yolobs-studio/libobs-d3d11/d3d11-texture2d.cpp

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <util/base.h>
#include "d3d11-subsystem.hpp"
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void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
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{
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uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
uint32_t texSizeBytes = height * rowSizeBytes / 8;
size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
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uint32_t actual_levels = levels;
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size_t curTex = 0;
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if (!actual_levels)
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actual_levels = gs_get_total_levels(width, height, 1);
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rowSizeBytes /= 8;
for (size_t i = 0; i < textures; i++) {
uint32_t newRowSize = rowSizeBytes;
uint32_t newTexSize = texSizeBytes;
for (uint32_t j = 0; j < actual_levels; j++) {
D3D11_SUBRESOURCE_DATA newSRD;
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newSRD.pSysMem = data[curTex++].data();
newSRD.SysMemPitch = newRowSize;
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newSRD.SysMemSlicePitch = newTexSize;
srd.push_back(newSRD);
newRowSize /= 2;
newTexSize /= 4;
}
}
}
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void gs_texture_2d::BackupTexture(const uint8_t *const *data)
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{
this->data.resize(levels);
uint32_t w = width;
uint32_t h = height;
uint32_t bbp = gs_get_format_bpp(format);
for (uint32_t i = 0; i < levels; i++) {
if (!data[i])
break;
uint32_t texSize = bbp * w * h / 8;
this->data[i].resize(texSize);
vector<uint8_t> &subData = this->data[i];
memcpy(&subData[0], data[i], texSize);
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if (w > 1)
w /= 2;
if (h > 1)
h /= 2;
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}
}
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void gs_texture_2d::GetSharedHandle(IDXGIResource *dxgi_res)
{
HANDLE handle;
HRESULT hr;
hr = dxgi_res->GetSharedHandle(&handle);
if (FAILED(hr)) {
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blog(LOG_WARNING,
"GetSharedHandle: Failed to "
"get shared handle: %08lX",
hr);
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} else {
sharedHandle = (uint32_t)(uintptr_t)handle;
}
}
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void gs_texture_2d::InitTexture(const uint8_t *const *data)
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{
HRESULT hr;
memset(&td, 0, sizeof(td));
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td.Width = width;
td.Height = height;
td.MipLevels = genMipmaps ? 0 : levels;
td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
td.Format = nv12 ? DXGI_FORMAT_NV12 : dxgiFormat;
td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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td.SampleDesc.Count = 1;
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td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
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if (type == GS_TEXTURE_CUBE)
td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
if (isRenderTarget || isGDICompatible)
td.BindFlags |= D3D11_BIND_RENDER_TARGET;
if (isGDICompatible)
td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
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if ((flags & GS_SHARED_KM_TEX) != 0)
td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
else if ((flags & GS_SHARED_TEX) != 0)
td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
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if (data) {
BackupTexture(data);
InitSRD(srd);
}
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hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
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texture.Assign());
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if (FAILED(hr))
throw HRError("Failed to create 2D texture", hr);
if (isGDICompatible) {
hr = texture->QueryInterface(__uuidof(IDXGISurface1),
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(void **)gdiSurface.Assign());
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if (FAILED(hr))
throw HRError("Failed to create GDI surface", hr);
}
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if (isShared) {
ComPtr<IDXGIResource> dxgi_res;
texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
hr = texture->QueryInterface(__uuidof(IDXGIResource),
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(void **)&dxgi_res);
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if (FAILED(hr)) {
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blog(LOG_WARNING,
"InitTexture: Failed to query "
"interface: %08lX",
hr);
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} else {
GetSharedHandle(dxgi_res);
if (flags & GS_SHARED_KM_TEX) {
ComPtr<IDXGIKeyedMutex> km;
hr = texture->QueryInterface(
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__uuidof(IDXGIKeyedMutex),
(void **)&km);
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if (FAILED(hr)) {
throw HRError("Failed to query "
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"IDXGIKeyedMutex",
hr);
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}
km->AcquireSync(0, INFINITE);
acquired = true;
}
}
}
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}
void gs_texture_2d::InitResourceView()
{
HRESULT hr;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = dxgiFormat;
if (type == GS_TEXTURE_CUBE) {
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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resourceDesc.TextureCube.MipLevels =
genMipmaps || !levels ? -1 : levels;
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} else {
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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resourceDesc.Texture2D.MipLevels =
genMipmaps || !levels ? -1 : levels;
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}
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
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shaderRes.Assign());
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if (FAILED(hr))
throw HRError("Failed to create resource view", hr);
}
void gs_texture_2d::InitRenderTargets()
{
HRESULT hr;
if (type == GS_TEXTURE_2D) {
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D3D11_RENDER_TARGET_VIEW_DESC rtv;
rtv.Format = dxgiFormat;
rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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rtv.Texture2D.MipSlice = 0;
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hr = device->device->CreateRenderTargetView(
texture, &rtv, renderTarget[0].Assign());
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if (FAILED(hr))
throw HRError("Failed to create render target view",
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hr);
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} else {
D3D11_RENDER_TARGET_VIEW_DESC rtv;
rtv.Format = dxgiFormat;
rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
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rtv.Texture2DArray.MipSlice = 0;
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rtv.Texture2DArray.ArraySize = 1;
for (UINT i = 0; i < 6; i++) {
rtv.Texture2DArray.FirstArraySlice = i;
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hr = device->device->CreateRenderTargetView(
texture, &rtv, renderTarget[i].Assign());
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if (FAILED(hr))
throw HRError("Failed to create cube render "
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"target view",
hr);
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}
}
}
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#define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
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gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
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uint32_t height, gs_color_format colorFormat,
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uint32_t levels, const uint8_t *const *data,
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uint32_t flags_, gs_texture_type type,
bool gdiCompatible, bool nv12_)
: gs_texture(device, gs_type::gs_texture_2d, type, levels, colorFormat),
width(width),
height(height),
flags(flags_),
dxgiFormat(ConvertGSTextureFormat(format)),
isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
isGDICompatible(gdiCompatible),
isDynamic((flags_ & GS_DYNAMIC) != 0),
isShared((flags_ & SHARED_FLAGS) != 0),
genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
sharedHandle(GS_INVALID_HANDLE),
nv12(nv12_)
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{
InitTexture(data);
InitResourceView();
if (isRenderTarget)
InitRenderTargets();
}
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gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *nv12tex,
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uint32_t flags_)
: gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
isDynamic((flags_ & GS_DYNAMIC) != 0),
isShared((flags_ & SHARED_FLAGS) != 0),
genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
nv12(true),
texture(nv12tex)
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{
texture->GetDesc(&td);
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this->type = GS_TEXTURE_2D;
this->format = GS_R8G8;
this->flags = flags_;
this->levels = 1;
this->device = device;
this->chroma = true;
this->width = td.Width / 2;
this->height = td.Height / 2;
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this->dxgiFormat = DXGI_FORMAT_R8G8_UNORM;
InitResourceView();
if (isRenderTarget)
InitRenderTargets();
}
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gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle)
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: gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
isShared(true),
sharedHandle(handle)
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{
HRESULT hr;
hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
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__uuidof(ID3D11Texture2D),
(void **)texture.Assign());
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if (FAILED(hr))
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throw HRError("Failed to open shared 2D texture", hr);
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texture->GetDesc(&td);
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this->type = GS_TEXTURE_2D;
this->format = ConvertDXGITextureFormat(td.Format);
this->levels = 1;
this->device = device;
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this->width = td.Width;
this->height = td.Height;
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this->dxgiFormat = td.Format;
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memset(&resourceDesc, 0, sizeof(resourceDesc));
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resourceDesc.Format = td.Format;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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resourceDesc.Texture2D.MipLevels = 1;
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
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shaderRes.Assign());
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if (FAILED(hr))
throw HRError("Failed to create shader resource view", hr);
}
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gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *obj)
: gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D)
{
texture = obj;
texture->GetDesc(&td);
this->type = GS_TEXTURE_2D;
this->format = ConvertDXGITextureFormat(td.Format);
this->levels = 1;
this->device = device;
this->width = td.Width;
this->height = td.Height;
this->dxgiFormat = td.Format;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = td.Format;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resourceDesc.Texture2D.MipLevels = 1;
HRESULT hr = device->device->CreateShaderResourceView(
texture, &resourceDesc, shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create shader resource view", hr);
}