add 5x4 Font
This commit is contained in:
parent
987aa92a23
commit
1009d689bc
15 changed files with 346 additions and 25 deletions
2
OBJECTS
2
OBJECTS
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@ -1,5 +1,5 @@
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TARGET = main
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SRC = col.cpp hal.cpp main.cpp example.cpp
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SRC = col.cpp hal.cpp main.cpp example.cpp gfx/screen.cpp gfx/canvas.cpp gfx/font.cpp
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SRCDIR = src
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INCDIR = inc
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@ -175,10 +175,12 @@ $(OBJDIR)/%.elf: $(OBJ) | $(OBJDIR)
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$(OBJDIR)/%.o: $(SRCDIR)/%.c | $(OBJDIR)
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@echo compile $<
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@mkdir -p $(dir $@)
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@$(CC) -c $(CPU) $(CFLAGS) $< -o $@
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$(OBJDIR)/%.o: $(SRCDIR)/%.cpp | $(OBJDIR)
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@echo compile $<
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@mkdir -p $(dir $@)
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@$(CXX) -c $(CPU) $(CXXFLAGS) $< -o $@
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48
inc/gfx/canvas.h
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48
inc/gfx/canvas.h
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@ -0,0 +1,48 @@
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//
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// Created by jedi on 11/1/18.
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//
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#ifndef MGL_DMXMENU_CANVAS_H
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#define MGL_DMXMENU_CANVAS_H
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#include "hal.h"
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#include "gfx/font.h"
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class canvas {
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private:
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const int width_;
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const int height_;
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public:
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canvas(int w, int h) : width_(w), height_(h) {
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}
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void draw(int x, int y) {
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hal_draw(x, y);
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}
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void print(int x, int y, const char *str) {
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for (int i = 0; str[i]; i++) {
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int j = (str[i] - ' ') % 32;
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for (int x_ = 0; x_ < 4; x_++)
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for (int y_ = 0; y_ < 5; y_++)
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if (testFont[j][x_ + 4 * y_])
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draw(x + i * 5 + x_, y + y_);
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}
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}
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void print(int x, int y, char *str) {
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for (int i = 0; str[i]; i++) {
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int j = (str[i] - ' ') % 32;
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for (int x_ = 0; x_ < 4; x_++)
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for (int y_ = 0; y_ < 5; y_++)
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if (testFont[j][x_ + 4 * y_])
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draw(x + i * 5 + x_, y + y_);
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}
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}
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};
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#endif //MGL_DMXMENU_CANVAS_H
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16
inc/gfx/font.h
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16
inc/gfx/font.h
Normal file
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@ -0,0 +1,16 @@
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//
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// Created by jedi on 11/1/18.
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//
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#ifndef MGL_DMXMENU_FONT_H
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#define MGL_DMXMENU_FONT_H
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class font {
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};
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extern bool testFont[32][20];
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#endif //MGL_DMXMENU_FONT_H
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32
inc/gfx/screen.h
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32
inc/gfx/screen.h
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@ -0,0 +1,32 @@
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//
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// Created by jedi on 11/1/18.
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//
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#ifndef MGL_DMXMENU_SCREEN_H
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#define MGL_DMXMENU_SCREEN_H
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#include "hal.h"
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//template <int WIDTH, int HEIGHT>
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class screen {
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private:
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const int width_;
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const int height_;
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public:
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screen(int w, int h): width_(w), height_(h){
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}
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void draw(int x, int y){
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hal_draw(x,y);
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}
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void print(int x, int y, char* str){
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}
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};
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#endif //MGL_DMXMENU_SCREEN_H
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@ -11,9 +11,9 @@
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void debug(const char* str);
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void setup();
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void draw(int x, int y);
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void print(int x, int y, const char* str);
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void hal_init();
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void hal_draw(int x, int y);
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void hal_print(int x, int y, const char* str);
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void render(Layout&);
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void quit();
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@ -28,10 +28,12 @@ $(OBJDIR)/$(TARGET): $(OBJ) | $(OBJDIR)
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$(OBJDIR)/%.o: $(SRCDIR)/%.c | $(OBJDIR)
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@echo compile $<
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@mkdir -p $(dir $@)
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@$(CC) -c $(CFLAGS) $< -o $@
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$(OBJDIR)/%.o: $(SRCDIR)/%.cpp | $(OBJDIR)
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@echo compile $<
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@mkdir -p $(dir $@)
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@$(CXX) -c $(CXXFLAGS) $< -o $@
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$(OBJDIR):
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@ -17,13 +17,13 @@ void draw_foo(int offset, int size, Node* ptr){
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debug("|");*/
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for(int i = 0; i<32; i++)
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draw(offset,i);
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hal_draw(offset,i);
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for(int i = 0; i<size; i++)
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draw(offset+i,31-i%32);
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hal_draw(offset+i,31-i%32);
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for(int i = 0; i<size; i++)
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draw(offset+i,31-(i+16)%32);
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hal_draw(offset+i,31-(i+16)%32);
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print(offset+5 , 10, ptr->title_);
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hal_print(offset+5 , 10, ptr->title_);
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peng[0]=input[0]?' ':'#';
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peng[1]=input[1]?' ':'#';
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peng[2]=input[2]?' ':'#';
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j++;
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j%=26;
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peng[4] = 'a'+j;
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print(offset+5 , 20, peng);
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hal_print(offset+5 , 20, peng);
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}
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void draw_blub(int offset, int size, Node* ptr){
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//print(ptr->state);
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debug("#");*/
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for(int i = 0; i<32;i++)
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draw(offset,i);
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hal_draw(offset,i);
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print(offset+5 , 10, ptr->title_);
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hal_print(offset+5 , 10, ptr->title_);
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}
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void draw_menu(int offset, int size, Node* val){
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}*/
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for(int i = 0; i<32;i++)
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draw(offset,i);
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hal_draw(offset,i);
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for(int i = 0; i<32 && i<size;i++)
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draw(offset+(i%size),i);
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hal_draw(offset+(i%size),i);
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}
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5
src/gfx/canvas.cpp
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5
src/gfx/canvas.cpp
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//
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// Created by jedi on 11/1/18.
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//
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#include "gfx/canvas.h"
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170
src/gfx/font.cpp
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170
src/gfx/font.cpp
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//
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// Created by jedi on 11/1/18.
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//
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#include "gfx/font.h"
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bool testFont[32][20] = {
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//0
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{0,0,0,0,
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0,0,0,0,
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0,0,0,0,
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0,0,0,0,
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0,0,0,0},
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//A
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{0,1,1,0,
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1,0,0,1,
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1,0,0,1,
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1,1,1,1,
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1,0,0,1},
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//B
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{1,1,1,0,
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1,0,0,1,
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1,1,1,0,
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1,0,0,1,
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1,1,1,0},
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//C
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{0,1,1,0,
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1,0,0,1,
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1,0,0,0,
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1,0,0,1,
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0,1,1,0},
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//D
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{1,1,1,0,
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1,0,0,1,
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1,0,0,1,
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1,0,0,1,
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1,1,1,0},
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//E
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{1,1,1,1,
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1,0,0,0,
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1,1,1,0,
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1,0,0,0,
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1,1,1,1},
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//F
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{1,1,1,1,
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1,0,0,0,
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1,1,1,0,
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1,0,0,0,
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1,0,0,0},
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//G
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{0,1,1,1,
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1,0,0,0,
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1,0,1,1,
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1,0,0,1,
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0,1,1,1},
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//H
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{1,0,0,1,
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1,0,0,1,
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1,1,1,1,
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1,0,0,1,
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1,0,0,1},
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//I
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{1,1,1,0,
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0,1,0,0,
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0,1,0,0,
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0,1,0,0,
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1,1,1,0},
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//J
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{1,1,1,1,
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0,0,0,1,
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0,0,0,1,
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0,0,0,1,
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1,1,1,0},
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//K
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{1,0,0,1,
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1,0,1,0,
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1,1,0,0,
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1,0,1,0,
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1,0,0,1},
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//L
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{1,0,0,0,
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1,0,0,0,
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1,0,0,0,
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1,0,0,0,
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1,1,1,1},
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//M
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{1,0,0,1,
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1,1,1,1,
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1,1,1,1,
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1,0,0,1,
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1,0,0,1},
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//N
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{1,0,0,1,
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1,1,0,1,
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1,0,1,1,
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1,0,0,1,
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1,0,0,1},
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//O
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{0,1,1,0,
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1,0,0,1,
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1,0,0,1,
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1,0,0,1,
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0,1,1,0},
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//P
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{1,1,1,0,
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1,0,0,1,
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1,0,0,1,
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1,1,1,0,
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1,0,0,0},
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//Q
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{0,1,1,0,
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1,0,0,1,
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1,0,0,1,
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1,0,1,1,
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0,1,1,1},
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//R
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{1,1,1,0,
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1,0,0,1,
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1,0,0,1,
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1,1,1,0,
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1,0,0,1},
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//S
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{0,1,1,1,
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1,0,0,0,
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0,1,1,0,
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0,0,0,1,
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1,1,1,0},
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//T
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{1,1,1,1,
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0,0,1,0,
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0,0,1,0,
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0,0,1,0,
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0,0,1,0},
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//U
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{1,0,0,1,
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1,0,0,1,
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1,0,0,1,
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1,0,0,1,
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0,1,1,0},
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//V
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{1,0,0,1,
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1,0,0,1,
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1,0,1,0,
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1,0,1,0,
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0,1,0,0},
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//W
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{1,0,0,1,
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1,0,0,1,
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1,1,1,1,
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1,1,1,1,
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0,1,1,0},
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//X
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{1,0,0,1,
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1,0,0,1,
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0,1,1,0,
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1,0,0,1,
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1,0,0,1},
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//Y
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{1,0,0,1,
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1,0,0,1,
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0,1,1,1,
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0,0,0,1,
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1,1,1,0},
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//Z
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{1,1,1,1,
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0,0,0,1,
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0,1,1,0,
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1,0,0,0,
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1,1,1,1},
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};
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5
src/gfx/screen.cpp
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5
src/gfx/screen.cpp
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//
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// Created by jedi on 11/1/18.
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//
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#include "gfx/screen.h"
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@ -9,19 +9,20 @@
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uint8_t canvasData[SCREEN_WIDTH*(SCREEN_HEIGHT/8)];
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NanoCanvas canvas(SCREEN_WIDTH, SCREEN_HEIGHT, canvasData);
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void setup(){
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void hal_init(){
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ssd1306_128x32_i2c_init();
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ssd1306_fillScreen( 0x00 );
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//ssd1306_setFixedFont(ssd1306xled_font6x8);
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ssd1306_setFixedFont(ssd1306xled_font5x7);
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}
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void draw(int x, int y){
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void hal_draw(int x, int y){
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canvas.putPixel(x, y);
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}
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void print(int x, int y, const char* str){
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void hal_print(int x, int y, const char* str){
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canvas.printFixed(x, y, str, STYLE_NORMAL);
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//TODO delete
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}
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void render(Layout& layout) {
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SDL_Event event;
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SDL_Renderer *renderer;
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void setup(){
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void hal_init(){
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if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
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printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
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exit(1);
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}
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void draw(int x, int y){
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void hal_draw(int x, int y){
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SDL_RenderDrawPoint(renderer, x, y);
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}
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void print(int x, int y, const char* str){
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//TODO implement
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void hal_print(int x, int y, const char* str){
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//TODO delete
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}
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void render(Layout& layout) {
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48
src/main.cpp
48
src/main.cpp
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#include "example.h"
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#include "gfx/screen.h"
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#include "gfx/canvas.h"
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#ifdef LINUX
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#include <SDL2/SDL.h>
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#include <stdio.h>
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extern SDL_Window* window;
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extern SDL_Event event;
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extern SDL_Renderer *renderer;
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#ifdef AVR
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#include "ssd1306.h"
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#endif
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//walk tree + allocate slots
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//position slots
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// 128 x 32
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screen s(128, 32);//<128, 32> s;
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Layout l(128);
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l.apply(&root);
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//render
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setup();
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render(l);
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hal_init();
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//render(l);
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canvas c(64,32);
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char foo[] = "ABCDEFGHIJKLMOPQRSTUVWXYZ";
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c.print(1,1,"HELLO");
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c.print(1,7,"Foo Bar");
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c.print(1,13,foo);
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//s.draw(0,0,c);
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#ifdef LINUX
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bool quit = false;
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SDL_RenderPresent(renderer);
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while (!quit) {
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if (SDL_WaitEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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quit = true;
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break;
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}
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}
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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#endif
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return 0;
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}
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