yolobs-studio/libobs-d3d11/CMakeLists.txt

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CMake
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project(libobs-d3d11)
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
add_definitions(-DLIBOBS_EXPORTS)
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set(MODULE_DESCRIPTION "OBS Library D3D11 wrapper")
configure_file(${CMAKE_SOURCE_DIR}/cmake/winrc/obs-module.rc.in libobs-d3d11.rc)
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if(NOT DEFINED GPU_PRIORITY_VAL OR "${GPU_PRIORITY_VAL}" STREQUAL "" OR
"${GPU_PRIORITY_VAL}" STREQUAL "0")
set(USE_GPU_PRIORITY FALSE)
set(GPU_PRIORITY_VAL "0")
else()
set(USE_GPU_PRIORITY TRUE)
endif()
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/d3d11-config.h.in"
"${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h")
include_directories(${CMAKE_CURRENT_BINARY_DIR})
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set(libobs-d3d11_SOURCES
d3d11-indexbuffer.cpp
d3d11-samplerstate.cpp
d3d11-shader.cpp
d3d11-shaderprocessor.cpp
d3d11-stagesurf.cpp
d3d11-subsystem.cpp
d3d11-texture2d.cpp
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d3d11-texture3d.cpp
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d3d11-vertexbuffer.cpp
d3d11-duplicator.cpp
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d3d11-rebuild.cpp
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d3d11-zstencilbuffer.cpp
libobs-d3d11.rc)
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set(libobs-d3d11_HEADERS
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${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h
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intel-nv12-support.hpp
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d3d11-shaderprocessor.hpp
d3d11-subsystem.hpp)
add_library(libobs-d3d11 MODULE
${libobs-d3d11_SOURCES}
${libobs-d3d11_HEADERS})
set_target_properties(libobs-d3d11
PROPERTIES
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FOLDER "core"
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OUTPUT_NAME libobs-d3d11
PREFIX "")
target_link_libraries(libobs-d3d11
libobs
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d3d9
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d3d11
dxgi)
install_obs_core(libobs-d3d11)