commit
1585d7e363
28 changed files with 765 additions and 252 deletions
6
OBJECTS
6
OBJECTS
|
@ -1,5 +1,9 @@
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TARGET = main
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SRC = col.cpp hal.cpp main.cpp example.cpp
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SRC = hal.cpp main.cpp example.cpp
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SRC += gfx/screen.cpp gfx/canvas.cpp gfx/font.cpp gfx/layout.cpp gfx/buffer.cpp
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SRC += fonts/basic_5x4.cpp
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SRCDIR = src
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INCDIR = inc
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@ -49,6 +49,7 @@ LDFLAGS = -Llib -lssd1306
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#==== Programming Options (avrdude) ============================================
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AVRDUDE_PROGRAMMER = arduino
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AVRDUDE_PORT = /dev/arduinoACM
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AVRDUDE_BAUD = 115200
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#AVRDUDE_NO_VERIFY = -V
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@ -175,10 +176,12 @@ $(OBJDIR)/%.elf: $(OBJ) | $(OBJDIR)
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$(OBJDIR)/%.o: $(SRCDIR)/%.c | $(OBJDIR)
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@echo compile $<
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@mkdir -p $(dir $@)
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@$(CC) -c $(CPU) $(CFLAGS) $< -o $@
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$(OBJDIR)/%.o: $(SRCDIR)/%.cpp | $(OBJDIR)
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@echo compile $<
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@mkdir -p $(dir $@)
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@$(CXX) -c $(CPU) $(CXXFLAGS) $< -o $@
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84
inc/col.h
84
inc/col.h
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@ -1,84 +0,0 @@
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#ifndef _COL_H_
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#define _COL_H_
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class Node;
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typedef void (*drawfun_t)(int offset, int size, Node*);
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void draw_menu(int, int, Node*);
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class Drawable{
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public:
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const int minsize;
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const int maxsize;
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drawfun_t render;
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Drawable(drawfun_t fun, int min = 0, int max=0): minsize(min), maxsize(max), render(fun){
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}
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};
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class Node{
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private:
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Node* parent_ = 0;
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Node* child_ = 0;
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Node* next_ = 0;
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void addNodes(bool b){
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}
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template<class ...Us>
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void addNodes(bool b, Node* n, Us ... ns){
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next_ = n;
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next_->parent_ = parent_;
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next_->addNodes(!b,ns...);
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}
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public:
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Drawable view;
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const char* title_ = 0;
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Node(int min = 24, int max=48): next_(nullptr), child_(nullptr), parent_(nullptr), view(nullptr, min, max){
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}
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Node(const char* t, drawfun_t fun=draw_menu, int min = 24, int max=48) : title_(t), view(fun, min, max), next_(nullptr), child_(nullptr), parent_(nullptr){
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}
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template<typename ... Args>
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Node(const char* t, Node* n, Args ... ns) : title_(t), view(draw_menu, 24, 48){
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child_ = n;
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n->parent_=this;
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child_->addNodes(true,ns...);
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}
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Node* getChild(){
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return child_;
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}
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};
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class Value: public Node{
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public:
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const char* header;
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int state;
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Value(const char* t, int val, drawfun_t fun): Node(t, fun, 64, 96), header(t), state(val){
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}
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};
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class Layout{
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class Slot{
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private:
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int pos_;
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int size_;
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public:
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Node* node;
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friend Layout;
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};
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private:
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const int maxwidth_;
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int allocated_;
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int allocate_(Node*, int);
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int expand_(int );
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int pack_(int);
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public:
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static const int maxslots = 10;
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Layout(int max) : maxwidth_(max){
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}
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int apply(Node*);
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Slot slots[maxslots];
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void render();
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};
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#endif
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@ -2,8 +2,33 @@
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#ifndef _EXAMPLE_H_
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#define _EXAMPLE_H_
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void draw_foo(int offset, int size, Node* ptr);
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#include "gfx/canvas.h"
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#include "node.h"
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void draw_blub(int offset, int size, Node* ptr);
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class menu : public node {
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public:
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template<typename ... Args>
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menu(Args ... ns) : node(ns...) {
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}
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void render(canvas &c);
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};
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class fooValue : public value {
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public:
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fooValue(const char* str, int val) : value(str, val, 64, 96) {
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}
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void render(canvas &c);
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};
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class blubValue : public value{
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public:
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template<typename ... Args>
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blubValue(Args ... ns) : value(ns..., 64, 96) {
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}
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void render(canvas& c);
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};
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#endif
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12
inc/fonts/basic_5x4.h
Normal file
12
inc/fonts/basic_5x4.h
Normal file
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@ -0,0 +1,12 @@
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//
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// Created by jedi on 11/2/18.
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//
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#ifndef MGL_DMXMENU_BASIC_5X4_H
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#define MGL_DMXMENU_BASIC_5X4_H
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#include "gfx/font.h"
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extern font basic_5x4;
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#endif //MGL_DMXMENU_BASIC_5X4_H
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50
inc/gfx/buffer.h
Normal file
50
inc/gfx/buffer.h
Normal file
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@ -0,0 +1,50 @@
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//
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// Created by jedi on 11/2/18.
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//
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#ifndef MGL_DMXMENU_BUFFER_1_H
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#define MGL_DMXMENU_BUFFER_1_H
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#include <stdlib.h>
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#include <stdint.h>
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enum bufferBlocks{
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_1bit = 1, _2bit = 2, _4bit = 4, _8bit = 8, _16bit = 16, _24bit = 24, _32bit = 32
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};
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template <bufferBlocks N>
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class buffer {
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private:
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int *ptr_;
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int size_;
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constexpr static const int block_ = 8 * sizeof(int);
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public:
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buffer(int size) : size_(size) {
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ptr_ = (int *) malloc(size * N / 8);
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}
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int get(int i) {
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if (i >= size_) return 0;
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return ptr_[i*N/block_] & ((1<<N)-1) << (i*N%block_);
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}
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void set(int i, int v) {
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if (i < size_) {
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ptr_[i*N/block_] &= ~(((1<<N)-1) << (i*N%block_));
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ptr_[i*N/block_] |= (((1<<N)-1)&v) << (i*N%block_);
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}
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}
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~buffer() {
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free(ptr_);
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}
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};
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template <>
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int buffer<_32bit>::get(int i);
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template <>
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void buffer<_32bit>::set(int i, int v);
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#endif //MGL_DMXMENU_BUFFER_1_H
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15
inc/gfx/buffer_32.h
Normal file
15
inc/gfx/buffer_32.h
Normal file
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@ -0,0 +1,15 @@
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//
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// Created by jedi on 11/2/18.
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//
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#ifndef MGL_DMXMENU_BUFFER_8_H
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#define MGL_DMXMENU_BUFFER_8_H
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#include <stdlib.h>
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#include <stdint.h>
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#endif //MGL_DMXMENU_BUFFER_8_H
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43
inc/gfx/canvas.h
Normal file
43
inc/gfx/canvas.h
Normal file
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@ -0,0 +1,43 @@
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//
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// Created by jedi on 11/1/18.
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//
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#ifndef MGL_DMXMENU_CANVAS_H
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#define MGL_DMXMENU_CANVAS_H
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#include "hal/hal.h"
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#include "gfx/font.h"
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#include "fonts/basic_5x4.h"
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#include "gfx/buffer.h"
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#include "gfx/buffer_32.h"
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class screen;
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class canvas {
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private:
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const int width_;
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const int height_;
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buffer<_1bit> buffer_;
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void draw_onto_(screen &);
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public:
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canvas(int w, int h);
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void clear();
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void draw(int x, int y);
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void print(int x, int y, const char *str, font & = basic_5x4);
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void print(int x, int y, char *str, font & = basic_5x4);
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int getWidth();
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int getHeight();
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friend screen;
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};
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#endif //MGL_DMXMENU_CANVAS_H
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22
inc/gfx/font.h
Normal file
22
inc/gfx/font.h
Normal file
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@ -0,0 +1,22 @@
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//
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// Created by jedi on 11/1/18.
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//
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#ifndef MGL_DMXMENU_FONT_H
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#define MGL_DMXMENU_FONT_H
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class canvas;
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class font {
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public:
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typedef const bool raw_font[32][20];
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private:
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raw_font& raw_data_;
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public:
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font(raw_font&);
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void print(int x, int y, char c, canvas&);
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void print(int x, int y, char* str, canvas&);
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void print(int x, int y, const char* str, canvas&);
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};
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#endif //MGL_DMXMENU_FONT_H
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49
inc/gfx/layout.h
Normal file
49
inc/gfx/layout.h
Normal file
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@ -0,0 +1,49 @@
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//
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// Created by jedi on 11/5/18.
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//
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#ifndef MGL_DMXMENU_LAYOUT_H
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#define MGL_DMXMENU_LAYOUT_H
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#include "gfx/canvas.h"
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#include "gfx/screen.h"
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class layout {
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class Slot {
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private:
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int pos_;
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int size_;
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canvas *canvas_ = 0;
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public:
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node *content;
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friend layout;
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};
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private:
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const int maxwidth_;
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int allocated_;
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screen screen_;
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int allocate_(node *, int);
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int expand_(int);
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int pack_(int);
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public:
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static const int maxslots = 10;
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Slot slots[maxslots];
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layout(int width) : maxwidth_(width), screen_(width, 32) {
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}
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int apply(node *);
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void render();
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};
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#endif //MGL_DMXMENU_LAYOUT_H
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43
inc/gfx/screen.h
Normal file
43
inc/gfx/screen.h
Normal file
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@ -0,0 +1,43 @@
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//
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// Created by jedi on 11/1/18.
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//
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#ifndef MGL_DMXMENU_SCREEN_H
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#define MGL_DMXMENU_SCREEN_H
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#include "hal/hal.h"
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#include "gfx/canvas.h"
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class screen {
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private:
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const int width_;
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const int height_;
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public:
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screen(int w, int h) : width_(w), height_(h) {
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}
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void draw(int x, int y) {
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hal_draw(x, y);
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}
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void draw(int x, int y, canvas &c) {
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for (int x_ = 0; x_ < 128; x_++)
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for (int y_ = 0; y_ < 32; y_++)
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if (c.buffer_.get(x_ * 32 + y_))
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hal_draw(x + x_, y + y_);
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}
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void print(int x, int y, const char *str, font & = basic_5x4){
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}
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void print(int x, int y, char *str, font & = basic_5x4){
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}
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};
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#endif //MGL_DMXMENU_SCREEN_H
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@ -2,19 +2,18 @@
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#ifndef _HAL_H_
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#define _HAL_H_
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#include "col.h"
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#define I_LEFT 0
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#define I_RIGHT 0
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#define I_UP 0
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#define I_DOWN 0
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#define I_RIGHT 1
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#define I_UP 2
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#define I_DOWN 3
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|
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void debug(const char* str);
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void setup();
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void draw(int x, int y);
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void print(int x, int y, const char* str);
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void render(Layout&);
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void hal_init();
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void hal_draw(int x, int y);
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void hal_print(int x, int y, const char* str);
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void hal_render();
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void render();
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||||
void quit();
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||||
|
||||
extern bool input[4];
|
64
inc/node.h
Normal file
64
inc/node.h
Normal file
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@ -0,0 +1,64 @@
|
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//
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// Created by jedi on 11/5/18.
|
||||
//
|
||||
|
||||
#ifndef MGL_DMXMENU_NODE_H
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#define MGL_DMXMENU_NODE_H
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|
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#include "gfx/canvas.h"
|
||||
|
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class node {
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private:
|
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node *parent_ = 0;
|
||||
node *child_ = 0;
|
||||
node *next_ = 0;
|
||||
|
||||
void addNodes(bool b) {
|
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}
|
||||
|
||||
template<class ...Us>
|
||||
void addNodes(bool b, node *n, Us ... ns) {
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||||
next_ = n;
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||||
next_->parent_ = parent_;
|
||||
next_->addNodes(!b, ns...);
|
||||
}
|
||||
|
||||
public:
|
||||
const char *title_ = 0;
|
||||
const int minsize;
|
||||
const int maxsize;
|
||||
|
||||
virtual void render(canvas &c) = 0;
|
||||
|
||||
node(int min = 24, int max = 48) : next_(nullptr), child_(nullptr), parent_(nullptr), minsize(min), maxsize(max) {
|
||||
}
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||||
|
||||
node(const char *t, int min = 24, int max = 48) : title_(t), minsize(min), maxsize(max), next_(nullptr),
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||||
child_(nullptr),
|
||||
parent_(nullptr) {
|
||||
}
|
||||
|
||||
template<typename ... Args>
|
||||
node(const char *t, node *n, Args ... ns) : title_(t), minsize(24), maxsize(48) {
|
||||
child_ = n;
|
||||
n->parent_ = this;
|
||||
child_->addNodes(true, ns...);
|
||||
}
|
||||
|
||||
node *getChild() {
|
||||
return child_;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class value: public node {
|
||||
public:
|
||||
const char *header;
|
||||
int state;
|
||||
|
||||
value(const char *t, int val, int min = 64, int max = 96) : node(t, min, max), header(t), state(val) {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif //MGL_DMXMENU_NODE_H
|
|
@ -28,10 +28,12 @@ $(OBJDIR)/$(TARGET): $(OBJ) | $(OBJDIR)
|
|||
|
||||
$(OBJDIR)/%.o: $(SRCDIR)/%.c | $(OBJDIR)
|
||||
@echo compile $<
|
||||
@mkdir -p $(dir $@)
|
||||
@$(CC) -c $(CFLAGS) $< -o $@
|
||||
|
||||
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp | $(OBJDIR)
|
||||
@echo compile $<
|
||||
@mkdir -p $(dir $@)
|
||||
@$(CXX) -c $(CXXFLAGS) $< -o $@
|
||||
|
||||
$(OBJDIR):
|
||||
|
|
58
src/col.cpp
58
src/col.cpp
|
@ -1,58 +0,0 @@
|
|||
|
||||
#include "hal.h"
|
||||
#include "col.h"
|
||||
|
||||
|
||||
|
||||
void Layout::render(){
|
||||
for(int j = 0; j < allocated_; j++){
|
||||
Node * node;
|
||||
if((node = slots[j].node) && node->view.render){
|
||||
node->view.render(slots[j].pos_,slots[j].size_,node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Layout::apply(Node* node){
|
||||
int rootslot = allocate_(node, maxslots);
|
||||
int minsize = pack_(rootslot);
|
||||
expand_(minsize);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Layout::pack_(int usedslots){
|
||||
int minsum = 0;
|
||||
int i;
|
||||
for(i = 0; i<usedslots; i++){
|
||||
if(!slots[i].node) break;
|
||||
if(minsum+slots[i].node->view.minsize>maxwidth_) break;
|
||||
minsum+=slots[i].node->view.minsize;
|
||||
}
|
||||
allocated_ = i;
|
||||
return minsum;
|
||||
}
|
||||
|
||||
int Layout::expand_(int packedsize){
|
||||
int diff = maxwidth_ - packedsize;
|
||||
int pos = 0;
|
||||
for(int i = allocated_-1; i>=0; i--){
|
||||
slots[i].pos_=pos;
|
||||
int size = slots[i].node->view.minsize + (diff*slots[i].node->view.minsize)/packedsize;
|
||||
if(size > slots[i].node->view.maxsize)
|
||||
size = slots[i].node->view.maxsize;
|
||||
slots[i].size_=size;
|
||||
pos+=size;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Layout::allocate_(Node* node, int depth){
|
||||
if(Node* next = node->getChild()){
|
||||
int i = allocate_(next, depth) + 1;
|
||||
slots[i].node = node;
|
||||
return i;
|
||||
}else{
|
||||
slots[0].node = node;
|
||||
return 0;
|
||||
}
|
||||
}
|
|
@ -1,62 +1,40 @@
|
|||
|
||||
#include "hal.h"
|
||||
#include "col.h"
|
||||
#include "example.h"
|
||||
#include "../inc/hal.h"
|
||||
#include "node.h"
|
||||
#include "gfx/canvas.h"
|
||||
|
||||
char peng[] = {'_','_','_','_','_',0};
|
||||
char peng[] = {' ', ' ', ' ', ' ', ' ', 0};
|
||||
|
||||
int j = 0;
|
||||
|
||||
void draw_foo(int offset, int size, Node* ptr){
|
||||
Value* val = (Value*) ptr;
|
||||
/*debug("|");
|
||||
if(ptr)
|
||||
debug(ptr->title_);
|
||||
//print(ptr->state);
|
||||
debug("|");*/
|
||||
|
||||
void fooValue::render(canvas& c){
|
||||
|
||||
for(int i = 0; i<32; i++)
|
||||
draw(offset,i);
|
||||
for(int i = 0; i<size; i++)
|
||||
draw(offset+i,31-i%32);
|
||||
for(int i = 0; i<size; i++)
|
||||
draw(offset+i,31-(i+16)%32);
|
||||
c.draw(0,i);
|
||||
|
||||
print(offset+5 , 10, ptr->title_);
|
||||
peng[0]=input[0]?' ':'#';
|
||||
peng[1]=input[1]?' ':'#';
|
||||
peng[2]=input[2]?' ':'#';
|
||||
peng[3]=input[3]?' ':'#';
|
||||
|
||||
c.print(5 , 10, title_);
|
||||
peng[0] = input[0] ? 'L' : ' ';
|
||||
peng[1] = input[1] ? 'R' : ' ';
|
||||
peng[2] = input[2] ? 'U' : ' ';
|
||||
peng[3] = input[3] ? 'D' : ' ';
|
||||
j++;
|
||||
j%=26;
|
||||
peng[4] = 'a'+j;
|
||||
print(offset+5 , 20, peng);
|
||||
j %= 10;
|
||||
peng[4] = 'A' + j;
|
||||
c.print(5 , 20, peng);
|
||||
}
|
||||
|
||||
void draw_blub(int offset, int size, Node* ptr){
|
||||
Value* val = (Value*) ptr;
|
||||
/*debug("#");
|
||||
if(ptr)
|
||||
debug(ptr->title_);
|
||||
//print(ptr->state);
|
||||
debug("#");*/
|
||||
void blubValue::render(canvas& c){
|
||||
for(int i = 0; i<32;i++)
|
||||
draw(offset,i);
|
||||
c.draw(0,i);
|
||||
|
||||
print(offset+5 , 10, ptr->title_);
|
||||
c.print(5 , 10, title_);
|
||||
}
|
||||
|
||||
void draw_menu(int offset, int size, Node* val){
|
||||
/*if(val&&val->title_){
|
||||
debug("_");
|
||||
debug(val->title_);
|
||||
debug("_");
|
||||
//print(ptr->state);
|
||||
}*/
|
||||
|
||||
void menu::render(canvas& c){
|
||||
|
||||
for(int i = 0; i<32;i++)
|
||||
draw(offset,i);
|
||||
for(int i = 0; i<32 && i<size;i++)
|
||||
draw(offset+(i%size),i);
|
||||
c.draw(0,i);
|
||||
|
||||
c.print(5, 10, title_);
|
||||
}
|
||||
|
|
172
src/fonts/basic_5x4.cpp
Normal file
172
src/fonts/basic_5x4.cpp
Normal file
|
@ -0,0 +1,172 @@
|
|||
//
|
||||
// Created by jedi on 11/2/18.
|
||||
//
|
||||
|
||||
#include "fonts/basic_5x4.h"
|
||||
|
||||
const bool basic_5x4_raw[32][20] = {
|
||||
//0
|
||||
{0,0,0,0,
|
||||
0,0,0,0,
|
||||
0,0,0,0,
|
||||
0,0,0,0,
|
||||
0,0,0,0},
|
||||
//A
|
||||
{0,1,1,0,
|
||||
1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,1,1,1,
|
||||
1,0,0,1},
|
||||
//B
|
||||
{1,1,1,0,
|
||||
1,0,0,1,
|
||||
1,1,1,0,
|
||||
1,0,0,1,
|
||||
1,1,1,0},
|
||||
//C
|
||||
{0,1,1,0,
|
||||
1,0,0,1,
|
||||
1,0,0,0,
|
||||
1,0,0,1,
|
||||
0,1,1,0},
|
||||
//D
|
||||
{1,1,1,0,
|
||||
1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,1,1,0},
|
||||
//E
|
||||
{1,1,1,1,
|
||||
1,0,0,0,
|
||||
1,1,1,0,
|
||||
1,0,0,0,
|
||||
1,1,1,1},
|
||||
//F
|
||||
{1,1,1,1,
|
||||
1,0,0,0,
|
||||
1,1,1,0,
|
||||
1,0,0,0,
|
||||
1,0,0,0},
|
||||
//G
|
||||
{0,1,1,1,
|
||||
1,0,0,0,
|
||||
1,0,1,1,
|
||||
1,0,0,1,
|
||||
0,1,1,1},
|
||||
//H
|
||||
{1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,1,1,1,
|
||||
1,0,0,1,
|
||||
1,0,0,1},
|
||||
//I
|
||||
{1,1,1,0,
|
||||
0,1,0,0,
|
||||
0,1,0,0,
|
||||
0,1,0,0,
|
||||
1,1,1,0},
|
||||
//J
|
||||
{1,1,1,1,
|
||||
0,0,0,1,
|
||||
0,0,0,1,
|
||||
0,0,0,1,
|
||||
1,1,1,0},
|
||||
//K
|
||||
{1,0,0,1,
|
||||
1,0,1,0,
|
||||
1,1,0,0,
|
||||
1,0,1,0,
|
||||
1,0,0,1},
|
||||
//L
|
||||
{1,0,0,0,
|
||||
1,0,0,0,
|
||||
1,0,0,0,
|
||||
1,0,0,0,
|
||||
1,1,1,1},
|
||||
//M
|
||||
{1,0,0,1,
|
||||
1,1,1,1,
|
||||
1,1,1,1,
|
||||
1,0,0,1,
|
||||
1,0,0,1},
|
||||
//N
|
||||
{1,0,0,1,
|
||||
1,1,0,1,
|
||||
1,0,1,1,
|
||||
1,0,0,1,
|
||||
1,0,0,1},
|
||||
//O
|
||||
{0,1,1,0,
|
||||
1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,0,0,1,
|
||||
0,1,1,0},
|
||||
//P
|
||||
{1,1,1,0,
|
||||
1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,1,1,0,
|
||||
1,0,0,0},
|
||||
//Q
|
||||
{0,1,1,0,
|
||||
1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,0,1,1,
|
||||
0,1,1,1},
|
||||
//R
|
||||
{1,1,1,0,
|
||||
1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,1,1,0,
|
||||
1,0,0,1},
|
||||
//S
|
||||
{0,1,1,1,
|
||||
1,0,0,0,
|
||||
0,1,1,0,
|
||||
0,0,0,1,
|
||||
1,1,1,0},
|
||||
//T
|
||||
{1,1,1,1,
|
||||
0,0,1,0,
|
||||
0,0,1,0,
|
||||
0,0,1,0,
|
||||
0,0,1,0},
|
||||
//U
|
||||
{1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,0,0,1,
|
||||
0,1,1,0},
|
||||
//V
|
||||
{1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,0,1,0,
|
||||
1,0,1,0,
|
||||
0,1,0,0},
|
||||
//W
|
||||
{1,0,0,1,
|
||||
1,0,0,1,
|
||||
1,1,1,1,
|
||||
1,1,1,1,
|
||||
0,1,1,0},
|
||||
//X
|
||||
{1,0,0,1,
|
||||
1,0,0,1,
|
||||
0,1,1,0,
|
||||
1,0,0,1,
|
||||
1,0,0,1},
|
||||
//Y
|
||||
{1,0,0,1,
|
||||
1,0,0,1,
|
||||
0,1,1,1,
|
||||
0,0,0,1,
|
||||
1,1,1,0},
|
||||
//Z
|
||||
{1,1,1,1,
|
||||
0,0,0,1,
|
||||
0,1,1,0,
|
||||
1,0,0,0,
|
||||
1,1,1,1},
|
||||
};
|
||||
|
||||
font basic_5x4(basic_5x4_raw);
|
17
src/gfx/buffer.cpp
Normal file
17
src/gfx/buffer.cpp
Normal file
|
@ -0,0 +1,17 @@
|
|||
//
|
||||
// Created by jedi on 11/2/18.
|
||||
//
|
||||
|
||||
#include "gfx/buffer.h"
|
||||
|
||||
template <>
|
||||
int buffer<_32bit>::get(int i){
|
||||
if (i >= size_) return 0;
|
||||
return ptr_[i];
|
||||
}
|
||||
|
||||
template <>
|
||||
void buffer<_32bit>::set(int i, int v) {
|
||||
if (i < size_)
|
||||
ptr_[i] = v;
|
||||
}
|
5
src/gfx/buffer_32.cpp
Normal file
5
src/gfx/buffer_32.cpp
Normal file
|
@ -0,0 +1,5 @@
|
|||
//
|
||||
// Created by jedi on 11/2/18.
|
||||
//
|
||||
|
||||
#include "gfx/buffer_32.h"
|
35
src/gfx/canvas.cpp
Normal file
35
src/gfx/canvas.cpp
Normal file
|
@ -0,0 +1,35 @@
|
|||
//
|
||||
// Created by jedi on 11/1/18.
|
||||
//
|
||||
|
||||
#include "gfx/canvas.h"
|
||||
|
||||
canvas::canvas(int w, int h) : width_(w), height_(h), buffer_(w*h) {
|
||||
clear();
|
||||
}
|
||||
|
||||
void canvas::clear() {
|
||||
for (int x = 0; x < width_; x++)
|
||||
for (int y = 0; y < height_; y++)
|
||||
buffer_.set(x * height_ + y, false);
|
||||
}
|
||||
|
||||
void canvas::draw(int x, int y) {
|
||||
buffer_.set(x * height_ + y, true);
|
||||
}
|
||||
|
||||
void canvas::print(int x, int y, const char *str, font& f) {
|
||||
f.print(x, y, str, *this);
|
||||
}
|
||||
|
||||
void canvas::print(int x, int y, char *str, font& f) {
|
||||
f.print(x, y, str, *this);
|
||||
}
|
||||
|
||||
int canvas::getWidth(){
|
||||
return width_;
|
||||
}
|
||||
|
||||
int canvas::getHeight(){
|
||||
return height_;
|
||||
}
|
31
src/gfx/font.cpp
Normal file
31
src/gfx/font.cpp
Normal file
|
@ -0,0 +1,31 @@
|
|||
//
|
||||
// Created by jedi on 11/1/18.
|
||||
//
|
||||
|
||||
#include "gfx/font.h"
|
||||
#include "gfx/canvas.h"
|
||||
|
||||
|
||||
|
||||
font::font(raw_font& raw ):raw_data_(raw){
|
||||
}
|
||||
|
||||
void font::print(int x, int y, char l, canvas& c) {
|
||||
int j = (l - ' ') % 32;
|
||||
for (int x_ = 0; x_ < 4; x_++)
|
||||
for (int y_ = 0; y_ < 5; y_++)
|
||||
if (raw_data_[j][x_ + 4 * y_])
|
||||
c.draw(x + x_, y + y_);
|
||||
}
|
||||
|
||||
void font::print(int x, int y, char* str, canvas& c) {
|
||||
for (int i = 0; str[i]; i++) {
|
||||
print(x + i * 5,y,str[i],c);
|
||||
}
|
||||
}
|
||||
|
||||
void font::print(int x, int y, const char* str, canvas& c) {
|
||||
for (int i = 0; str[i]; i++) {
|
||||
print(x + i * 5,y,str[i],c);
|
||||
}
|
||||
}
|
63
src/gfx/layout.cpp
Normal file
63
src/gfx/layout.cpp
Normal file
|
@ -0,0 +1,63 @@
|
|||
//
|
||||
// Created by jedi on 11/5/18.
|
||||
//
|
||||
|
||||
#include "node.h"
|
||||
#include "gfx/layout.h"
|
||||
|
||||
|
||||
void layout::render() {
|
||||
for (int j = 0; j < allocated_; j++) {
|
||||
node *node_ptr;
|
||||
if (node_ptr = slots[j].content) {
|
||||
slots[j].canvas_->clear();
|
||||
node_ptr->render(*slots[j].canvas_);
|
||||
screen_.draw(slots[j].pos_, 0, *slots[j].canvas_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int layout::apply(node* node) {
|
||||
int rootslot = allocate_(node, maxslots);
|
||||
int minsize = pack_(rootslot);
|
||||
expand_(minsize);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int layout::pack_(int usedslots) {
|
||||
int minsum = 0;
|
||||
int i;
|
||||
for (i = 0; i < usedslots; i++) {
|
||||
if (!slots[i].content) break;
|
||||
if (minsum + slots[i].content->minsize > maxwidth_) break;
|
||||
minsum += slots[i].content->minsize;
|
||||
}
|
||||
allocated_ = i;
|
||||
return minsum;
|
||||
}
|
||||
|
||||
int layout::expand_(int packedsize) {
|
||||
int diff = maxwidth_ - packedsize;
|
||||
int pos = 0;
|
||||
for (int i = allocated_ - 1; i >= 0; i--) {
|
||||
slots[i].pos_ = pos;
|
||||
int size = slots[i].content->minsize + (diff * slots[i].content->minsize) / packedsize;
|
||||
if (size > slots[i].content->maxsize)
|
||||
size = slots[i].content->maxsize;
|
||||
slots[i].size_ = size;
|
||||
slots[i].canvas_ = new canvas(size, 32);
|
||||
pos += size;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int layout::allocate_(node* current, int depth) {
|
||||
if (node* next = current->getChild()) {
|
||||
int i = allocate_(next, depth) + 1;
|
||||
slots[i].content = current;
|
||||
return i;
|
||||
} else {
|
||||
slots[0].content = current;
|
||||
return 0;
|
||||
}
|
||||
}
|
5
src/gfx/screen.cpp
Normal file
5
src/gfx/screen.cpp
Normal file
|
@ -0,0 +1,5 @@
|
|||
//
|
||||
// Created by jedi on 11/1/18.
|
||||
//
|
||||
|
||||
#include "gfx/screen.h"
|
|
@ -1,6 +1,6 @@
|
|||
#include "hal.h"
|
||||
#include "hal/hal.h"
|
||||
|
||||
const int SCREEN_WIDTH = 128;
|
||||
const int SCREEN_WIDTH = 128;
|
||||
const int SCREEN_HEIGHT = 32;
|
||||
|
||||
bool input[4];
|
||||
|
|
|
@ -9,22 +9,17 @@
|
|||
uint8_t canvasData[SCREEN_WIDTH*(SCREEN_HEIGHT/8)];
|
||||
NanoCanvas canvas(SCREEN_WIDTH, SCREEN_HEIGHT, canvasData);
|
||||
|
||||
void setup(){
|
||||
void hal_init(){
|
||||
ssd1306_128x32_i2c_init();
|
||||
ssd1306_fillScreen( 0x00 );
|
||||
//ssd1306_setFixedFont(ssd1306xled_font6x8);
|
||||
ssd1306_setFixedFont(ssd1306xled_font5x7);
|
||||
canvas.clear();
|
||||
}
|
||||
|
||||
void draw(int x, int y){
|
||||
void hal_draw(int x, int y){
|
||||
canvas.putPixel(x, y);
|
||||
}
|
||||
|
||||
void print(int x, int y, const char* str){
|
||||
canvas.printFixed(x, y, str, STYLE_NORMAL);
|
||||
}
|
||||
|
||||
void render(Layout& layout) {
|
||||
void hal_render() {
|
||||
|
||||
DDRD = 0;
|
||||
PORTD |= (1 << PC2)|(1 << PC3)|(1 << PC4)|(1 << PC5);
|
||||
|
@ -38,7 +33,7 @@ void render(Layout& layout) {
|
|||
input[3]=in & (1<<PC5);
|
||||
|
||||
canvas.clear();
|
||||
layout.render();
|
||||
render();
|
||||
canvas.blt(0, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,51 +6,46 @@
|
|||
|
||||
//Using SDL and standard IO
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdio.h>
|
||||
#include <cstdio>
|
||||
|
||||
SDL_Window* window = NULL;
|
||||
SDL_Window *window = nullptr;
|
||||
SDL_Event event;
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
void setup(){
|
||||
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
|
||||
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
|
||||
void hal_init() {
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
||||
//Create window
|
||||
window = SDL_CreateWindow( "SDL Tutorial", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN|SDL_WINDOW_BORDERLESS );
|
||||
if( window == NULL ) {
|
||||
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
|
||||
exit(1);
|
||||
}
|
||||
|
||||
int i;
|
||||
/* //Create window
|
||||
window = SDL_CreateWindow( "SDL Tutorial", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN|SDL_WINDOW_BORDERLESS );
|
||||
if( window == NULL ) {
|
||||
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
|
||||
exit(1);
|
||||
}
|
||||
*/
|
||||
|
||||
SDL_CreateWindowAndRenderer(SCREEN_WIDTH, SCREEN_HEIGHT, 0, &window, &renderer);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 255, 255);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void draw(int x, int y){
|
||||
void hal_draw(int x, int y){
|
||||
SDL_RenderDrawPoint(renderer, x, y);
|
||||
}
|
||||
|
||||
void print(int x, int y, const char* str){
|
||||
//TODO implement
|
||||
void hal_print(int x, int y, const char* str){
|
||||
//TODO delete
|
||||
}
|
||||
|
||||
void render(Layout& layout) {
|
||||
void hal_render() {
|
||||
|
||||
bool quit = false;
|
||||
|
||||
while (!quit) {
|
||||
if (SDL_WaitEvent(&event)) {
|
||||
if (SDL_PollEvent(&event)) {
|
||||
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
|
@ -91,9 +86,14 @@ void render(Layout& layout) {
|
|||
quit = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
layout.render();
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 255, 255, 255);
|
||||
render();
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
|
|
52
src/main.cpp
52
src/main.cpp
|
@ -1,33 +1,43 @@
|
|||
|
||||
#include "hal.h"
|
||||
#include "col.h"
|
||||
#include "hal/hal.h"
|
||||
#include "node.h"
|
||||
#include "gfx/layout.h"
|
||||
|
||||
|
||||
#include "example.h"
|
||||
|
||||
#include "gfx/screen.h"
|
||||
#include "gfx/canvas.h"
|
||||
|
||||
#ifdef LINUX
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
extern SDL_Window* window;
|
||||
extern SDL_Event event;
|
||||
extern SDL_Renderer *renderer;
|
||||
|
||||
#ifdef AVR
|
||||
#include "ssd1306.h"
|
||||
#endif
|
||||
|
||||
|
||||
layout* lp;
|
||||
|
||||
int main() {
|
||||
|
||||
|
||||
|
||||
//build tree
|
||||
Node root(nullptr,
|
||||
new Node("foo1",
|
||||
new Node("foo2",
|
||||
new Node("foo3", new Value("FOO4",5,draw_foo))
|
||||
menu root(nullptr,
|
||||
new menu("foo1",
|
||||
new menu("foo2",
|
||||
new menu("foo3", new fooValue("FOO4",5))
|
||||
),
|
||||
new Node("foo", new Value("BAR",5,draw_foo)),
|
||||
new Node("foo", new Value("BAZ",5,draw_foo))
|
||||
new menu("foo", new fooValue("BAR",5)),
|
||||
new menu("foo", new fooValue("BAZ",5))
|
||||
),
|
||||
new Node("blub", new Value("BLUB",5,draw_blub)),
|
||||
new Node("blub", new Value("BLUB",5,draw_blub)),
|
||||
new Node("blub", new Value("BLUB",5,draw_blub))
|
||||
new menu("blub", new blubValue("BLUB",5)),
|
||||
new menu("blub", new blubValue("BLUB",5)),
|
||||
new menu("blub", new blubValue("BLUB",5))
|
||||
);
|
||||
|
||||
///root.p(0);
|
||||
|
@ -36,13 +46,21 @@ int main() {
|
|||
//walk tree + allocate slots
|
||||
//position slots
|
||||
// 128 x 32
|
||||
Layout l(128);
|
||||
screen s(128, 32);//<128, 32> s;
|
||||
|
||||
layout l(128);
|
||||
l.apply(&root);
|
||||
lp=&l;
|
||||
|
||||
|
||||
//render
|
||||
setup();
|
||||
render(l);
|
||||
hal_init();
|
||||
hal_render();
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void render(){
|
||||
lp->render();
|
||||
}
|
5
src/node.cpp
Normal file
5
src/node.cpp
Normal file
|
@ -0,0 +1,5 @@
|
|||
//
|
||||
// Created by jedi on 11/5/18.
|
||||
//
|
||||
|
||||
#include "node.h"
|
Loading…
Reference in a new issue