs_blend_type dest_a);
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EXPORT void device_depth_function(gs_device_t *device, enum gs_depth_test test);
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EXPORT void device_stencil_function(gs_device_t *device,
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enum gs_stencil_side side,
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enum gs_depth_test test);
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EXPORT void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
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enum gs_stencil_op_type fail,
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enum gs_stencil_op_type zfail,
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enum gs_stencil_op_type zpass);
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EXPORT void device_set_viewport(gs_device_t *device, int x, int y, int width,
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int height);
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EXPORT void device_get_viewport(const gs_device_t *device,
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struct gs_rect *rect);
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EXPORT void device_set_scissor_rect(gs_device_t *device,
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const struct gs_rect *rect);
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EXPORT void device_ortho(gs_device_t *device, float left, float right,
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float top, float bottom, float znear, float zfar);
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EXPORT void device_frustum(gs_device_t *device, float left, float right,
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float top, float bottom, float znear, float zfar);
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EXPORT void device_projection_push(gs_device_t *device);
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EXPORT void device_projection_pop(gs_device_t *device);
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EXPORT void device_debug_marker_begin(gs_device_t *device,
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const char *markername,
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const float color[4]);
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EXPORT void device_debug_marker_end(gs_device_t *device);
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#ifdef __cplusplus
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}
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#endif
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