- **Intuitive syntax**. In languages such as Python, JSON feels like a first class data type. We used all the operator magic of modern C++ to achieve the same feeling in your code. Check out the [examples below](#examples) and the [reference](https://github.com/nlohmann/json/blob/master/doc/Reference.md), and you know, what I mean.
- **Trivial integration**. Our whole code consists of a class in just two files: A header file `JSON.h` and a source file `JSON.cc`. That's it. No library, no subproject, no dependencies. The class is written in vanilla C++11. All in all, everything should require no adjustment of your compiler flags or project settings.
- **Serious testing**. Our class is heavily [unit-tested](https://github.com/nlohmann/json/blob/master/test/JSON_unit.cc) and covers [100%](https://coveralls.io/r/nlohmann/json) of the code, including all exceptional behavior. Furthermore, we checked with [Valgrind](http://valgrind.org) that there are no memory leaks.
- **Memory efficiency**. Each JSON object has an overhead of one pointer (the maximal size of a union) and one enumeration element (1 byte). We use the following C++ data types: `std::string` for strings, `int` or `double` for numbers, `std::map` for objects, `std::vector` for arrays, and `bool` for Booleans. We know that there are more efficient ways to store the values, but we are happy enough right now.
- **Speed**. We currently implement the parser as naive [recursive descent parser](http://en.wikipedia.org/wiki/Recursive_descent_parser) with hand coded string handling. It is fast enough, but a [LALR-parser](http://en.wikipedia.org/wiki/LALR_parser) with a decent regular expression processor should be even faster (but would consist of more files which makes the integration harder).
- **Rigorous standard compliance**. Any [compliant](http://json.org) JSON file can be read by our class, and any output of the class is standard-compliant. However, we do not check for some details in the format of numbers and strings. For instance, `-0` will be treated as `0` whereas the standard forbids this. Furthermore, we allow for more escape symbols in strings as the JSON specification. While this may not be a problem in reality, we are aware of it, but as long as we have a hand-written parser, we won't invest too much to be fully compliant.
to the files you want to use JSON objects. Furthermore, you need to compile the file `JSON.cc` and link it to your binaries. Do not forget to set the necessary switches to enable C++11 (e.g., `-std=c++11` for GCC and Clang).
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