- **Intuitive syntax**. In languages such as Python, JSON feels like a first class data type. We used all the operator magic of modern C++ to achieve the same feeling in your code. Check out the [examples below](#examples) and the [reference](https://github.com/nlohmann/json/blob/master/doc/Reference.md), and you know, what I mean.
- **Trivial integration**. Our whole code consists of a class in just two files: A header file `json.h` and a source file `json.cc`. That's it. No library, no subproject, no dependencies. The class is written in vanilla C++11. All in all, everything should require no adjustment of your compiler flags or project settings.
- **Serious testing**. Our class is heavily [unit-tested](https://github.com/nlohmann/json/blob/master/test/json_unit.cc) and covers [100%](https://coveralls.io/r/nlohmann/json) of the code, including all exceptional behavior. Furthermore, we checked with [Valgrind](http://valgrind.org) that there are no memory leaks.
- **Memory efficiency**. Each JSON object has an overhead of one pointer (the maximal size of a union) and one enumeration element (1 byte). We use the following C++ data types: `std::string` for strings, `int64_t` or `double` for numbers, `std::map` for objects, `std::vector` for arrays, and `bool` for Booleans. We know that there are more efficient ways to store the values, but we are happy enough right now.
- **Speed**. We currently implement the parser as naive [recursive descent parser](http://en.wikipedia.org/wiki/Recursive_descent_parser) with hand coded string handling. It is fast enough, but a [LALR-parser](http://en.wikipedia.org/wiki/LALR_parser) with a decent regular expression processor should be even faster (but would consist of more files which makes the integration harder).
- **Rigorous standard compliance**. Any [compliant](http://json.org) JSON file can be read by our class, and any output of the class is standard-compliant. However, we do not check for some details in the format of numbers and strings. For instance, `-0` will be treated as `0` whereas the standard forbids this. Furthermore, we allow for more escape symbols in strings as the JSON specification. While this may not be a problem in reality, we are aware of it, but as long as we have a hand-written parser, we won't invest too much to be fully compliant.
to the files you want to use JSON objects. Furthermore, you need to compile the file `json.cc` and link it to your binaries. Do not forget to set the necessary switches to enable C++11 (e.g., `-std=c++11` for GCC and Clang).
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- [Teemperor](https://github.com/Teemperor) implemented CMake support and lcov integration, realized escape and Unicode handling in the string parser, and fixed the JSON serialization.