micromenu/inc/col.h

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2018-10-19 11:49:11 +00:00
class Node;
typedef void (*drawfun_t)(int offset, int size, Node*);
void draw_menu(int, int, Node*);
class Drawable{
public:
const int minsize;
const int maxsize;
drawfun_t render;
Drawable(drawfun_t fun, int min = 0, int max=~0): minsize(min), maxsize(max), render(fun){
}
};
class Node{
private:
Node* parent_ = 0;
Node* child_ = 0;
Node* next_ = 0;
void addNodes(bool b){
}
template<class ...Us>
void addNodes(bool b, Node* n, Us ... ns){
next_ = n;
next_->parent_ = parent_;
next_->addNodes(!b,ns...);
}
public:
Drawable view;
const char* title_ = 0;
Node(): next_(nullptr), child_(nullptr), parent_(nullptr), view(nullptr){
}
Node(const char* t, drawfun_t fun=draw_menu) : title_(t), view(fun), next_(nullptr), child_(nullptr), parent_(nullptr){
}
template<typename ... Args>
Node(const char* t, Node* n, Args ... ns) : title_(t), view(nullptr){
child_ = n;
n->parent_=this;
child_->addNodes(true,ns...);
}
void p(int i);
};
class Value: public Node{
public:
const char* header;
int state;
Value(const char* t, int val, drawfun_t fun): Node(t, fun), header(t), state(val){
}
};
class Layout{
private:
int menuthrs_;
public:
Layout(int max) : menuthrs_(max){
}
//slots
};