open-ameba/RTL00_SDKV35a/component/common/network/websocket/wsclient_api.h

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2016-11-22 04:48:09 +00:00
#ifndef WSCLIENT_H
#define WSCLIENT_H
#include <websocket/libwsclient.h>
/******Define the maximum bytes of data send and receive********/
#define MAX_DATA_LEN 1500
/****************Define if using the polarssl*******************/
#define USING_SSL
/******************Define the function used*********************/
#ifdef USING_SSL
int wss_set_fun_ops(wsclient_context *wsclient);
#define wsclient_set_fun_ops(wsclient) wss_set_fun_ops(wsclient)
#else
int ws_set_fun_ops(wsclient_context *wsclient);
#define wsclient_set_fun_ops(wsclient) ws_set_fun_ops(wsclient)
#endif
/***************************************************************/
/*************************************************************************************************
** Function Name : create_wsclient
** Description : Creating the websocket client context structure
** Input : url:websocket server's url
** port:websocket server's port, if not given, default 80 for "ws", 443 for "wss"
** origin: the address or url of your self
** Return : Created: websocket client context structure
** Failed: NULL
**************************************************************************************************/
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wsclient_context *create_wsclient(char *url, int port, char *path, char* origin);
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/*************************************************************************************************
** Function Name : ws_connect_url
** Description : Connecting to the websocket server
** Input : wsclient: the websocket client context created by create_wsclientfunction
** Return : Connected: the socket value
** Failed: -1
**************************************************************************************************/
int ws_connect_url(wsclient_context *wsclient);
/*************************************************************************************************
** Function Name : ws_send
** Description : Create the sending string data and copy to tx_buf
** Input : message: the string that send to server(cannot exceeding the MAX_DATA_LEN
** message_len: the length of the string
** use_mask: 0/1; 1 means using mask for bynary
** wsclient: the websocket client context
** Return : None
**************************************************************************************************/
void ws_send(char* message, int message_len, int use_mask, wsclient_context *wsclient);
/*************************************************************************************************
** Function Name : ws_sendBinary
** Description : Create the sending binary data and copy to tx_buf
** Input : message: the binary that send to server(cannot exceeding the MAX_DATA_LEN
** message_len: the length of the binary
** use_mask: 0/1; 1 means using mask for bynary
** wsclient: the websocket client context
** Return : None
**************************************************************************************************/
void ws_sendBinary(uint8_t* message, int message_len, int use_mask, wsclient_context *wsclient);
/*************************************************************************************************
** Function Name : ws_sendPing
** Description : Sending Ping to websocket server
** Input : wsclient: the websocket client context
** Return : None
**************************************************************************************************/
void ws_sendPing(wsclient_context *wsclient);
/*************************************************************************************************
** Function Name : ws_poll
** Description : Receicing data from server and send the data in tx_buf
** Input : timeout(in milliseconds)
wsclient: the websocket client context
** Return : None
**************************************************************************************************/
void ws_poll(int timeout, wsclient_context *wsclient);
/*************************************************************************************************
** Function Name : ws_dispatch
** Description : callback function when getting message from server
** Input : function that resolve the message received and the message length
** Return : None
**************************************************************************************************/
void ws_dispatch(void (*callback)(wsclient_context *, int)) ;
/*************************************************************************************************
** Function Name : ws_getReadyState
** Description : Getting the connection status
** Input : wsclient: the websocket client context
** Return : readyStateValues(4 types:CLOSING, CLOSED, CONNECTING, OPEN)
**************************************************************************************************/
readyStateValues ws_getReadyState(wsclient_context *wsclient);
/*************************************************************************************************
** Function Name : ws_close
** Description : Closing the connection with websocket server
** Input : wsclient: the websocket client context
** Return : None
**************************************************************************************************/
void ws_close(wsclient_context *wsclient);
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#endif