2016-02-23 23:16:51 +00:00
|
|
|
/******************************************************************************
|
|
|
|
Copyright (C) 2014 by Hugh Bailey <obs.jim@gmail.com>
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
******************************************************************************/
|
|
|
|
|
|
|
|
uniform float width;
|
|
|
|
uniform float height;
|
|
|
|
uniform float width_i;
|
|
|
|
uniform float width_d2;
|
|
|
|
uniform float height_d2;
|
2019-09-22 21:19:10 +00:00
|
|
|
uniform float width_x2_i;
|
|
|
|
|
|
|
|
uniform float4 color_vec0;
|
|
|
|
uniform float4 color_vec1;
|
|
|
|
uniform float4 color_vec2;
|
2019-07-27 12:47:10 +00:00
|
|
|
uniform float3 color_range_min = {0.0, 0.0, 0.0};
|
|
|
|
uniform float3 color_range_max = {1.0, 1.0, 1.0};
|
|
|
|
|
2016-02-23 23:16:51 +00:00
|
|
|
uniform texture2d image;
|
2019-09-22 21:19:10 +00:00
|
|
|
uniform texture2d image1;
|
|
|
|
uniform texture2d image2;
|
|
|
|
uniform texture2d image3;
|
2016-02-23 23:16:51 +00:00
|
|
|
|
|
|
|
sampler_state def_sampler {
|
|
|
|
Filter = Linear;
|
|
|
|
AddressU = Clamp;
|
|
|
|
AddressV = Clamp;
|
|
|
|
};
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
struct FragPos {
|
2016-02-23 23:16:51 +00:00
|
|
|
float4 pos : POSITION;
|
|
|
|
};
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
struct VertTexPos {
|
|
|
|
float2 uv : TEXCOORD0;
|
|
|
|
float4 pos : POSITION;
|
|
|
|
};
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
struct VertPosWide {
|
|
|
|
float3 pos_wide : TEXCOORD0;
|
|
|
|
float4 pos : POSITION;
|
|
|
|
};
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
struct VertTexPosWide {
|
|
|
|
float3 uuv : TEXCOORD0;
|
|
|
|
float4 pos : POSITION;
|
|
|
|
};
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
struct FragTex {
|
|
|
|
float2 uv : TEXCOORD0;
|
|
|
|
};
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
struct FragPosWide {
|
|
|
|
float3 pos_wide : TEXCOORD0;
|
|
|
|
};
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
struct FragTexWide {
|
|
|
|
float3 uuv : TEXCOORD0;
|
|
|
|
};
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
FragPos VSPos(uint id : VERTEXID)
|
2019-07-27 12:47:10 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
float idHigh = float(id >> 1);
|
|
|
|
float idLow = float(id & uint(1));
|
2019-07-27 12:47:10 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float x = idHigh * 4.0 - 1.0;
|
|
|
|
float y = idLow * 4.0 - 1.0;
|
|
|
|
|
|
|
|
FragPos vert_out;
|
|
|
|
vert_out.pos = float4(x, y, 0.0, 1.0);
|
|
|
|
return vert_out;
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
VertTexPosWide VSTexPos_Left(uint id : VERTEXID)
|
2016-02-23 23:16:51 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
float idHigh = float(id >> 1);
|
|
|
|
float idLow = float(id & uint(1));
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float x = idHigh * 4.0 - 1.0;
|
|
|
|
float y = idLow * 4.0 - 1.0;
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float u_right = idHigh * 2.0;
|
|
|
|
float u_left = u_right - width_i;
|
|
|
|
float v = obs_glsl_compile ? (idLow * 2.0) : (1.0 - idLow * 2.0);
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
VertTexPosWide vert_out;
|
|
|
|
vert_out.uuv = float3(u_left, u_right, v);
|
|
|
|
vert_out.pos = float4(x, y, 0.0, 1.0);
|
|
|
|
return vert_out;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
VertTexPos VSTexPosHalf_Reverse(uint id : VERTEXID)
|
|
|
|
{
|
|
|
|
float idHigh = float(id >> 1);
|
|
|
|
float idLow = float(id & uint(1));
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float x = idHigh * 4.0 - 1.0;
|
|
|
|
float y = idLow * 4.0 - 1.0;
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float u = idHigh * 2.0;
|
|
|
|
float v = obs_glsl_compile ? (idLow * 2.0) : (1.0 - idLow * 2.0);
|
2018-02-19 19:54:37 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
VertTexPos vert_out;
|
|
|
|
vert_out.uv = float2(width_d2 * u, height * v);
|
|
|
|
vert_out.pos = float4(x, y, 0.0, 1.0);
|
|
|
|
return vert_out;
|
|
|
|
}
|
2018-02-19 19:54:37 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
VertTexPos VSTexPosHalfHalf_Reverse(uint id : VERTEXID)
|
|
|
|
{
|
|
|
|
float idHigh = float(id >> 1);
|
|
|
|
float idLow = float(id & uint(1));
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float x = idHigh * 4.0 - 1.0;
|
|
|
|
float y = idLow * 4.0 - 1.0;
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float u = idHigh * 2.0;
|
|
|
|
float v = obs_glsl_compile ? (idLow * 2.0) : (1.0 - idLow * 2.0);
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
VertTexPos vert_out;
|
|
|
|
vert_out.uv = float2(width_d2 * u, height_d2 * v);
|
|
|
|
vert_out.pos = float4(x, y, 0.0, 1.0);
|
|
|
|
return vert_out;
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
VertPosWide VSPosWide_Reverse(uint id : VERTEXID)
|
2016-02-23 23:16:51 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
float idHigh = float(id >> 1);
|
|
|
|
float idLow = float(id & uint(1));
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float x = idHigh * 4.0 - 1.0;
|
|
|
|
float y = idLow * 4.0 - 1.0;
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float u = idHigh * 2.0;
|
|
|
|
float v = obs_glsl_compile ? (idLow * 2.0) : (1.0 - idLow * 2.0);
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
VertPosWide vert_out;
|
|
|
|
vert_out.pos_wide = float3(float2(width, width_d2) * u, height * v);
|
|
|
|
vert_out.pos = float4(x, y, 0.0, 1.0);
|
|
|
|
return vert_out;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float PS_Y(FragPos frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
|
|
|
|
float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
|
|
|
|
return y;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float2 PS_UV_Wide(FragTexWide frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
|
|
|
|
float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
|
|
|
|
float3 rgb = (rgb_left + rgb_right) * 0.5;
|
|
|
|
float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
|
|
|
|
float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
|
|
|
|
return float2(u, v);
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float PS_U(FragPos frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
|
|
|
|
float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
|
|
|
|
return u;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float PS_V(FragPos frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
|
|
|
|
float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
|
|
|
|
return v;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float PS_U_Wide(FragTexWide frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
|
|
|
|
float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
|
|
|
|
float3 rgb = (rgb_left + rgb_right) * 0.5;
|
|
|
|
float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
|
|
|
|
return u;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float PS_V_Wide(FragTexWide frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
|
|
|
|
float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
|
|
|
|
float3 rgb = (rgb_left + rgb_right) * 0.5;
|
|
|
|
float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
|
|
|
|
return v;
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 YUV_to_RGB(float3 yuv)
|
2017-06-29 19:01:10 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
yuv = clamp(yuv, color_range_min, color_range_max);
|
|
|
|
float r = dot(color_vec0.xyz, yuv) + color_vec0.w;
|
|
|
|
float g = dot(color_vec1.xyz, yuv) + color_vec1.w;
|
|
|
|
float b = dot(color_vec2.xyz, yuv) + color_vec2.w;
|
|
|
|
return float3(r, g, b);
|
2017-06-29 19:01:10 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSUYVY_Reverse(FragTex frag_in) : TARGET
|
2016-02-23 23:16:51 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
float4 y2uv = image.Load(int3(frag_in.uv.xy, 0));
|
|
|
|
float2 y01 = y2uv.yw;
|
|
|
|
float2 cbcr = y2uv.zx;
|
|
|
|
float leftover = frac(frag_in.uv.x);
|
|
|
|
float y = (leftover < 0.5) ? y01.x : y01.y;
|
|
|
|
float3 yuv = float3(y, cbcr);
|
|
|
|
float3 rgb = YUV_to_RGB(yuv);
|
|
|
|
return rgb;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSYUY2_Reverse(FragTex frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float4 y2uv = image.Load(int3(frag_in.uv.xy, 0));
|
|
|
|
float2 y01 = y2uv.zx;
|
|
|
|
float2 cbcr = y2uv.yw;
|
|
|
|
float leftover = frac(frag_in.uv.x);
|
|
|
|
float y = (leftover < 0.5) ? y01.x : y01.y;
|
|
|
|
float3 yuv = float3(y, cbcr);
|
|
|
|
float3 rgb = YUV_to_RGB(yuv);
|
|
|
|
return rgb;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSYVYU_Reverse(FragTex frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float4 y2uv = image.Load(int3(frag_in.uv.xy, 0));
|
|
|
|
float2 y01 = y2uv.zx;
|
|
|
|
float2 cbcr = y2uv.wy;
|
|
|
|
float leftover = frac(frag_in.uv.x);
|
|
|
|
float y = (leftover < 0.5) ? y01.x : y01.y;
|
|
|
|
float3 yuv = float3(y, cbcr);
|
|
|
|
float3 rgb = YUV_to_RGB(yuv);
|
|
|
|
return rgb;
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSPlanar420_Reverse(VertTexPos frag_in) : TARGET
|
2016-02-23 23:16:51 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
float y = image.Load(int3(frag_in.pos.xy, 0)).x;
|
|
|
|
int3 xy0_chroma = int3(frag_in.uv, 0);
|
|
|
|
float cb = image1.Load(xy0_chroma).x;
|
|
|
|
float cr = image2.Load(xy0_chroma).x;
|
|
|
|
float3 yuv = float3(y, cb, cr);
|
|
|
|
float3 rgb = YUV_to_RGB(yuv);
|
|
|
|
return rgb;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float4 PSPlanar420A_Reverse(VertTexPos frag_in) : TARGET
|
|
|
|
{
|
|
|
|
int3 xy0_luma = int3(frag_in.pos.xy, 0);
|
|
|
|
float y = image.Load(xy0_luma).x;
|
|
|
|
int3 xy0_chroma = int3(frag_in.uv, 0);
|
|
|
|
float cb = image1.Load(xy0_chroma).x;
|
|
|
|
float cr = image2.Load(xy0_chroma).x;
|
|
|
|
float alpha = image3.Load(xy0_luma).x;
|
|
|
|
float3 yuv = float3(y, cb, cr);
|
|
|
|
float4 rgba = float4(YUV_to_RGB(yuv), alpha);
|
|
|
|
return rgba;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSPlanar422_Reverse(FragPosWide frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float y = image.Load(int3(frag_in.pos_wide.xz, 0)).x;
|
|
|
|
int3 xy0_chroma = int3(frag_in.pos_wide.yz, 0);
|
|
|
|
float cb = image1.Load(xy0_chroma).x;
|
|
|
|
float cr = image2.Load(xy0_chroma).x;
|
|
|
|
float3 yuv = float3(y, cb, cr);
|
|
|
|
float3 rgb = YUV_to_RGB(yuv);
|
|
|
|
return rgb;
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float4 PSPlanar422A_Reverse(FragPosWide frag_in) : TARGET
|
2019-07-27 12:47:10 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
int3 xy0_luma = int3(frag_in.pos_wide.xz, 0);
|
|
|
|
float y = image.Load(xy0_luma).x;
|
|
|
|
int3 xy0_chroma = int3(frag_in.pos_wide.yz, 0);
|
|
|
|
float cb = image1.Load(xy0_chroma).x;
|
|
|
|
float cr = image2.Load(xy0_chroma).x;
|
|
|
|
float alpha = image3.Load(xy0_luma).x;
|
|
|
|
float3 yuv = float3(y, cb, cr);
|
|
|
|
float4 rgba = float4(YUV_to_RGB(yuv), alpha);
|
|
|
|
return rgba;
|
|
|
|
}
|
2019-07-27 12:47:10 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSPlanar444_Reverse(FragPos frag_in) : TARGET
|
|
|
|
{
|
|
|
|
int3 xy0 = int3(frag_in.pos.xy, 0);
|
|
|
|
float y = image.Load(xy0).x;
|
|
|
|
float cb = image1.Load(xy0).x;
|
|
|
|
float cr = image2.Load(xy0).x;
|
|
|
|
float3 yuv = float3(y, cb, cr);
|
|
|
|
float3 rgb = YUV_to_RGB(yuv);
|
|
|
|
return rgb;
|
|
|
|
}
|
2019-07-27 12:47:10 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float4 PSPlanar444A_Reverse(FragPos frag_in) : TARGET
|
|
|
|
{
|
|
|
|
int3 xy0 = int3(frag_in.pos.xy, 0);
|
|
|
|
float y = image.Load(xy0).x;
|
|
|
|
float cb = image1.Load(xy0).x;
|
|
|
|
float cr = image2.Load(xy0).x;
|
|
|
|
float alpha = image3.Load(xy0).x;
|
|
|
|
float3 yuv = float3(y, cb, cr);
|
|
|
|
float4 rgba = float4(YUV_to_RGB(yuv), alpha);
|
|
|
|
return rgba;
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float4 PSAYUV_Reverse(FragPos frag_in) : TARGET
|
2016-02-23 23:16:51 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
float4 yuva = image.Load(int3(frag_in.pos.xy, 0));
|
|
|
|
float4 rgba = float4(YUV_to_RGB(yuva.xyz), yuva.a);
|
|
|
|
return rgba;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSNV12_Reverse(VertTexPos frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float y = image.Load(int3(frag_in.pos.xy, 0)).x;
|
|
|
|
float2 cbcr = image1.Load(int3(frag_in.uv, 0)).xy;
|
|
|
|
float3 yuv = float3(y, cbcr);
|
|
|
|
float3 rgb = YUV_to_RGB(yuv);
|
|
|
|
return rgb;
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSY800_Limited(FragPos frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float limited = image.Load(int3(frag_in.pos.xy, 0)).x;
|
|
|
|
float full = (255.0 / 219.0) * limited - (16.0 / 219.0);
|
|
|
|
return float3(full, full, full);
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSY800_Full(FragPos frag_in) : TARGET
|
2019-07-27 12:47:10 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 full = image.Load(int3(frag_in.pos.xy, 0)).xxx;
|
|
|
|
return full;
|
|
|
|
}
|
2019-07-27 12:47:10 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float4 PSRGB_Limited(FragPos frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float4 rgba = image.Load(int3(frag_in.pos.xy, 0));
|
|
|
|
rgba.rgb = (255.0 / 219.0) * rgba.rgb - (16.0 / 219.0);
|
|
|
|
return rgba;
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSBGR3_Limited(FragPos frag_in) : TARGET
|
2019-07-27 12:47:10 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
float x = frag_in.pos.x * 3.0;
|
|
|
|
float y = frag_in.pos.y;
|
|
|
|
float b = image.Load(int3(x - 1.0, y, 0)).x;
|
|
|
|
float g = image.Load(int3(x, y, 0)).x;
|
|
|
|
float r = image.Load(int3(x + 1.0, y, 0)).x;
|
|
|
|
float3 rgb = float3(r, g, b);
|
|
|
|
rgb = (255.0 / 219.0) * rgb - (16.0 / 219.0);
|
|
|
|
return rgb;
|
|
|
|
}
|
2019-07-27 12:47:10 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
float3 PSBGR3_Full(FragPos frag_in) : TARGET
|
|
|
|
{
|
|
|
|
float x = frag_in.pos.x * 3.0;
|
|
|
|
float y = frag_in.pos.y;
|
|
|
|
float b = image.Load(int3(x - 1.0, y, 0)).x;
|
|
|
|
float g = image.Load(int3(x, y, 0)).x;
|
|
|
|
float r = image.Load(int3(x + 1.0, y, 0)).x;
|
|
|
|
float3 rgb = float3(r, g, b);
|
|
|
|
return rgb;
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
technique Planar_Y
|
2019-07-27 12:47:10 +00:00
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
pass
|
|
|
|
{
|
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PS_Y(frag_in);
|
|
|
|
}
|
|
|
|
}
|
2019-07-27 12:47:10 +00:00
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
technique Planar_U
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PS_U(frag_in);
|
|
|
|
}
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
technique Planar_V
|
2016-02-23 23:16:51 +00:00
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PS_V(frag_in);
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
technique Planar_U_Left
|
2016-02-23 23:16:51 +00:00
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSTexPos_Left(id);
|
|
|
|
pixel_shader = PS_U_Wide(frag_in);
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-09-22 21:19:10 +00:00
|
|
|
technique Planar_V_Left
|
2016-02-23 23:16:51 +00:00
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSTexPos_Left(id);
|
|
|
|
pixel_shader = PS_V_Wide(frag_in);
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-07-27 12:47:10 +00:00
|
|
|
technique NV12_Y
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PS_Y(frag_in);
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique NV12_UV
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSTexPos_Left(id);
|
|
|
|
pixel_shader = PS_UV_Wide(frag_in);
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-02-23 23:16:51 +00:00
|
|
|
technique UYVY_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSTexPosHalf_Reverse(id);
|
|
|
|
pixel_shader = PSUYVY_Reverse(frag_in);
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique YUY2_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSTexPosHalf_Reverse(id);
|
|
|
|
pixel_shader = PSYUY2_Reverse(frag_in);
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique YVYU_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSTexPosHalf_Reverse(id);
|
|
|
|
pixel_shader = PSYVYU_Reverse(frag_in);
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique I420_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSTexPosHalfHalf_Reverse(id);
|
|
|
|
pixel_shader = PSPlanar420_Reverse(frag_in);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique I40A_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
|
|
|
vertex_shader = VSTexPosHalfHalf_Reverse(id);
|
|
|
|
pixel_shader = PSPlanar420A_Reverse(frag_in);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique I422_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
|
|
|
vertex_shader = VSPosWide_Reverse(id);
|
|
|
|
pixel_shader = PSPlanar422_Reverse(frag_in);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique I42A_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
|
|
|
vertex_shader = VSPosWide_Reverse(id);
|
|
|
|
pixel_shader = PSPlanar422A_Reverse(frag_in);
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-07-27 12:47:10 +00:00
|
|
|
technique I444_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PSPlanar444_Reverse(frag_in);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique YUVA_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PSPlanar444A_Reverse(frag_in);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique AYUV_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PSAYUV_Reverse(frag_in);
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-02-23 23:16:51 +00:00
|
|
|
technique NV12_Reverse
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSTexPosHalfHalf_Reverse(id);
|
|
|
|
pixel_shader = PSNV12_Reverse(frag_in);
|
2016-02-23 23:16:51 +00:00
|
|
|
}
|
|
|
|
}
|
2019-07-27 12:47:10 +00:00
|
|
|
|
|
|
|
technique Y800_Limited
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PSY800_Limited(frag_in);
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique Y800_Full
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PSY800_Full(frag_in);
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique RGB_Limited
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
2019-09-22 21:19:10 +00:00
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PSRGB_Limited(frag_in);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique BGR3_Limited
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PSBGR3_Limited(frag_in);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
technique BGR3_Full
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
|
|
|
vertex_shader = VSPos(id);
|
|
|
|
pixel_shader = PSBGR3_Full(frag_in);
|
2019-07-27 12:47:10 +00:00
|
|
|
}
|
|
|
|
}
|