yolobs-studio/UI/frontend-plugins/frontend-tools/auto-scene-switcher.hpp

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#pragma once
#include <QDialog>
#include <memory>
#include <vector>
#include <string>
#include "ui_auto-scene-switcher.h"
struct obs_weak_source;
typedef struct obs_weak_source obs_weak_source_t;
class QCloseEvent;
class SceneSwitcher : public QDialog {
Q_OBJECT
public:
std::unique_ptr<Ui_SceneSwitcher> ui;
bool loading = true;
SceneSwitcher(QWidget *parent);
void closeEvent(QCloseEvent *event) override;
void SetStarted();
void SetStopped();
int FindByData(const QString &window);
void UpdateNonMatchingScene(const QString &name);
public slots:
void on_switches_currentRowChanged(int idx);
void on_close_clicked();
void on_add_clicked();
void on_remove_clicked();
void on_noMatchDontSwitch_clicked();
void on_noMatchSwitch_clicked();
void on_startAtLaunch_toggled(bool value);
void on_noMatchSwitchScene_currentTextChanged(const QString &text);
void on_checkInterval_valueChanged(int value);
void on_toggleStartButton_clicked();
};
void GetWindowList(std::vector<std::string> &windows);
void GetCurrentWindowTitle(std::string &title);
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void CleanupSceneSwitcher();